bool waypoint_load_links();
void waypoint_load_hardwiredlinks();
-void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp);
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp);
entity waypoint_spawn(vector m1, vector m2, float f);
entity waypoint_spawnpersonal(entity this, vector position);