]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Purge self from most of the warpzone lib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index c608c5b2c74a78325a2343556b1a679ff4137fd8..5d739ac7b99835c2608e32eeeb31667df1f4faff 100644 (file)
@@ -3,7 +3,6 @@
 #include "anticheat.qh"
 #include "cl_impulse.qh"
 #include "cl_player.qh"
-#include "ent_cs.qh"
 #include "ipban.qh"
 #include "miscfunctions.qh"
 #include "portals.qh"
 #include "bot/bot.qh"
 #include "bot/navigation.qh"
 
-#include "../common/vehicles/all.qh"
+#include "../common/ent_cs.qh"
+#include <common/state.qh>
+
+#include <common/effects/qc/globalsound.qh>
+
 #include "../common/triggers/teleporters.qh"
 
+#include "../common/vehicles/all.qh"
+
 #include "weapons/hitplot.qh"
 #include "weapons/weaponsystem.qh"
 
 #include "../common/net_notice.qh"
-#include "../common/physics.qh"
+#include "../common/physics/player.qh"
 
 #include "../common/items/all.qc"
 
 
 #include "../lib/warpzone/server.qh"
 
+STATIC_METHOD(Client, Add, void(Client this, int _team))
+{
+    WITH(entity, self, this, ClientConnect());
+    TRANSMUTE(Player, this);
+    this.frame = 12; // 7
+    this.team = _team;
+    WITH(entity, self, this, PutClientInServer());
+}
+
+void PutObserverInServer();
+void ClientDisconnect();
+
+STATIC_METHOD(Client, Remove, void(Client this))
+{
+    TRANSMUTE(Observer, this);
+    WITH(entity, self, this, PutClientInServer(); ClientDisconnect());
+}
 
 void send_CSQC_teamnagger() {
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
+       WriteHeader(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
 }
 
 bool ClientData_Send(entity this, entity to, int sf)
 {
-       if(to != self.owner)
-       {
-               error("wtf");
-               return false;
-       }
-
-       entity e;
+       assert(to == this.owner, return false);
 
-       e = to;
-       if(IS_SPEC(to))
-               e = to.enemy;
+       entity e = to;
+       if (IS_SPEC(e)) e = e.enemy;
 
        sf = 0;
+       if (e.race_completed)       sf |= 1; // forced scoreboard
+       if (to.spectatee_status)    sf |= 2; // spectator ent number follows
+       if (e.zoomstate)            sf |= 4; // zoomed
+       if (e.porto_v_angle_held)   sf |= 8; // angles held
 
-       if(e.race_completed)
-               sf |= 1; // forced scoreboard
-       if(to.spectatee_status)
-               sf |= 2; // spectator ent number follows
-       if(e.zoomstate)
-               sf |= 4; // zoomed
-       if(e.porto_v_angle_held)
-               sf |= 8; // angles held
-
-       WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
+       WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
-       if(sf & 2)
+       if (sf & 2)
+       {
                WriteByte(MSG_ENTITY, to.spectatee_status);
-
-       if(sf & 8)
+       }
+       if (sf & 8)
        {
                WriteAngle(MSG_ENTITY, e.v_angle.x);
                WriteAngle(MSG_ENTITY, e.v_angle.y);
        }
-
        return true;
 }
 
-void ClientData_Attach()
-{SELFPARAM();
-       Net_LinkEntity(self.clientdata = spawn(), false, 0, ClientData_Send);
-       self.clientdata.drawonlytoclient = self;
-       self.clientdata.owner = self;
+void ClientData_Attach(entity this)
+{
+       Net_LinkEntity(this.clientdata = new_pure(clientdata), false, 0, ClientData_Send);
+       this.clientdata.drawonlytoclient = this;
+       this.clientdata.owner = this;
 }
 
-void ClientData_Detach()
-{SELFPARAM();
-       remove(self.clientdata);
-       self.clientdata = world;
+void ClientData_Detach(entity this)
+{
+       remove(this.clientdata);
+       this.clientdata = NULL;
 }
 
 void ClientData_Touch(entity e)
@@ -112,19 +121,12 @@ void ClientData_Touch(entity e)
        e.clientdata.SendFlags = 1;
 
