// rough simulation of walking from one point to another to test if a path
// can be traveled, used for waypoint linking and havocbot
-float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
-{SELFPARAM();
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
+{
vector org;
vector move;
vector dir;
if(autocvar_bot_debug_tracewalk)
{
debugresetnodes();
- debugnode(self, start);
+ debugnode(e, start);
}
move = end - start;
return true;
}
if(autocvar_bot_debug_tracewalk)
- debugnode(self, org);
+ debugnode(e, org);
if (dist <= 0)
break;
tracebox(org, m1, m2, org + move * stepdist, movemode, e);
if(autocvar_bot_debug_tracewalk)
- debugnode(self, trace_endpos);
+ debugnode(e, trace_endpos);
if (trace_fraction < 1)
{
swimming = true;
org = trace_endpos - normalize(org - trace_endpos) * stepdist;
- for (; org.z < end.z + self.maxs.z; org.z += stepdist)
+ for (; org.z < end.z + e.maxs.z; org.z += stepdist)
{
if(autocvar_bot_debug_tracewalk)
- debugnode(self, org);
+ debugnode(e, org);
if(pointcontents(org) == CONTENT_EMPTY)
break;
tracebox(org, m1, m2, move, movemode, e);
if(autocvar_bot_debug_tracewalk)
- debugnode(self, trace_endpos);
+ debugnode(e, trace_endpos);
// hit something
if (trace_fraction < 1)
{
//print("bot ", etos(this), " clear\n");
this.navigation_hasgoals = false;
- this.goalcurrent = world;
- this.goalstack01 = world;
- this.goalstack02 = world;
- this.goalstack03 = world;
- this.goalstack04 = world;
- this.goalstack05 = world;
- this.goalstack06 = world;
- this.goalstack07 = world;
- this.goalstack08 = world;
- this.goalstack09 = world;
- this.goalstack10 = world;
- this.goalstack11 = world;
- this.goalstack12 = world;
- this.goalstack13 = world;
- this.goalstack14 = world;
- this.goalstack15 = world;
- this.goalstack16 = world;
- this.goalstack17 = world;
- this.goalstack18 = world;
- this.goalstack19 = world;
- this.goalstack20 = world;
- this.goalstack21 = world;
- this.goalstack22 = world;
- this.goalstack23 = world;
- this.goalstack24 = world;
- this.goalstack25 = world;
- this.goalstack26 = world;
- this.goalstack27 = world;
- this.goalstack28 = world;
- this.goalstack29 = world;
- this.goalstack30 = world;
- this.goalstack31 = world;
+ this.goalcurrent = NULL;
+ this.goalstack01 = NULL;
+ this.goalstack02 = NULL;
+ this.goalstack03 = NULL;
+ this.goalstack04 = NULL;
+ this.goalstack05 = NULL;
+ this.goalstack06 = NULL;
+ this.goalstack07 = NULL;
+ this.goalstack08 = NULL;
+ this.goalstack09 = NULL;
+ this.goalstack10 = NULL;
+ this.goalstack11 = NULL;
+ this.goalstack12 = NULL;
+ this.goalstack13 = NULL;
+ this.goalstack14 = NULL;
+ this.goalstack15 = NULL;
+ this.goalstack16 = NULL;
+ this.goalstack17 = NULL;
+ this.goalstack18 = NULL;
+ this.goalstack19 = NULL;
+ this.goalstack20 = NULL;
+ this.goalstack21 = NULL;
+ this.goalstack22 = NULL;
+ this.goalstack23 = NULL;
+ this.goalstack24 = NULL;
+ this.goalstack25 = NULL;
+ this.goalstack26 = NULL;
+ this.goalstack27 = NULL;
+ this.goalstack28 = NULL;
+ this.goalstack29 = NULL;
+ this.goalstack30 = NULL;
+ this.goalstack31 = NULL;
}
// add a new goal at the beginning of the stack
this.goalstack28 = this.goalstack29;
this.goalstack29 = this.goalstack30;
this.goalstack30 = this.goalstack31;
- this.goalstack31 = world;
+ this.goalstack31 = NULL;
}
float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
// find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfromwp, float bestdist, entity except)
{
- entity waylist, w, best;
- vector v, org, pm1, pm2;
-
- pm1 = ent.origin + ent.mins;
- pm2 = ent.origin + ent.maxs;
- waylist = findchain(classname, "waypoint");
+ vector pm1 = ent.origin + ent.mins;
+ vector pm2 = ent.origin + ent.maxs;
// do two scans, because box test is cheaper
- w = waylist;
- while (w)
+ IL_EACH(g_waypoints, it != ent && it != except,
{
- // if object is touching spawnfunc_waypoint
- if(w != ent && w != except)
- if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
