]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into terencehill/arena_and_ca_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index f3f1d45e6617d6bfc897cfce68e1a8db92ad12a5..2ffc3e229eb28b4d509b3f5a5244dc51abb37386 100644 (file)
@@ -466,6 +466,7 @@ void PutObserverInServer (void)
        self.pauseregen_finished = 0;
        self.damageforcescale = 0;
        self.death_time = 0;
+       self.respawn_time = 0;
        self.alpha = 0;
        self.scale = 0;
        self.fade_time = 0;
@@ -775,6 +776,7 @@ void PutClientInServer (void)
                }
                self.damageforcescale = 2;
                self.death_time = 0;
+               self.respawn_time = 0;
                self.scale = 0;
                self.fade_time = 0;
                self.pain_frame = 0;
@@ -1750,7 +1752,6 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
-.float oldcolormap;
 void respawn(void)
 {
        if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
@@ -1760,21 +1761,15 @@ void respawn(void)
                self.movetype = MOVETYPE_FLY;
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
-               self.effects |= EF_ADDITIVE;
-               self.oldcolormap = self.colormap;
-               self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
+               self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
 
        CopyBody(1);
+
        self.effects |= EF_NODRAW; // prevent another CopyBody
-       if(self.oldcolormap)
-       {
-               self.colormap = self.oldcolormap;
-               self.oldcolormap = 0;
-       }
        PutClientInServer();
 }
 
@@ -2255,13 +2250,13 @@ void ShowRespawnCountdown()
                return;
        else
        {
-               number = ceil(self.death_time - time);
+               number = ceil(self.respawn_time - time);
                if(number <= 0)
                        return;
                if(number <= self.respawn_countdown)
                {
                        self.respawn_countdown = number - 1;
-                       if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
+                       if(ceil(self.respawn_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
                                AnnounceTo(self, strcat(ftos(number), ""));
                }
        }
@@ -2637,9 +2632,9 @@ void PlayerPreThink (void)
                        float button_pressed, force_respawn;
                        if(self.personal && g_race_qualifying)
                        {
-                               if(time > self.death_time)
+                               if(time > self.respawn_time)
                                {
-                                       self.death_time = time + 1; // only retry once a second
+                                       self.respawn_time = time + 1; // only retry once a second
                                        respawn();
                                        self.impulse = 141;
                                }
@@ -2669,9 +2664,9 @@ void PlayerPreThink (void)
                                }
                                else if (self.deadflag == DEAD_RESPAWNING)
                                {
-                                       if(time > self.death_time)
+                                       if(time > self.respawn_time)
                                        {
-                                               self.death_time = time + 1; // only retry once a second
+                                               self.respawn_time = time + 1; // only retry once a second
                                                respawn();
                                        }
                                }