]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
jetpack: move sound to client
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index fcc1cca97914ab03ecb4ff69ee10afc57bf377df..3caa12a9f1fa6ad6cf1dca7f0f3334fd1f5ae414 100644 (file)
@@ -7,9 +7,9 @@ void send_CSQC_teamnagger() {
 }
 
 void Announce(string snd) {
-       WriteByte(MSG_ALL, SVC_TEMPENTITY);
-       WriteByte(MSG_ALL, TE_CSQC_ANNOUNCE);
-       WriteString(MSG_ALL, snd);
+       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
+       WriteByte(MSG_BROADCAST, TE_CSQC_ANNOUNCE);
+       WriteString(MSG_BROADCAST, snd);
 }
 
 void AnnounceTo(entity e, string snd) {
@@ -415,10 +415,7 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
-           vehicles_exit(VHEF_RELESE);
-
-       if(self.flagcarried)
-               DropFlag(self.flagcarried, world, world);
+               vehicles_exit(VHEF_RELESE);         
 
        WaypointSprite_PlayerDead();
 
@@ -448,6 +445,7 @@ void PutObserverInServer (void)
        
        self.classname = "observer";
        self.iscreature = FALSE;
+       self.teleportable = TELEPORT_SIMPLE;
        self.damagedbycontents = FALSE;
        self.health = -666;
        self.takedamage = DAMAGE_NO;
@@ -472,7 +470,8 @@ void PutObserverInServer (void)
        self.invincible_finished = 0;
        self.superweapons_finished = 0;
        self.pushltime = 0;
-       self.think = SUB_Null;
+       self.istypefrag = 0;
+       self.think = func_null;
        self.nextthink = 0;
        self.hook_time = 0;
        self.runes = 0;
@@ -640,7 +639,6 @@ PutClientInServer
 Called when a client spawns in the server
 =============
 */
-//void() ctf_playerchanged;
 
 void PutClientInServer (void)
 {
@@ -697,6 +695,7 @@ void PutClientInServer (void)
                self.classname = "player";
                self.wasplayer = TRUE;
                self.iscreature = TRUE;
+               self.teleportable = TELEPORT_NORMAL;
                self.damagedbycontents = TRUE;
                self.movetype = MOVETYPE_WALK;
                self.solid = SOLID_SLIDEBOX;
@@ -788,7 +787,7 @@ void PutClientInServer (void)
                self.invincible_finished = 0;
                self.pushltime = 0;
                // players have no think function
-               self.think = SUB_Null;
+               self.think = func_null;
                self.nextthink = 0;
                self.hook_time = 0;
                self.dmg_team = 0;
@@ -924,9 +923,6 @@ void PutClientInServer (void)
        } else if(self.classname == "observer") {
                PutObserverInServer ();
        }
-
-       //if(g_ctf)
-       //      ctf_playerchanged();
 }
 
 .float ebouncefactor, ebouncestop; // electro's values
@@ -1069,8 +1065,7 @@ void ClientKill_Now_TeamChange()
 {
        if(self.killindicator_teamchange == -1)
        {
-               self.team = -1;
-               JoinBestTeam( self, FALSE, FALSE );
+               JoinBestTeam( self, FALSE, TRUE );
        }
        else if(self.killindicator_teamchange == -2)
        {
@@ -1118,7 +1113,7 @@ void KillIndicator_Think()
                return;
        }
 
-       if (self.owner.alpha < 0)
+       if (self.owner.alpha < 0 && !self.owner.vehicle)
        {
                self.owner.killindicator = world;
                remove(self);
@@ -1340,7 +1335,6 @@ ClientConnect
 Called when a client connects to the server
 =============
 */
-//void ctf_clientconnect();
 string ColoredTeamName(float t);
 void DecodeLevelParms (void);
 //void dom_player_join_team(entity pl);
@@ -1361,7 +1355,7 @@ void ClientConnect (void)
        DecodeLevelParms();
 
 #ifdef WATERMARK
-       sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK(), "\n"));
+       sprint(self, strcat("^4SVQC Build information: ^1", WATERMARK, "\n"));
 #endif
 
        self.classname = "player_joining";
@@ -1439,7 +1433,7 @@ void ClientConnect (void)
        } else {
                if(teamplay)
                {
-                       if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+                       if(autocvar_g_balance_teams)
                        {
                                self.classname = "player";
                                campaign_bots_may_start = 1;
@@ -1512,10 +1506,6 @@ void ClientConnect (void)
                if(g_arena)
                        Spawnqueue_Insert(self);
        }
-       /*else if(g_ctf)
-       {
-               ctf_clientconnect();
-       }*/
 
        attach_entcs();
 
