//stuffcmd(self, "set viewsize $tmpviewsize \n");
if (autocvar_g_spawnsound)
- sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
if(g_assault) {
if(self.team == assault_attacker_team)
if(clienttype(self) == CLIENTTYPE_REAL)
if(floor(finished - time - frametime) != floor(finished - time))
if(finished - time < 6)
- sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
+ sound (self, CH_INFO, samp, VOL_BASE, ATTN_NORM);
}
void player_powerups (void)
if((self.items & IT_USING_JETPACK) && !self.deadflag)
{
- SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+ SoundEntity_StartSound(self, CH_TRIGGER_SINGLE, "misc/jetpack_fly.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
self.modelflags |= MF_ROCKET;
}
else
{
- SoundEntity_StopSound(self, CHAN_PLAYER);
+ SoundEntity_StopSound(self, CH_TRIGGER_SINGLE);
self.modelflags &~= MF_ROCKET;
}
bprint ("^4", self.netname, "^4 is playing now\n");
if(!autocvar_g_campaign)
+ if (time < self.jointime + autocvar_welcome_message_time)
Send_CSQC_Centerprint_Generic_Expire(self, CPID_MOTD); // clear MOTD
return;
oldself = self; self = self.teamkill_soundsource;
oldpusher = self.pusher; self.pusher = oldself;
- PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
+ PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
self.pusher = oldpusher;
self = oldself;
if(time > self.taunt_soundtime)
{
self.taunt_soundtime = 0;
- PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
+ PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
}
target_voicescript_next(self);