- return w;
- w = w.chain;
- }
+ if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
+ return it;
+ });
- org = ent.origin + 0.5 * (ent.mins + ent.maxs);
+ vector org = ent.origin + 0.5 * (ent.mins + ent.maxs);
org.z = ent.origin.z + ent.mins.z - STAT(PL_MIN, NULL).z; // player height
// TODO possibly make other code have the same support for bboxes
if(ent.tag_entity)
if (navigation_testtracewalk)
te_plasmaburn(org);
- best = world;
+ entity best = NULL;
+ vector v;
// box check failed, try walk
- w = waylist;
- while (w)
+ IL_EACH(g_waypoints, it != ent,
{
- // if object can walk from spawnfunc_waypoint
- if(w != ent)
+ if(it.wpisbox)
{
- if (w.wpisbox)
- {
- vector wm1, wm2;
- wm1 = w.origin + w.mins;
- wm2 = w.origin + w.maxs;
- v.x = bound(wm1_x, org.x, wm2_x);
- v.y = bound(wm1_y, org.y, wm2_y);
- v.z = bound(wm1_z, org.z, wm2_z);
- }
- else
- v = w.origin;
- if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
- {
- bestdist = vlen(v - org);
- best = w;
- }
+ vector wm1 = it.origin + it.mins;
+ vector wm2 = it.origin + it.maxs;
+ v.x = bound(wm1_x, org.x, wm2_x);
+ v.y = bound(wm1_y, org.y, wm2_y);
+ v.z = bound(wm1_z, org.z, wm2_z);
}
- w = w.chain;
- }
+ else
+ v = it.origin;
+ if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
+ {
+ bestdist = vlen(v - org);
+ best = it;
+ }
+ });
return best;
}
entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
{
- entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, world);
+ entity wp = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, NULL);
if (autocvar_g_waypointeditor_auto)
{
entity wp2 = navigation_findnearestwaypoint_withdist_except(ent, walkfromwp, 1050, wp);
}
// finds the waypoints near the bot initiating a navigation query
-float navigation_markroutes_nearestwaypoints(entity this, entity waylist, float maxdist)
+float navigation_markroutes_nearestwaypoints(entity this, float maxdist)
{
- entity head;
- vector v, m1, m2, diff;
- float c;
+ vector v, m1, m2;
// navigation_testtracewalk = true;
- c = 0;
- head = waylist;
- while (head)
+ int c = 0;
+ IL_EACH(g_waypoints, !it.wpconsidered,
{
- if (!head.wpconsidered)
+ if (it.wpisbox)
{
- if (head.wpisbox)
- {
- m1 = head.origin + head.mins;
- m2 = head.origin + head.maxs;
- v = this.origin;
- v.x = bound(m1_x, v.x, m2_x);
- v.y = bound(m1_y, v.y, m2_y);
- v.z = bound(m1_z, v.z, m2_z);
- }
- else
- v = head.origin;
- diff = v - this.origin;
- diff.z = max(0, diff.z);
- if(vdist(diff, <, maxdist))
+ m1 = it.origin + it.mins;
+ m2 = it.origin + it.maxs;
+ v = this.origin;
+ v.x = bound(m1_x, v.x, m2_x);
+ v.y = bound(m1_y, v.y, m2_y);
+ v.z = bound(m1_z, v.z, m2_z);
+ }
+ else
+ v = it.origin;
+ vector diff = v - this.origin;
+ diff.z = max(0, diff.z);
+ if(vdist(diff, <, maxdist))
+ {
+ it.wpconsidered = true;
+ if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
{
- head.wpconsidered = true;
- entity oldself = self;
- setself(this);
- if (tracewalk(this, this.origin, this.mins, this.maxs, v, bot_navigation_movemode))
- {
- head.wpnearestpoint = v;
- head.wpcost = vlen(v - this.origin) + head.dmg;
- head.wpfire = 1;
- head.enemy = world;
- c = c + 1;
- }
- setself(oldself);
+ it.wpnearestpoint = v;
+ it.wpcost = vlen(v - this.origin) + it.dmg;
+ it.wpfire = 1;
+ it.enemy = NULL;
+ c = c + 1;
}
}
- head = head.chain;
- }
+ });
//navigation_testtracewalk = false;
return c;
}
// queries the entire spawnfunc_waypoint network for pathes leading away from the bot
void navigation_markroutes(entity this, entity fixed_source_waypoint)
{
- entity w, wp, waylist;
- float searching, cost, cost2;
+ float cost, cost2;
vector p;
- w = waylist = findchain(classname, "waypoint");
- while (w)
+
+ IL_EACH(g_waypoints, true,
{
- w.wpconsidered = false;
- w.wpnearestpoint = '0 0 0';
- w.wpcost = 10000000;
- w.wpfire = 0;
- w.enemy = world;
- w = w.chain;
- }
+ it.wpconsidered = false;
+ it.wpnearestpoint = '0 0 0';
