if(!teams_matter)
if(strlen(cvar_string("sv_defaultplayercolors")))
- if(self.clientcolors != cvar("sv_defaultplayercolors"))
- setcolor(self, cvar("sv_defaultplayercolors"));
+ if(self.clientcolors != stof(cvar_string("sv_defaultplayercolors")))
+ setcolor(self, stof(cvar_string("sv_defaultplayercolors")));
}
void PlayerTouchExplode(entity p1, entity p2)