@@ -1564,7 +1554,6 @@ void ClientConnect (void)
                        rr = CTS_RECORD;
                else
                        rr = RACE_RECORD;
-               t = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "time")));
 
                msg_entity = self;
                race_send_recordtime(MSG_ONE);
@@ -1598,6 +1587,8 @@ void ClientConnect (void)
         return;
         
     sv_notice_join();
+    
+    MUTATOR_CALLHOOK(ClientConnect);
 }
 /*
 =============
@@ -1652,8 +1643,6 @@ void ClientDisconnect (void)
        Portal_ClearAll(self);
 
        RemoveGrapplingHook(self);
-       if(self.flagcarried)
-               DropFlag(self.flagcarried, world, world);
 
        // Here, everything has been done that requires this player to be a client.
 
@@ -1793,15 +1782,9 @@ void player_powerups (void)
        olditems = self.items;
 
        if((self.items & IT_USING_JETPACK) && !self.deadflag)
-       {
-               SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
                self.modelflags |= MF_ROCKET;
-       }
        else
-       {
-               SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
                self.modelflags &~= MF_ROCKET;
-       }
 
        self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
 
@@ -2123,6 +2106,15 @@ void GetPressedKeys(void) {
                self.pressedkeys |= KEY_CROUCH;
        else
                self.pressedkeys &~= KEY_CROUCH;
+
+       if (self.BUTTON_ATCK)
+               self.pressedkeys |= KEY_ATCK;
+       else
+               self.pressedkeys &~= KEY_ATCK;
+       if (self.BUTTON_ATCK2)
+               self.pressedkeys |= KEY_ATCK2;
+       else
+               self.pressedkeys &~= KEY_ATCK2;
 }
 
 /*
@@ -2163,29 +2155,25 @@ void SpectateCopy(entity spectatee) {
        self.minelayer_mines = spectatee.minelayer_mines;
        self.punchangle = spectatee.punchangle;
        self.view_ofs = spectatee.view_ofs;
-       self.v_angle = spectatee.v_angle;
        self.velocity = spectatee.velocity;
        self.dmg_take = spectatee.dmg_take;
        self.dmg_save = spectatee.dmg_save;
        self.dmg_inflictor = spectatee.dmg_inflictor;
+       self.v_angle = spectatee.v_angle;
        self.angles = spectatee.v_angle;
+       self.stat_respawn_time = spectatee.stat_respawn_time;
        if(!self.BUTTON_USE)
                self.fixangle = TRUE;
        setorigin(self, spectatee.origin);
        setsize(self, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
-
-       anticheat_spectatecopy(spectatee);
-
-       //self.vehicle = spectatee.vehicle;
-
+    
+    anticheat_spectatecopy(spectatee);
        self.hud = spectatee.hud;
        if(spectatee.vehicle)
     {
-        setorigin(self, spectatee.origin);
-        self.velocity = spectatee.vehicle.velocity;
-        self.v_angle += spectatee.vehicle.angles;
-        //self.v_angle_x *= -1;
+        self.fixangle = FALSE;
+        //self.velocity = spectatee.vehicle.velocity;
         self.vehicle_health = spectatee.vehicle_health;
         self.vehicle_shield = spectatee.vehicle_shield;
         self.vehicle_energy = spectatee.vehicle_energy;
@@ -2193,11 +2181,18 @@ void SpectateCopy(entity spectatee) {
         self.vehicle_ammo2 = spectatee.vehicle_ammo2;
         self.vehicle_reload1 = spectatee.vehicle_reload1;
         self.vehicle_reload2 = spectatee.vehicle_reload2;
-        
+
         msg_entity = self;
-        WriteByte (MSG_ONE, SVC_SETVIEWPORT);
-        WriteEntity(MSG_ONE, spectatee);
-        //self.tur_head = spectatee.vehicle.vehicle_viewport;
+        
+        WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
+            WriteAngle(MSG_ONE,  spectatee.v_angle_x);
+            WriteAngle(MSG_ONE,  spectatee.v_angle_y);
+            WriteAngle(MSG_ONE,  spectatee.v_angle_z);
+
+        //WriteByte (MSG_ONE, SVC_SETVIEW);
+        //    WriteEntity(MSG_ONE, self);            
+        //makevectors(spectatee.v_angle);
+        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/    
     }
 }
 
@@ -2240,8 +2235,13 @@ entity CA_SpectateNext(entity start) {
        return other;
 }
 