+ it.wpcost = 10000000;
+ it.wpfire = 0;
+ it.enemy = NULL;
+ });
if(fixed_source_waypoint)
{
fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg;
fixed_source_waypoint.wpfire = 1;
- fixed_source_waypoint.enemy = world;
+ fixed_source_waypoint.enemy = NULL;
}
else
{
// try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
// as this search is expensive we will use lower values if the bot is on the air
- float i, increment, maxdistance;
+ float increment, maxdistance;
if(IS_ONGROUND(this))
{
increment = 750;
maxdistance = 1500;
}
- for(i=increment;!navigation_markroutes_nearestwaypoints(this, waylist, i)&&i<maxdistance;i+=increment);
+ for(int j = increment; !navigation_markroutes_nearestwaypoints(this, j) && j < maxdistance; j += increment);
}
- searching = true;
+ bool searching = true;
while (searching)
{
searching = false;
- w = waylist;
- while (w)
+ IL_EACH(g_waypoints, it.wpfire,
{
- if (w.wpfire)
- {
- searching = true;
- w.wpfire = 0;
- cost = w.wpcost;
- p = w.wpnearestpoint;
- wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
- }
- w = w.chain;
- }
+ searching = true;
+ it.wpfire = 0;
+ cost = it.wpcost;
+ p = it.wpnearestpoint;
+ entity wp;
+ wp = it.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp00mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp01mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp02mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp03mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp04mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp05mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp06mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp07mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp08mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp09mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp10mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp11mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp12mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp13mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp14mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp15mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp16mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp17mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp18mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp19mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp20mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp21mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp22mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp23mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp24mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp25mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp26mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp27mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp28mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp29mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp30mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ wp = it.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + it.wp31mincost) navigation_markroutes_checkwaypoint(it, wp, cost2, p);
+ }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
+ });
}
}
// queries the entire spawnfunc_waypoint network for pathes leading to the bot
void navigation_markroutes_inverted(entity fixed_source_waypoint)
{
- entity w, wp, waylist;
- float searching, cost, cost2;
+ float cost, cost2;
vector p;
- w = waylist = findchain(classname, "waypoint");
- while (w)
+ IL_EACH(g_waypoints, true,
{
- w.wpconsidered = false;
- w.wpnearestpoint = '0 0 0';
- w.wpcost = 10000000;
- w.wpfire = 0;
- w.enemy = world;
- w = w.chain;
- }
+ it.wpconsidered = false;
+ it.wpnearestpoint = '0 0 0';
+ it.wpcost = 10000000;
+ it.wpfire = 0;
+ it.enemy = NULL;
+ });
if(fixed_source_waypoint)
{
fixed_source_waypoint.wpnearestpoint = fixed_source_waypoint.origin + 0.5 * (fixed_source_waypoint.mins + fixed_source_waypoint.maxs);
