]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/roles.qc
Merge remote-tracking branch 'origin/master' into Mario/assault_mutator
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / roles.qc
index 93a683a9341cba58301801faabc56598b05187f2..a54874786cf6df38f2f87cbf267ba88970d5fc79 100644 (file)
@@ -7,9 +7,9 @@
 
 void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 {
-       local entity head;
-       local entity player;
-       local float rating, d, discard, distance, friend_distance, enemy_distance;
+       entity head;
+       entity player;
+       float rating, d, discard, distance, friend_distance, enemy_distance;
        vector o;
        ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
        head = findchainfloat(bot_pickup, TRUE);
@@ -85,8 +85,8 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                                        if( head.armorvalue && player.armorvalue > self.armorvalue)
                                                continue;
 
-                                       if( head.weapons )
-                                       if( (player.weapons & head.weapons) != head.weapons)
+                                       if( !WEPSET_EMPTY_E(head) )
+                                       if( !WEPSET_CONTAINS_ALL_EE(player, head) )
                                                continue;
 
                                        if (head.ammo_shells && player.ammo_shells > self.ammo_shells)
@@ -125,11 +125,11 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                        navigation_routerating(head, rating * ratingscale, 2000);
                head = head.chain;
        }
-};
+}
 
 void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
 {
-       local entity head;
+       entity head;
        head = findchain(classname, "dom_controlpoint");
        while (head)
        {
@@ -144,12 +144,12 @@ void havocbot_goalrating_controlpoints(float ratingscale, vector org, float srad
                }
                head = head.chain;
        }
-};
+}
 
 void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
 {
-       local entity head;
-       local float t, noteam, distance;
+       entity head;
+       float t, noteam, distance;
        noteam = ((self.team == 0) || !teamplay); // fteqcc sucks
 
        if (autocvar_bot_nofire)
@@ -162,21 +162,12 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
        FOR_EACH_PLAYER(head)
        {
                // TODO: Merge this logic with the bot_shouldattack function
-               if (self != head)
-               if (head.health > 0)
-               if ((noteam && (!bot_ignore_bots || clienttype(head) == CLIENTTYPE_REAL)) || head.team != self.team)
+               if(bot_shouldattack(head))
                {
                        distance = vlen(head.origin - org);
                        if (distance < 100 || distance > sradius)
                                continue;
 
-                       if (head.freezetag_frozen)
-                               continue;
-
-                       if(g_minstagib)
-                       if(head.items & IT_STRENGTH)
-                               continue;
-
                        // rate only visible enemies
                        /*
                        traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
@@ -207,29 +198,10 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
                        navigation_routerating(head, t * ratingscale, 2000);
                }
        }
-};
+}
 
 // choose a role according to the situation
-void() havocbot_role_dm;
-
-//DOM:
-//go to best items, or control points you don't own
-void havocbot_role_dom()
-{
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (self.bot_strategytime < time)
-       {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-               navigation_goalrating_start();
-               havocbot_goalrating_controlpoints(10000, self.origin, 15000);
-               havocbot_goalrating_items(8000, self.origin, 8000);
-               //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
-       }
-};
+void havocbot_role_dm();
 
 //DM:
 //go to best items
@@ -247,7 +219,7 @@ void havocbot_role_dm()
                //havocbot_goalrating_waypoints(1, self.origin, 1000);
                navigation_goalrating_end();
        }
-};
+}
 
 //Race:
 //go to next checkpoint, and annoy enemies
@@ -281,43 +253,30 @@ void havocbot_role_race()
 
                navigation_goalrating_end();
        }
-};
+}
 
 void havocbot_chooserole_dm()
 {
        self.havocbot_role = havocbot_role_dm;
-};
+}
 
 void havocbot_chooserole_race()
 {
        self.havocbot_role = havocbot_role_race;
-};
-
-void havocbot_chooserole_dom()
-{
-       self.havocbot_role = havocbot_role_dom;
-};
+}
 
 void havocbot_chooserole()
 {
        dprint("choosing a role...\n");
        self.bot_strategytime = 0;
-       if (g_ctf)
-               havocbot_chooserole_ctf();
-       else if (g_domination)
-               havocbot_chooserole_dom();
+       if (MUTATOR_CALLHOOK(HavocBot_ChooseRule))
+               return;
        else if (g_keyhunt)
                havocbot_chooserole_kh();
        else if (g_race || g_cts)
                havocbot_chooserole_race();
        else if (g_onslaught)
                havocbot_chooserole_ons();
-       else if (g_keepaway)
-               havocbot_chooserole_ka();
-       else if (g_freezetag)
-               havocbot_chooserole_ft();
-       else if (g_assault)
-               havocbot_chooserole_ast();
        else // assume anything else is deathmatch
                havocbot_chooserole_dm();
-};
+}