        // make it spectatable
-       entity e2;
-       FOR_EACH_REALCLIENT(e2)
-       {
-               if(e2 != e)
-                       if(IS_SPEC(e2))
-                               if(e2.enemy == e)
-                                       e2.clientdata.SendFlags = 1;
-       }
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, LAMBDA(it.clientdata.SendFlags = 1));
 }
 
 .string netname_previous;
 
-void SetSpectator(entity player, entity spectatee);
+void SetSpectatee(entity player, entity spectatee);
 
 
 /*
@@ -175,163 +177,169 @@ void setplayermodel(entity e, string modelname)
        precache_model(modelname);
        _setmodel(e, modelname);
        player_setupanimsformodel();
-       UpdatePlayerSounds();
+       if(!autocvar_g_debug_globalsounds)
+               UpdatePlayerSounds(e);
 }
 
-/*
-=============
-PutObserverInServer
-
-putting a client as observer in the server
-=============
-*/
-void FixPlayermodel();
-void PutObserverInServer (void)
-{SELFPARAM();
-       entity  spot;
-    self.hud = HUD_NORMAL;
-
-       if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
-
-       spot = SelectSpawnPoint (true);
-       if(!spot)
-               error("No spawnpoints for observers?!?\n");
-       RemoveGrapplingHook(self); // Wazat's Grappling Hook
-
-       if(IS_REAL_CLIENT(self))
-       {
-               msg_entity = self;
-               WriteByte(MSG_ONE, SVC_SETVIEW);
-               WriteEntity(MSG_ONE, self);
-       }
-
-       self.frags = FRAGS_SPECTATOR;
-       self.bot_attack = false;
+void FixPlayermodel(entity player);
+/** putting a client as observer in the server */
+void PutObserverInServer()
+{
+       SELFPARAM();
+    bool mutator_returnvalue = MUTATOR_CALLHOOK(MakePlayerObserver);
+       PlayerState_detach(this);
 
-       MUTATOR_CALLHOOK(MakePlayerObserver);
+       if (IS_PLAYER(this) && this.health >= 1) {
+        // despawn effect
+               Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1);
+    }
 
-       Portal_ClearAll(self);
+    {
+        entity spot = SelectSpawnPoint(true);
+        if (!spot) LOG_FATAL("No spawnpoints for observers?!?");
+        this.angles = spot.angles;
+        this.angles_z = 0;
+        this.fixangle = true;
+        // offset it so that the spectator spawns higher off the ground, looks better this way
+        setorigin(this, spot.origin + STAT(PL_VIEW_OFS, NULL));
+        this.prevorigin = this.origin;
+        if (IS_REAL_CLIENT(this))
+        {
+            msg_entity = this;
+            WriteByte(MSG_ONE, SVC_SETVIEW);
+            WriteEntity(MSG_ONE, this);
+        }
+        // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+        // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
+        if(!autocvar_g_debug_globalsounds)
+        {
+               // needed for player sounds
+               this.model = "";
+               FixPlayermodel(this);
+        } 
+        setmodel(this, MDL_Null);
+        setsize(this, STAT(PL_CROUCH_MIN, NULL), STAT(PL_CROUCH_MAX, NULL));
+        this.view_ofs = '0 0 0';
+    }
 
-       Unfreeze(self);
+    RemoveGrapplingHook(this);
+       Portal_ClearAll(this);
+       Unfreeze(this);
 
-       if(self.alivetime)
+       if (this.alivetime)
        {
-               if(!warmup_stage)
-                       PS_GR_P_ADDVAL(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
-               self.alivetime = 0;
+               if (!warmup_stage)
+                       PS_GR_P_ADDVAL(this, PLAYERSTATS_ALIVETIME, time - this.alivetime);
+               this.alivetime = 0;
        }
 
-       if(self.vehicle)
-               vehicles_exit(VHEF_RELEASE);
+       if (this.vehicle) vehicles_exit(VHEF_RELEASE);
 
-       WaypointSprite_PlayerDead();
+       WaypointSprite_PlayerDead(this);
 
