void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
{
- local entity head;
+ entity head;
float distance;
FOR_EACH_PLAYER(head)
}
}
}
-};
+}
void havocbot_role_ft_offense()
{
- local entity head;
+ entity head;
float unfrozen;
if(self.deadflag != DEAD_NO)
//havocbot_goalrating_waypoints(1, self.origin, 1000);
navigation_goalrating_end();
}
-};
+}
void havocbot_role_ft_freeing()
{
//havocbot_goalrating_waypoints(1, self.origin, 1000);
navigation_goalrating_end();
}
-};
+}
void havocbot_chooserole_ft()
{
self.havocbot_role = havocbot_role_ft_freeing;
else
self.havocbot_role = havocbot_role_ft_offense;
-};
+}