-float SpectateNext() {
-       other = find(self.enemy, classname, "player");
+float SpectateNext(entity _prefer) {
+       
+       if(_prefer)
+               other = _prefer;        
+       else
+               other = find(self.enemy, classname, "player");
+       
        if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
                // CA and ca players when spectating enemies is forbidden
                other = CA_SpectateNext(other);
@@ -2255,17 +2255,19 @@ float SpectateNext() {
                self.enemy = other;
 
        if(self.enemy.classname == "player") {
-           if(self.enemy.vehicle)
+           /*if(self.enemy.vehicle)
            {      
+            
             msg_entity = self;
-            WriteByte(MSG_ONE, SVC_SETVIEWPORT);
+            WriteByte(MSG_ONE, SVC_SETVIEW);
             WriteEntity(MSG_ONE, self.enemy);
             //stuffcmd(self, "set viewsize $tmpviewsize \n");
+            
             self.movetype = MOVETYPE_NONE;
             accuracy_resend(self);
            }
            else 
-           {           
+           {*/         
             msg_entity = self;
             WriteByte(MSG_ONE, SVC_SETVIEW);
             WriteEntity(MSG_ONE, self.enemy);
@@ -2275,7 +2277,7 @@ float SpectateNext() {
 
             if(!SpectateUpdate())
                 PutObserverInServer();
-        }
+        //}
         return 1;
        } else {
                return 0;
@@ -2315,7 +2317,7 @@ void LeaveSpectatorMode()
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
                        self.classname = "player";
 
-                       if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+                       if(autocvar_g_campaign || autocvar_g_balance_teams)
                                JoinBestTeam(self, FALSE, TRUE);
 
                        if(autocvar_g_campaign)
@@ -2453,7 +2455,7 @@ void ObserverThink()
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK && !self.version_mismatch) {
                        self.flags &~= FL_JUMPRELEASED;
-                       if(SpectateNext() == 1) {
+                       if(SpectateNext(world) == 1) {
                                self.classname = "spectator";
                        }
                } else {
@@ -2484,7 +2486,7 @@ void SpectatorThink()
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK) {
                        self.flags &~= FL_JUMPRELEASED;
-                       if(SpectateNext() == 1) {
+                       if(SpectateNext(world) == 1) {
                                self.classname = "spectator";
                        } else {
                                self.classname = "observer";
@@ -2516,7 +2518,6 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
-float ctf_usekey();
 void PlayerUseKey()
 {
        if(self.classname != "player")
@@ -2529,9 +2530,6 @@ void PlayerUseKey()
        }
        
        // a use key was pressed; call handlers
-       if(ctf_usekey())
-               return;
-
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
@@ -2545,7 +2543,6 @@ Called every frame for each client before the physics are run
 =============
 */
 .float usekeypressed;
-void() ctf_setstatus;
 void() nexball_setstatus;
 .float items_added;
 void PlayerPreThink (void)
@@ -2556,6 +2553,11 @@ void PlayerPreThink (void)
        self.stat_allow_oldnexbeam = autocvar_g_allow_oldnexbeam;
        self.stat_leadlimit = autocvar_leadlimit;
 
+       if(g_arena || (g_ca && !allowed_to_spawn))
+               self.stat_respawn_time = 0;
+       else
+               self.stat_respawn_time = self.respawn_time;
+
        if(frametime)
        {
                // physics frames: update anticheat stuff
@@ -2728,6 +2730,11 @@ void PlayerPreThink (void)
                                }
                                ShowRespawnCountdown();
                        }
+
+                       // if respawning, invert stat_respawn_time to indicate this, the client translates it
+                       if(self.deadflag == DEAD_RESPAWNING && self.stat_respawn_time > 0)
+                               self.stat_respawn_time *= -1;
+
                        return;
                }
                // FIXME from now on self.deadflag is always 0 (and self.health is never < 1)
@@ -2782,7 +2789,8 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
+               if (!self.vehicle)
+               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x && !self.freezetag_frozen) // prevent crouching if using melee attack
                {
                        if (!self.crouch)
                        {
@@ -2843,9 +2851,6 @@ void PlayerPreThink (void)
                if(frametime)
                        player_anim();
 
-               if(g_ctf)
-                       ctf_setstatus();
-
                if(g_nexball)
                        nexball_setstatus();
                
@@ -3022,10 +3027,6 @@ void PlayerPostThink (void)
                if (intermission_running)
                        return;         // intermission or finale
                GetPressedKeys();
-       } else if (self.classname == "observer") {
-               //do nothing
-       } else if (self.classname == "spectator") {
-               //do nothing
        }
        
 #ifdef TETRIS