-       if (!g_ca)  // don't reset teams when moving a ca player to the spectators
-               self.team = -1;  // move this as it is needed to log the player spectating in eventlog
+       if (mutator_returnvalue) {
+           // mutator prevents resetting teams+score
+       } else {
+               this.team = -1;  // move this as it is needed to log the player spectating in eventlog
+        this.frags = FRAGS_SPECTATOR;
+        PlayerScore_Clear(this);  // clear scores when needed
+    }
 
-       if(self.killcount != -666)
+       if (this.killcount != FRAGS_SPECTATOR)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, this.netname);
                if(!intermission_running)
                if(autocvar_g_chat_nospectators == 1 || (!(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
-               if(self.just_joined == false) {
-                       LogTeamchange(self.playerid, -1, 4);
+               if(this.just_joined == false) {
+                       LogTeamchange(this.playerid, -1, 4);
                } else
-                       self.just_joined = false;
-       }
-
-       PlayerScore_Clear(self); // clear scores when needed
-
-       accuracy_resend(self);
+                       this.just_joined = false;
+       }
+
+       accuracy_resend(this);
+
+       this.spectatortime = time;
+       this.bot_attack = false;
+    this.hud = HUD_NORMAL;
+       TRANSMUTE(Observer, this);
+       this.iscreature = false;
+       this.teleportable = TELEPORT_SIMPLE;
+       this.damagedbycontents = false;
+       this.health = FRAGS_SPECTATOR;
+       this.takedamage = DAMAGE_NO;
+       this.solid = SOLID_NOT;
+       this.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
+       this.flags = FL_CLIENT | FL_NOTARGET;
+       this.armorvalue = 666;
+       this.effects = 0;
+       this.armorvalue = autocvar_g_balance_armor_start;
+       this.pauserotarmor_finished = 0;
+       this.pauserothealth_finished = 0;
+       this.pauseregen_finished = 0;
+       this.damageforcescale = 0;
+       this.death_time = 0;
+       this.respawn_flags = 0;
+       this.respawn_time = 0;
+       this.stat_respawn_time = 0;
+       this.alpha = 0;
+       this.scale = 0;
+       this.fade_time = 0;
+       this.pain_frame = 0;
+       this.pain_finished = 0;
+       this.strength_finished = 0;
+       this.invincible_finished = 0;
+       this.superweapons_finished = 0;
+       this.pushltime = 0;
+       this.istypefrag = 0;
+       this.think = func_null;
+       this.nextthink = 0;
+       this.hook_time = 0;
+       this.deadflag = DEAD_NO;
+       this.crouch = false;
+       this.revival_time = 0;
+
+       this.items = 0;
+       this.weapons = '0 0 0';
+       this.drawonlytoclient = this;
+
+       this.weaponname = "";
+       this.weaponmodel = "";
+       for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               this.weaponentities[slot] = NULL;
+       }
+       this.exteriorweaponentity = NULL;
+       this.killcount = FRAGS_SPECTATOR;
+       this.velocity = '0 0 0';
+       this.avelocity = '0 0 0';
+       this.punchangle = '0 0 0';
+       this.punchvector = '0 0 0';
+       this.oldvelocity = this.velocity;
+       this.fire_endtime = -1;
+       this.event_damage = func_null;
+}
 
-       self.spectatortime = time;
-
-       self.classname = "observer";
-       self.iscreature = false;
-       self.teleportable = TELEPORT_SIMPLE;
-       self.damagedbycontents = false;
-       self.health = -666;
-       self.takedamage = DAMAGE_NO;
-       self.solid = SOLID_NOT;
-       self.movetype = MOVETYPE_FLY_WORLDONLY; // user preference is controlled by playerprethink
-       self.flags = FL_CLIENT | FL_NOTARGET;
-       self.armorvalue = 666;
-       self.effects = 0;
-       self.armorvalue = autocvar_g_balance_armor_start;
-       self.pauserotarmor_finished = 0;
-       self.pauserothealth_finished = 0;
-       self.pauseregen_finished = 0;
-       self.damageforcescale = 0;
-       self.death_time = 0;
-       self.respawn_flags = 0;
-       self.respawn_time = 0;
-       self.stat_respawn_time = 0;
-       self.alpha = 0;
-       self.scale = 0;
-       self.fade_time = 0;
-       self.pain_frame = 0;
-       self.pain_finished = 0;
-       self.strength_finished = 0;
-       self.invincible_finished = 0;
-       self.superweapons_finished = 0;
-       self.pushltime = 0;
-       self.istypefrag = 0;
-       self.think = func_null;
-       self.nextthink = 0;
-       self.hook_time = 0;
-       self.deadflag = DEAD_NO;
-       self.angles = spot.angles;
-       self.angles_z = 0;
-       self.fixangle = true;
-       self.crouch = false;
-       self.revival_time = 0;
-
-       setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way
-       self.prevorigin = self.origin;
-       self.items = 0;
-       self.weapons = '0 0 0';
-       self.model = "";
-       FixPlayermodel();
-       setmodel(self, MDL_Null);
-       self.drawonlytoclient = self;
-
-       setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
-       self.view_ofs = '0 0 0'; // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
-
-       self.weapon = 0;
-       self.weaponname = "";
-       self.switchingweapon = 0;
-       self.weaponmodel = "";
-       self.weaponentity = world;
-       self.exteriorweaponentity = world;
-       self.killcount = -666;
-       self.velocity = '0 0 0';
-       self.avelocity = '0 0 0';
-       self.punchangle = '0 0 0';
-       self.punchvector = '0 0 0';
-       self.oldvelocity = self.velocity;
-       self.fire_endtime = -1;
-       self.event_damage = func_null;
+int player_getspecies(entity this)
+{
+       get_model_parameters(this.model, this.skin);
+       int s = get_model_parameters_species;
+       get_model_parameters(string_null, 0);
+       if (s < 0) return SPECIES_HUMAN;
+       return s;
 }
 
 .float model_randomizer;
-void FixPlayermodel()
-{SELFPARAM();
-       string defaultmodel;
-       float defaultskin, chmdl, oldskin, n, i;
-       vector m1, m2;
-
-       defaultmodel = "";
-       defaultskin = 0;
-       chmdl = false;
-
+void FixPlayermodel(entity player)
+{
+       string defaultmodel = "";
+       int defaultskin = 0;
        if(autocvar_sv_defaultcharacter)
        {
                if(teamplay)
                {
-                       string s = Static_Team_ColorName_Lower(self.team);
+                       string s = Static_Team_ColorName_Lower(player.team);
                        if (s != "neutral")
                        {
                                defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
@@ -345,66 +353,68 @@ void FixPlayermodel()
                        defaultskin = autocvar_sv_defaultplayerskin;
                }
 
-               n = tokenize_console(defaultmodel);
+               int n = tokenize_console(defaultmodel);
                if(n > 0)
                {
-                       defaultmodel = argv(floor(n * self.model_randomizer));
+                       defaultmodel = argv(floor(n * player.model_randomizer));
                        // However, do NOT randomize if the player-selected model is in the list.
-                       for (i = 0; i < n; ++i)
-                               if ((argv(i) == self.playermodel && defaultskin == stof(self.playerskin)) || argv(i) == strcat(self.playermodel, ":", self.playerskin))
+                       for (int i = 0; i < n; ++i)
+                               if ((argv(i) == player.playermodel && defaultskin == stof(player.playerskin)) || argv(i) == strcat(player.playermodel, ":", player.playerskin))
                                        defaultmodel = argv(i);
                }
 
-               i = strstrofs(defaultmodel, ":", 0);
+               int i = strstrofs(defaultmodel, ":", 0);
                if(i >= 0)
                {
                        defaultskin = stof(substring(defaultmodel, i+1, -1));
                        defaultmodel = substring(defaultmodel, 0, i);
                }
        }
-
        MUTATOR_CALLHOOK(FixPlayermodel, defaultmodel, defaultskin);
        defaultmodel = ret_string;
        defaultskin = ret_int;
 
+       bool chmdl = false;
+       int oldskin;
        if(defaultmodel != "")
        {
-               if (defaultmodel != self.model)
+               if (defaultmodel != player.model)
                {
-                       m1 = self.mins;
-                       m2 = self.maxs;
-                       setplayermodel (self, defaultmodel);
-                       setsize (self, m1, m2);
+                       vector m1 = player.mins;
+                       vector m2 = player.maxs;
+                       setplayermodel (player, defaultmodel);
+                       setsize (player, m1, m2);
                        chmdl = true;
                }
 
-               oldskin = self.skin;
-               self.skin = defaultskin;
+               oldskin = player.skin;
+               player.skin = defaultskin;
        } else {
-               if (self.playermodel != self.model || self.playermodel == "")
+               if (player.playermodel != player.model || player.playermodel == "")
                {
-                       self.playermodel = CheckPlayerModel(self.playermodel); // this is never "", so no endless loop
-                       m1 = self.mins;
-                       m2 = self.maxs;
-                       setplayermodel (self, self.playermodel);
-                       setsize (self, m1, m2);
+                       player.playermodel = CheckPlayerModel(player.playermodel); // this is never "", so no endless loop
+                       vector m1 = player.mins;
+                       vector m2 = player.maxs;
+                       setplayermodel (player, player.playermodel);
+                       setsize (player, m1, m2);
                        chmdl = true;
                }
 
-               oldskin = self.skin;
-               self.skin = stof(self.playerskin);
+               oldskin = player.skin;
+               player.skin = stof(player.playerskin);
        }
 
-       if(chmdl || oldskin != self.skin) // model or skin has changed
+       if(chmdl || oldskin != player.skin) // model or skin has changed
        {
-               self.species = player_getspecies(); // update species
-               UpdatePlayerSounds(); // update skin sounds
+               player.species = player_getspecies(player); // update species
+               if(!autocvar_g_debug_globalsounds)
+                       UpdatePlayerSounds(player); // update skin sounds
        }
 
        if(!teamplay)
                if(strlen(autocvar_sv_defaultplayercolors))
-                       if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
-                               setcolor(self, stof(autocvar_sv_defaultplayercolors));
+                       if(player.clientcolors != stof(autocvar_sv_defaultplayercolors))
+                               setcolor(player, stof(autocvar_sv_defaultplayercolors));
 }
 
 
@@ -412,292 +422,258 @@ void FixPlayermodel()
 void PutClientInServer()
 {
        SELFPARAM();
-       if(IS_BOT_CLIENT(self))
-               self.classname = "player";
-       else if(IS_REAL_CLIENT(self))
-       {
-               msg_entity = self;
+       if (IS_BOT_CLIENT(this)) {
+               TRANSMUTE(Player, this);
+       } else if (IS_REAL_CLIENT(this)) {
+               msg_entity = this;
                WriteByte(MSG_ONE, SVC_SETVIEW);
-               WriteEntity(MSG_ONE, self);
+               WriteEntity(MSG_ONE, this);
+       }
+       if (gameover) {
+               TRANSMUTE(Observer, this);
        }
 
-       SetSpectator(self, world);
+       SetSpectatee(this, NULL);
 
        // reset player keys
-       self.itemkeys = 0;
+       this.itemkeys = 0;
 
-       MUTATOR_CALLHOOK(PutClientInServer, self);
+       MUTATOR_CALLHOOK(PutClientInServer, this);
 
-       if(gameover)
-               self.classname = "observer";
-
-       if(IS_PLAYER(self))
-       {
-               entity spot;
-
-               accuracy_resend(self);
+       if (IS_OBSERVER(this)) {
+               PutObserverInServer();
+       } else if (IS_PLAYER(this)) {
+               PlayerState_attach(this);
+               accuracy_resend(this);
 
-               if(self.team < 0)
-                       JoinBestTeam(self, false, true);
+               if (this.team < 0)
+                       JoinBestTeam(this, false, true);
 
-               spot = SelectSpawnPoint (false);
-               if(!spot)
-               {
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
+               entity spot = SelectSpawnPoint(false);
+               if (!spot) {
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
                        return; // spawn failed
                }
 
-               RemoveGrapplingHook(self); // Wazat's Grappling Hook
-
-               self.classname = "player";
-               self.wasplayer = true;
-               self.iscreature = true;
-               self.teleportable = TELEPORT_NORMAL;
-               self.damagedbycontents = true;
-               self.movetype = MOVETYPE_WALK;
-               self.solid = SOLID_SLIDEBOX;
-               self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
-               if(autocvar_g_playerclip_collisions)
-                       self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
-               if(IS_BOT_CLIENT(self) && autocvar_g_botclip_collisions)
-                       self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
-               self.frags = FRAGS_PLAYER;
-               if(INDEPENDENT_PLAYERS)
-                       MAKE_INDEPENDENT_PLAYER(self);
-               self.flags = FL_CLIENT | FL_PICKUPITEMS;
-               if(autocvar__notarget)
-                       self.flags |= FL_NOTARGET;
-               self.takedamage = DAMAGE_AIM;
-               self.effects = 0;
-               self.effects |= EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
-               self.air_finished = time + 12;
-               self.dmg = 2;
-               if(WEP_CVAR(vortex, charge))
-               {
-                       if(WEP_CVAR_SEC(vortex, chargepool))
-                               self.vortex_chargepool_ammo = 1;
-                       self.vortex_charge = WEP_CVAR(vortex, charge_start);
-               }
-
-               if(warmup_stage)
-               {
-                       self.ammo_shells = warmup_start_ammo_shells;
-                       self.ammo_nails = warmup_start_ammo_nails;
-                       self.ammo_rockets = warmup_start_ammo_rockets;
-                       self.ammo_cells = warmup_start_ammo_cells;
-                       self.ammo_plasma = warmup_start_ammo_plasma;
-                       self.ammo_fuel = warmup_start_ammo_fuel;
-                       self.health = warmup_start_health;
-                       self.armorvalue = warmup_start_armorvalue;
-                       self.weapons = WARMUP_START_WEAPONS;
-               }
-               else
-               {
-                       self.ammo_shells = start_ammo_shells;
-                       self.ammo_nails = start_ammo_nails;
-                       self.ammo_rockets = start_ammo_rockets;
-                       self.ammo_cells = start_ammo_cells;
-                       self.ammo_plasma = start_ammo_plasma;
-                       self.ammo_fuel = start_ammo_fuel;
-                       self.health = start_health;
-                       self.armorvalue = start_armorvalue;
-                       self.weapons = start_weapons;
-               }
-
-               if(self.weapons & WEPSET_SUPERWEAPONS)
-                       self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
-               else
-                       self.superweapons_finished = 0;
-
-               if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars
-               {
-                       if(g_weaponarena_random_with_blaster)
-                               self.weapons &= ~WEPSET(BLASTER);
-                       W_RandomWeapons(self, g_weaponarena_random);
-                       if(g_weaponarena_random_with_blaster)
-                               self.weapons |= WEPSET(BLASTER);
+               TRANSMUTE(Player, this);
+               this.wasplayer = true;
+               this.iscreature = true;
+               this.teleportable = TELEPORT_NORMAL;
+               this.damagedbycontents = true;
+               this.movetype = MOVETYPE_WALK;
+               this.solid = SOLID_SLIDEBOX;
+               this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;
+               if (autocvar_g_playerclip_collisions)
+                       this.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
+               if (IS_BOT_CLIENT(this) && autocvar_g_botclip_collisions)
+                       this.dphitcontentsmask |= DPCONTENTS_BOTCLIP;
+               this.frags = FRAGS_PLAYER;
+               if (INDEPENDENT_PLAYERS) MAKE_INDEPENDENT_PLAYER(this);
+               this.flags = FL_CLIENT | FL_PICKUPITEMS;
+               if (autocvar__notarget)
+                       this.flags |= FL_NOTARGET;
+               this.takedamage = DAMAGE_AIM;
+               this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
+               this.dmg = 2; // WTF
+
+               if (warmup_stage) {
+                       this.ammo_shells = warmup_start_ammo_shells;
+                       this.ammo_nails = warmup_start_ammo_nails;
+                       this.ammo_rockets = warmup_start_ammo_rockets;
+                       this.ammo_cells = warmup_start_ammo_cells;
+                       this.ammo_plasma = warmup_start_ammo_plasma;
+                       this.ammo_fuel = warmup_start_ammo_fuel;
+                       this.health = warmup_start_health;
+                       this.armorvalue = warmup_start_armorvalue;
+                       this.weapons = WARMUP_START_WEAPONS;
+               } else {
+                       this.ammo_shells = start_ammo_shells;
+                       this.ammo_nails = start_ammo_nails;
+                       this.ammo_rockets = start_ammo_rockets;
+                       this.ammo_cells = start_ammo_cells;
+                       this.ammo_plasma = start_ammo_plasma;
+                       this.ammo_fuel = start_ammo_fuel;
+                       this.health = start_health;
+                       this.armorvalue = start_armorvalue;
+                       this.weapons = start_weapons;
                }
 
