void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
{
entity head;
- float t, noteam, distance;
- noteam = ((self.team == 0) || !teamplay);
+ int t;
+ float distance;
+ noref bool noteam = ((self.team == 0) || !teamplay);
if (autocvar_bot_nofire)
return;