Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index baf696f..0c27100 100644 (file)
@@ -168,6 +168,8 @@ void PutObserverInServer (void)
 
        Portal_ClearAll(self);
        
+       Unfreeze(self);
+       
        if(self.alivetime)
        {
                if(!warmup_stage)
@@ -532,6 +534,7 @@ void PutClientInServer (void)
                self.event_damage = PlayerDamage;
 
                self.bot_attack = TRUE;
+               self.monster_attack = TRUE;
 
                self.statdraintime = time + 5;
                self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
@@ -577,6 +580,8 @@ void PutClientInServer (void)
                                self.target = s;
                        activator = world;
                self = oldself;
+               
+               Unfreeze(self);
 
                spawn_spot = spot;
                MUTATOR_CALLHOOK(PlayerSpawn);
@@ -927,7 +932,7 @@ void ClientKill (void)
 {
        if(gameover) return;
        if(self.player_blocked) return;
-       if(self.freezetag_frozen) return;
+       if(self.frozen) return;
        
        ClientKill_TeamChange(0);
 }
@@ -1277,6 +1282,8 @@ void ClientDisconnect (void)
        MUTATOR_CALLHOOK(ClientDisconnect);
 
        Portal_ClearAll(self);
+       
+       Unfreeze(self);
 
        RemoveGrapplingHook(self);
 
@@ -1719,6 +1726,8 @@ void SpectateCopy(entity spectatee) {
        self.dmg_inflictor = spectatee.dmg_inflictor;
        self.v_angle = spectatee.v_angle;
        self.angles = spectatee.v_angle;
+       self.frozen = spectatee.frozen;
+       self.revive_progress = spectatee.revive_progress;
        if(!self.BUTTON_USE)
                self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
@@ -2229,6 +2238,16 @@ void PlayerPreThink (void)
                return;
 #endif
 
+       if(self.frozen == 2)
+       {
+               self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+               self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+               self.iceblock.alpha = 1 - self.revive_progress;
+
+               if(self.revive_progress >= 1)
+                       Unfreeze(self);
+       }
+
        MUTATOR_CALLHOOK(PlayerPreThink);
 
        if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
@@ -2348,7 +2367,7 @@ void PlayerPreThink (void)
                        do_crouch = 0;
                if(self.vehicle)
                        do_crouch = 0;
-               if(self.freezetag_frozen)
+               if(self.frozen)
                        do_crouch = 0;
                if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
                        do_crouch = 0;
@@ -2408,6 +2427,9 @@ void PlayerPreThink (void)
                // secret status
                secrets_setstatus();
                
+               // monsters status
+               monsters_setstatus();
+               
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp