]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into terencehill/newpanelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index b8966f6f6de56e216942d7d7258bdb80b8f9ce39..166f36dab5b23a5ae8077b8ad65eb1433d32299b 100644 (file)
@@ -1050,8 +1050,16 @@ void PutClientInServer (void)
 
                // reset fields the weapons may use
                for (j = WEP_FIRST; j <= WEP_LAST; ++j)
+               {
                        weapon_action(j, WR_RESETPLAYER);
 
+                       // all weapons must be fully loaded when we spawn
+                       entity e;
+                       e = get_weaponinfo(j);
+                       if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
+                               self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
+               }
+
                oldself = self;
                self = spot;
                        activator = oldself;
@@ -1065,8 +1073,6 @@ void PutClientInServer (void)
                self.cnt = self.switchweapon;
                self.weapon = 0;
 
-        self.wish_reload = 0;
-
                if(!self.alivetime)
                        self.alivetime = time;
        } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
@@ -1109,7 +1115,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_magazinecapacity); // rifle max bullets
+       WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
        return TRUE;
 }
@@ -2345,6 +2351,8 @@ void SpectateCopy(entity spectatee) {
        self.ammo_nails = spectatee.ammo_nails;
        self.ammo_rockets = spectatee.ammo_rockets;
        self.ammo_fuel = spectatee.ammo_fuel;
+       self.clip_load = spectatee.clip_load;
+       self.clip_size = spectatee.clip_size;
        self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
        self.health = spectatee.health;
        self.impulse = 0;
@@ -2358,6 +2366,9 @@ void SpectateCopy(entity spectatee) {
        self.weapons = spectatee.weapons;
        self.switchweapon = spectatee.switchweapon;
        self.weapon = spectatee.weapon;
+       self.nex_charge = spectatee.nex_charge;
+       self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
+       self.minelayer_mines = spectatee.minelayer_mines;
        self.punchangle = spectatee.punchangle;
        self.view_ofs = spectatee.view_ofs;
        self.v_angle = spectatee.v_angle;
@@ -2947,6 +2958,10 @@ void PlayerPreThink (void)
        }
 
        target_voicescript_next(self);
+
+       // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
+       if(!self.weapon)
+               self.clip_load = self.clip_size = 0;
 }
 
 float isInvisibleString(string s)