+ vector vecs = '0 0 0';
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ if(dragger.(weaponentity).movedir.x > 0)
+ vecs = dragger.(weaponentity).movedir;
+
+ vector dv = v_right * -vecs_y + v_up * vecs_z;
+
+ te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);