fixed_source_waypoint.wpcost = fixed_source_waypoint.dmg; // the cost to get from X to fixed_source_waypoint
fixed_source_waypoint.wpfire = 1;
- fixed_source_waypoint.enemy = world;
+ fixed_source_waypoint.enemy = NULL;
}
else
{
error("need to start with a waypoint\n");
}
- searching = true;
+ bool searching = true;
while (searching)
{
searching = false;
- w = waylist;
- while (w)
+ IL_EACH(g_waypoints, it.wpfire,
{
- if (w.wpfire)
+ searching = true;
+ it.wpfire = 0;
+ cost = it.wpcost; // cost to walk from it to home
+ p = it.wpnearestpoint;
+ entity wp = it;
+ IL_EACH(g_waypoints, true,
{
- searching = true;
- w.wpfire = 0;
- cost = w.wpcost; // cost to walk from w to home
- p = w.wpnearestpoint;
- for(wp = waylist; wp; wp = wp.chain)
- {
- if(w != wp.wp00) if(w != wp.wp01) if(w != wp.wp02) if(w != wp.wp03)
- if(w != wp.wp04) if(w != wp.wp05) if(w != wp.wp06) if(w != wp.wp07)
- if(w != wp.wp08) if(w != wp.wp09) if(w != wp.wp10) if(w != wp.wp11)
- if(w != wp.wp12) if(w != wp.wp13) if(w != wp.wp14) if(w != wp.wp15)
- if(w != wp.wp16) if(w != wp.wp17) if(w != wp.wp18) if(w != wp.wp19)
- if(w != wp.wp20) if(w != wp.wp21) if(w != wp.wp22) if(w != wp.wp23)
- if(w != wp.wp24) if(w != wp.wp25) if(w != wp.wp26) if(w != wp.wp27)
- if(w != wp.wp28) if(w != wp.wp29) if(w != wp.wp30) if(w != wp.wp31)
- continue;
- cost2 = cost + wp.dmg;
- navigation_markroutes_checkwaypoint(w, wp, cost2, p);
- }
- }
- w = w.chain;
- }
+ if(wp != it.wp00) if(wp != it.wp01) if(wp != it.wp02) if(wp != it.wp03)
+ if(wp != it.wp04) if(wp != it.wp05) if(wp != it.wp06) if(wp != it.wp07)
+ if(wp != it.wp08) if(wp != it.wp09) if(wp != it.wp10) if(wp != it.wp11)
+ if(wp != it.wp12) if(wp != it.wp13) if(wp != it.wp14) if(wp != it.wp15)
+ if(wp != it.wp16) if(wp != it.wp17) if(wp != it.wp18) if(wp != it.wp19)
+ if(wp != it.wp20) if(wp != it.wp21) if(wp != it.wp22) if(wp != it.wp23)
+ if(wp != it.wp24) if(wp != it.wp25) if(wp != it.wp26) if(wp != it.wp27)
+ if(wp != it.wp28) if(wp != it.wp29) if(wp != it.wp30) if(wp != it.wp31)
+ continue;
+ cost2 = cost + it.dmg;
+ navigation_markroutes_checkwaypoint(wp, it, cost2, p);
+ });
+ });
}
}
if(g_jetpack)
if(this.items & IT_JETPACK)
if(autocvar_bot_ai_navigation_jetpack)
- if(vlen(this.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
+ if(vdist(this.origin - o, >, autocvar_bot_ai_navigation_jetpack_mindistance))
{
vector pointa, pointb;
else
e = e.enemy; // we already have added it, so...
- if(e == world)
+ if(e == NULL)
return false;
for (;;)
navigation_pushroute(this, e);
e = e.enemy;
- if(e==world)
+ if(e==NULL)
break;
}
// If for some reason the bot is closer to the next goal, pop the current one
if(this.goalstack01)
- if(vlen(this.goalcurrent.origin - this.origin) > vlen(this.goalstack01.origin - this.origin))
+ if(vlen2(this.goalcurrent.origin - this.origin) > vlen2(this.goalstack01.origin - this.origin))
if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
if(tracewalk(this, this.origin, this.mins, this.maxs, (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5, bot_navigation_movemode))
{
if(this.speed >= autocvar_sv_maxspeed) // if -really- running
if(this.goalcurrent.classname=="waypoint")
{
- if(vlen(this.origin - this.goalcurrent.origin)<150)
+ if(vdist(this.origin - this.goalcurrent.origin, <, 150))
{
- traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, world);
+ traceline(this.origin + this.view_ofs , this.goalcurrent.origin, true, NULL);
if(trace_fraction==1)
{
// Detect personal waypoints
if(this.aistatus & AI_STATUS_STUCK)
return;
- this.navigation_jetpack_goal = world;
+ this.navigation_jetpack_goal = NULL;
navigation_bestrating = -1;
this.navigation_hasgoals = false;
navigation_clearroute(this);
- navigation_bestgoal = world;
- navigation_markroutes(this, world);
+ navigation_bestgoal = NULL;
+ navigation_markroutes(this, NULL);
}
