self.nextthink = 0;
self.hook_time = 0;
self.dmg_team = 0;
+ self.ballistics_density = cvar("g_ballistics_density_player");
self.metertime = 0;
FOR_EACH_PLAYER(other) if(self != other)
{
if(time > other.touchexplode_time)
- if(other.classname == "player")
if(other.deadflag == DEAD_NO)
if not(IS_INDEPENDENT_PLAYER(other))
if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))