entity spot;
self.hud = HUD_NORMAL;
- if(IS_PLAYER(self)) { Send_Effect("spawn_event_neutral", self.origin, '0 0 0', 1); }
+ if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
spot = SelectSpawnPoint (true);
if(!spot)
}
}
+ MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin);
+ defaultmodel = ret_string;
+ defaultskin = ret_int;
+
if(defaultmodel != "")
{
if (defaultmodel != self.model)
self.frags = FRAGS_PLAYER;
if(INDEPENDENT_PLAYERS)
MAKE_INDEPENDENT_PLAYER(self);
- self.flags = FL_CLIENT;
+ self.flags = FL_CLIENT | FL_PICKUPITEMS;
if(autocvar__notarget)
self.flags |= FL_NOTARGET;
self.takedamage = DAMAGE_AIM;
=============
*/
void DecodeLevelParms (void);
-//void dom_player_join_team(entity pl);
-void set_dom_state(entity e);
void ClientConnect (void)
{
float t;
if ( self.active_minigame )
part_minigame(self);
- if(IS_PLAYER(self)) { Send_Effect("spawn_event_neutral", self.origin, '0 0 0', 1); }
+ if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
CheatShutdownClient();
self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
- Send_Effect("respawn_ghost", self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_RESPAWN_GHOST, self.origin, '0 0 0', 1);
if(autocvar_g_respawn_ghosts_maxtime)
SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
}
{
float max_mod, regen_mod, rot_mod, limit_mod;
max_mod = regen_mod = rot_mod = limit_mod = 1;
- if(!MUTATOR_CALLHOOK(PlayerRegen, max_mod, regen_mod, rot_mod, limit_mod))
+ regen_mod_max = max_mod;
+ regen_mod_regen = regen_mod;
+ regen_mod_rot = rot_mod;
+ regen_mod_limit = limit_mod;
+
+ regen_health = autocvar_g_balance_health_regen;
+ regen_health_linear = autocvar_g_balance_health_regenlinear;
+ regen_health_rot = autocvar_g_balance_health_rot;
+ regen_health_rotlinear = autocvar_g_balance_health_rotlinear;
+ regen_health_stable = autocvar_g_balance_health_regenstable;
+ regen_health_rotstable = autocvar_g_balance_health_rotstable;
+ if(!MUTATOR_CALLHOOK(PlayerRegen))
if(!self.frozen)
{
- float minh, mina, maxh, maxa, limith, limita;
- maxh = autocvar_g_balance_health_rotstable;
+ float mina, maxa, limith, limita;
maxa = autocvar_g_balance_armor_rotstable;
- minh = autocvar_g_balance_health_regenstable;
mina = autocvar_g_balance_armor_regenstable;
limith = autocvar_g_balance_health_limit;
limita = autocvar_g_balance_armor_limit;
rot_mod = regen_mod_rot;
limit_mod = regen_mod_limit;
- maxh = maxh * max_mod;
- minh = minh * max_mod;
+ regen_health_rotstable = regen_health_rotstable * max_mod;
+ regen_health_stable = regen_health_stable * max_mod;
limith = limith * limit_mod;
limita = limita * limit_mod;
self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
- self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
+ self.health = CalcRotRegen(self.health, regen_health_stable, regen_health, regen_health_linear, regen_mod * frametime * (time > self.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
}
// if player rotted to death... die!
}
}
-float SpectateUpdate()
+bool SpectateUpdate()
{
if(!self.enemy)
- return 0;
+ return false;
if(!IS_PLAYER(self.enemy) || self == self.enemy)
{
SetSpectator(self, world);
- return 0;
+ return false;
}
SpectateCopy(self.enemy);
- return 1;
+ return true;
}
-float SpectateSet()
+bool SpectateSet()
{
- if(self.enemy.classname != "player")
+ if(!IS_PLAYER(self.enemy))
return false;
- /*if(self.enemy.vehicle)
- {
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
+ msg_entity = self;
+ WriteByte(MSG_ONE, SVC_SETVIEW);
+ WriteEntity(MSG_ONE, self.enemy);
+ self.movetype = MOVETYPE_NONE;
+ accuracy_resend(self);
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
- }
- else
- {*/
- msg_entity = self;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, self.enemy);
- //stuffcmd(self, "set viewsize $tmpviewsize \n");
- self.movetype = MOVETYPE_NONE;
- accuracy_resend(self);
+ if(!SpectateUpdate())
+ PutObserverInServer();
- if(!SpectateUpdate())
- PutObserverInServer();
- //}
return true;
}
if(player.enemy && player.enemy.arc_beam) { player.enemy.arc_beam.SendFlags |= ARC_SF_SETTINGS; }
}
-float Spectate(entity pl)
+bool Spectate(entity pl)
{
if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
- if(pl.team != self.team)
- return 0;
+ if(DIFF_TEAM(pl, self))
+ return false;
SetSpectator(self, pl);
return SpectateSet();
}
// Returns next available player to spectate if g_ca_spectate_enemies == 0
-entity CA_SpectateNext(entity start) {
- if (start.team == self.team) {
+entity CA_SpectateNext(entity start)
+{
+ if(SAME_TEAM(start, self))
return start;
- }
other = start;
// continue from current player
- while(other && other.team != self.team) {
+ while(other && DIFF_TEAM(other, self))
other = find(other, classname, "player");
- }
- if (!other) {
+ if (!other)
+ {
// restart from begining
other = find(other, classname, "player");
- while(other && other.team != self.team) {
+ while(other && DIFF_TEAM(other, self))
other = find(other, classname, "player");
- }
}
return other;
}
-float SpectateNext()
+bool SpectateNext()
{
other = find(self.enemy, classname, "player");
- if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
+ if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
// CA and ca players when spectating enemies is forbidden
other = CA_SpectateNext(other);
- } else {
+ else
+ {
// other modes and ca spectators or spectating enemies is allowed
if (!other)
other = find(other, classname, "player");
return SpectateSet();
}
-float SpectatePrev()
+bool SpectatePrev()
{
// NOTE: chain order is from the highest to the lower entnum (unlike find)
other = findchain(classname, "player");
if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
{
do { other = other.chain; }
- while(other && other.team != self.team);
+ while(other && DIFF_TEAM(other, self));
if (!other)
{
other = first;
- while(other.team != self.team)
+ while(other && DIFF_TEAM(other, self))
other = other.chain;
if(other == self.enemy)
return true;
// Savage: Check for nameless players
if (isInvisibleString(self.netname)) {
- string new_name = strzone(strcat("Player@", self.netaddress));
+ string new_name = strzone(strcat("Player@", ftos(self.playerid)));
if(autocvar_sv_eventlog)
GameLogEcho(strcat(":name:", ftos(self.playerid), ":", new_name));
if(self.netname_previous)
void PlayerPostThink (void)
{
if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
+ if(IS_REAL_CLIENT(self))
if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle)
{
if (time - self.parm_idlesince < 1) // instead of (time == self.parm_idlesince) to support sv_maxidle <= 10