#include "../common/constants.qh"
#include "../common/deathtypes.qh"
-#include "../common/effects/effects.qh"
#include "../common/util.qh"
#include "../common/monsters/all.qh"
self.angles_y = a.y;
// we leave Rick Roll alone
}
-void spawnfunc_info_autoscreenshot()
-{SELFPARAM();
+spawnfunc(info_autoscreenshot)
+{
if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
{
objerror("Too many info_autoscreenshot entitites. FAIL!");
e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
}
- WITH(entity, self, e, spawnfunc_func_breakable());
+ WITH(entity, self, e, spawnfunc_func_breakable(e));
// now, is it valid?
if(f == 0)
{