// ends a goal selection session (updates goal stack to the best goal)
void botframe_updatedangerousobjects(float maxupdate)
{
- entity head, bot_dodgelist;
vector m1, m2, v, o;
float c, d, danger;
c = 0;
- bot_dodgelist = findchainfloat(bot_dodge, true);
- botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
- while (botframe_dangerwaypoint != world)
+ IL_EACH(g_waypoints, true,
{
danger = 0;
- m1 = botframe_dangerwaypoint.mins;
- m2 = botframe_dangerwaypoint.maxs;
- head = bot_dodgelist;
- while (head)
+ m1 = it.mins;
+ m2 = it.maxs;
+ FOREACH_ENTITY_FLOAT(bot_dodge, true,
{
- v = head.origin;
+ v = it.origin;
v.x = bound(m1_x, v.x, m2_x);
v.y = bound(m1_y, v.y, m2_y);
v.z = bound(m1_z, v.z, m2_z);
- o = (head.absmin + head.absmax) * 0.5;
- d = head.bot_dodgerating - vlen(o - v);
+ o = (it.absmin + it.absmax) * 0.5;
+ d = it.bot_dodgerating - vlen(o - v);
if (d > 0)
{
- traceline(o, v, true, world);
+ traceline(o, v, true, NULL);
if (trace_fraction == 1)
danger = danger + d;
}
- head = head.chain;
- }
- botframe_dangerwaypoint.dmg = danger;
+ });
+ it.dmg = danger;
c = c + 1;
if (c >= maxupdate)
break;
- botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
- }
+ });
}
void navigation_unstuck(entity this)
{
LOG_DEBUG(strcat(this.netname, " sutck, taking over the waypoints queue\n"));
bot_waypoint_queue_owner = this;
- bot_waypoint_queue_bestgoal = world;
+ bot_waypoint_queue_bestgoal = NULL;
bot_waypoint_queue_bestgoalrating = 0;
}
// evaluate the next goal on the queue
float d = vlen(this.origin - bot_waypoint_queue_goal.origin);
LOG_DEBUG(strcat(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d), "\n"));
- entity oldself = self;
- setself(this); // tracewalk has questionable use of self
if(tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), bot_waypoint_queue_goal.origin, bot_navigation_movemode))
{
if( d > bot_waypoint_queue_bestgoalrating)
bot_waypoint_queue_bestgoal = bot_waypoint_queue_goal;
}
}
- setself(oldself);
bot_waypoint_queue_goal = bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal;
if (!bot_waypoint_queue_goal)
LOG_DEBUG(strcat(this.netname, " stuck, cannot walk to any waypoint at all\n"));
}
- bot_waypoint_queue_owner = world;
+ bot_waypoint_queue_owner = NULL;
}
}
else
// build a new queue
LOG_DEBUG(strcat(this.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu\n"));
- entity head, first;
-
- first = world;
- head = findradius(this.origin, search_radius);
+ entity first = NULL;
- while(head)
+ FOREACH_ENTITY_RADIUS(this.origin, search_radius, it.classname == "waypoint" && !(it.wpflags & WAYPOINTFLAG_GENERATED),
{
- if(head.classname=="waypoint")
- // if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
- {
- if(bot_waypoint_queue_goal)
- bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = head;
- else
- first = head;
-
- bot_waypoint_queue_goal = head;
- bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = world;
- }
+ if(bot_waypoint_queue_goal)
+ bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = it;
+ else
+ first = it;
- head = head.chain;
- }
+ bot_waypoint_queue_goal = it;
+ bot_waypoint_queue_goal.bot_waypoint_queue_nextgoal = NULL;
+ });
if (first)
bot_waypoint_queue_goal = first;
else
{
LOG_DEBUG(strcat(this.netname, " stuck, cannot walk to any waypoint at all\n"));
- bot_waypoint_queue_owner = world;
+ bot_waypoint_queue_owner = NULL;
}
}
}
return;
}
- te_lightning2(world, node, debuglastnode);
+ te_lightning2(NULL, node, debuglastnode);
debuglastnode = node;
}
else if(this.goalcounter==29)goal=this.goalstack29;
else if(this.goalcounter==30)goal=this.goalstack30;
else if(this.goalcounter==31)goal=this.goalstack31;
- else goal=world;
+ else goal=NULL;
- if(goal==world)
+ if(goal==NULL)
{
this.goalcounter = 0;
this.lastposition='0 0 0';
go = ( goal.absmin + goal.absmax ) * 0.5;
- te_lightning2(world, org, go);
+ te_lightning2(NULL, org, go);
this.lastposition = go;
this.goalcounter++;