+ if(FallbackPlayerModel != cvar_defstring("_cl_playermodel"))
+ {
+ // note: we cannot summon Don Strunzone here, some player may
+ // still have the model string set. In case anyone manages how
+ // to change a cvar default, we'll have a small leak here.
+ FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
+ }