WriteString(MSG_ENTITY, world.fog);
else
WriteString(MSG_ENTITY, "");
- WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
- WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);
+ WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
+ WriteByte(MSG_ENTITY, self.cnt * 255.0); // g_balance_weaponswitchdelay
+ WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_grenadelauncher_secondary_bouncefactor
+ WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_grenadelauncher_secondary_bouncestop
return TRUE;
}
+void ClientInit_CheckUpdate()
+{
+ self.nextthink = time;
+ if(self.count != cvar("g_balance_armor_blockpercent"))
+ {
+ self.count = cvar("g_balance_armor_blockpercent");
+ self.SendFlags |= 1;
+ }
+ if(self.cnt != cvar("g_balance_weaponswitchdelay"))
+ {
+ self.cnt = cvar("g_balance_weaponswitchdelay");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncefactor != cvar("g_balance_grenadelauncher_secondary_bouncefactor"))
+ {
+ self.bouncefactor = cvar("g_balance_grenadelauncher_secondary_bouncefactor");
+ self.SendFlags |= 1;
+ }
+ if(self.bouncestop != cvar("g_balance_grenadelauncher_secondary_bouncestop"))
+ {
+ self.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop");
+ self.SendFlags |= 1;
+ }
+}
+
void ClientInit_Spawn()
{
- Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
+ entity o;
+ entity e;
+ e.classname = "clientinit";
+ e.think = ClientInit_CheckUpdate;
+ e.nextthink = time;
+ Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+ o = self;
+ self = e;
+ ClientInit_CheckUpdate();
+ self = o;
}
/*