]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/roles.qc
Merge branch 'master' into mirceakitsune/sandbox
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / roles.qc
index cfd0503985f5d2a39d25ea3dc606f49c9932da42..91eb2ec1a5afbce4132a566baa3c2d115f480edc 100644 (file)
@@ -7,15 +7,17 @@
 
 void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 {
-       local entity head;
-       local entity player;
-       local float rating, d, discard, distance, friend_distance, enemy_distance;
+       entity head;
+       entity player;
+       float rating, d, discard, distance, friend_distance, enemy_distance;
+       vector o;
        ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
        head = findchainfloat(bot_pickup, TRUE);
 
        while (head)
        {
-               distance = vlen(head.origin - org);
+               o = (head.absmin + head.absmax) * 0.5;
+               distance = vlen(o - org);
                friend_distance = 10000; enemy_distance = 10000;
                rating = 0;
 
@@ -28,7 +30,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                // Check if the item can be picked up safely
                if(head.classname == "droppedweapon")
                {
-                       traceline(head.origin, head.origin + '0 0 -1500', TRUE, world);
+                       traceline(o, o + '0 0 -1500', TRUE, world);
 
                        d = pointcontents(trace_endpos + '0 0 1');
                        if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
@@ -53,7 +55,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                        }
                }
 
-               if(teams_matter)
+               if(teamplay)
                {
                        discard = FALSE;
 
@@ -63,7 +65,7 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                                if ( self == player || player.deadflag )
                                        continue;
 
-                               d = vlen(player.origin - head.origin); // distance between player and item
+                               d = vlen(player.origin - o); // distance between player and item
 
                                if ( player.team == self.team )
                                {
@@ -123,15 +125,15 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                        navigation_routerating(head, rating * ratingscale, 2000);
                head = head.chain;
        }
-};
+}
 
 void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
 {
-       local entity head;
+       entity head;
        head = findchain(classname, "dom_controlpoint");
        while (head)
        {
-               if (vlen(head.origin - org) < sradius)
+               if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
                {
                        if(head.cnt > -1) // this is just being fought for
                                navigation_routerating(head, ratingscale, 5000);
@@ -142,13 +144,13 @@ void havocbot_goalrating_controlpoints(float ratingscale, vector org, float srad
                }
                head = head.chain;
        }
-};
+}
 
 void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
 {
-       local entity head;
-       local float t, noteam, distance;
-       noteam = ((self.team == 0) || !teams_matter); // fteqcc sucks
+       entity head;
+       float t, noteam, distance;
+       noteam = ((self.team == 0) || !teamplay); // fteqcc sucks
 
        if (autocvar_bot_nofire)
                return;
@@ -160,18 +162,12 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
        FOR_EACH_PLAYER(head)
        {
                // TODO: Merge this logic with the bot_shouldattack function
-               if (self != head)
-               if (head.health > 0)
-               if ((noteam && (!bot_ignore_bots || clienttype(head) == CLIENTTYPE_REAL)) || head.team != self.team)
+               if(bot_shouldattack(head))
                {
                        distance = vlen(head.origin - org);
                        if (distance < 100 || distance > sradius)
                                continue;
 
-                       if(g_minstagib)
-                       if(head.items & IT_STRENGTH)
-                               continue;
-
                        // rate only visible enemies
                        /*
                        traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
@@ -194,14 +190,18 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
                                        continue;
                        }
 
+                       // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
+                       //               adding a player as a goal seems to be quite dangerous, especially on space maps
+                       //               remove hack in navigation_poptouchedgoals() after performing this change
+
                        t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
                        navigation_routerating(head, t * ratingscale, 2000);
                }
        }
-};
+}
 
 // choose a role according to the situation
-void() havocbot_role_dm;
+void havocbot_role_dm();
 
 //DOM:
 //go to best items, or control points you don't own
@@ -220,7 +220,7 @@ void havocbot_role_dom()
                //havocbot_goalrating_waypoints(1, self.origin, 1000);
                navigation_goalrating_end();
        }
-};
+}
 
 //DM:
 //go to best items
@@ -238,7 +238,7 @@ void havocbot_role_dm()
                //havocbot_goalrating_waypoints(1, self.origin, 1000);
                navigation_goalrating_end();
        }
-};
+}
 
 //Race:
 //go to next checkpoint, and annoy enemies
@@ -270,24 +270,6 @@ void havocbot_role_race()
                        }
                }
 
-               navigation_goalrating_end();
-       }
-};
-
-// Keepaway
-// If you don't have the ball, get it; if you do, kill people.
-void havocbot_role_ka()
-{
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (self.bot_strategytime < time)
-       {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-               navigation_goalrating_start();
-               havocbot_goalrating_items(10000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
                navigation_goalrating_end();
        }
 }
@@ -295,27 +277,21 @@ void havocbot_role_ka()
 void havocbot_chooserole_dm()
 {
        self.havocbot_role = havocbot_role_dm;
-};
+}
 
 void havocbot_chooserole_race()
 {
        self.havocbot_role = havocbot_role_race;
-};
+}
 
 void havocbot_chooserole_dom()
 {
        self.havocbot_role = havocbot_role_dom;
-};
-
-void havocbot_chooserole_ka()
-{
-       self.havocbot_role = havocbot_role_ka;
 }
 
 void havocbot_chooserole()
 {
        dprint("choosing a role...\n");
-       navigation_clearroute();
        self.bot_strategytime = 0;
        if (g_ctf)
                havocbot_chooserole_ctf();
@@ -329,6 +305,10 @@ void havocbot_chooserole()
                havocbot_chooserole_ons();
        else if (g_keepaway)
                havocbot_chooserole_ka();
+       else if (g_freezetag)
+               havocbot_chooserole_ft();
+       else if (g_assault)
+               havocbot_chooserole_ast();
        else // assume anything else is deathmatch
                havocbot_chooserole_dm();
-};
+}