-               self.items = start_items;
-
-               self.spawnshieldtime = time + autocvar_g_spawnshieldtime;
-               self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
-               self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
-               self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
-               self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
-               //extend the pause of rotting if client was reset at the beginning of the countdown
-               if(!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
-                       self.spawnshieldtime += game_starttime - time;
-                       self.pauserotarmor_finished += game_starttime - time;
-                       self.pauserothealth_finished += game_starttime - time;
-                       self.pauseregen_finished += game_starttime - time;
+               this.superweapons_finished = (this.weapons & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
+
+               this.items = start_items;
+
+               this.spawnshieldtime = time + autocvar_g_spawnshieldtime;
+               this.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
+               this.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
+               this.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
+               this.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
+               // extend the pause of rotting if client was reset at the beginning of the countdown
+               if (!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
+                       float f = game_starttime - time;
+                       this.spawnshieldtime += f;
+                       this.pauserotarmor_finished += f;
+                       this.pauserothealth_finished += f;
+                       this.pauseregen_finished += f;
                }
-               self.damageforcescale = 2;
-               self.death_time = 0;
-               self.respawn_flags = 0;
-               self.respawn_time = 0;
-               self.stat_respawn_time = 0;
-               self.scale = autocvar_sv_player_scale;
-               self.fade_time = 0;
-               self.pain_frame = 0;
-               self.pain_finished = 0;
-               self.strength_finished = 0;
-               self.invincible_finished = 0;
-               self.pushltime = 0;
-               // players have no think function
-               self.think = func_null;
-               self.nextthink = 0;
-               self.hook_time = 0;
-               self.dmg_team = 0;
-               self.ballistics_density = autocvar_g_ballistics_density_player;
-
-               self.metertime = 0;
-
-               self.deadflag = DEAD_NO;
-
-               self.angles = spot.angles;
-
-               self.angles_z = 0; // never spawn tilted even if the spot says to
-               if(IS_BOT_CLIENT(self))
-                       self.v_angle = self.angles;
-               self.fixangle = true; // turn this way immediately
-               self.velocity = '0 0 0';
-               self.avelocity = '0 0 0';
-               self.punchangle = '0 0 0';
-               self.punchvector = '0 0 0';
-               self.oldvelocity = self.velocity;
-               self.fire_endtime = -1;
-               self.revival_time = 0;
-
-               entity spawnevent = spawn();
-               spawnevent.owner = self;
+               this.damageforcescale = 2;
+               this.death_time = 0;
+               this.respawn_flags = 0;
+               this.respawn_time = 0;
+               this.stat_respawn_time = 0;
+               this.scale = autocvar_sv_player_scale;
+               this.fade_time = 0;
+               this.pain_frame = 0;
+               this.pain_finished = 0;
+               this.pushltime = 0;
+               this.think = func_null; // players have no think function
+               this.nextthink = 0;
+               this.dmg_team = 0;
+               this.ballistics_density = autocvar_g_ballistics_density_player;
+
+               this.deadflag = DEAD_NO;
+
+               this.angles = spot.angles;
+               this.angles_z = 0; // never spawn tilted even if the spot says to
+               if (IS_BOT_CLIENT(this))
+                       this.v_angle = this.angles;
+               this.fixangle = true; // turn this way immediately
+               this.oldvelocity = this.velocity = '0 0 0';
+               this.avelocity = '0 0 0';
+               this.punchangle = '0 0 0';
+               this.punchvector = '0 0 0';
+
+               this.strength_finished = 0;
+               this.invincible_finished = 0;
+               this.fire_endtime = -1;
+               this.revival_time = 0;
+               this.air_finished = time + 12;
+
+               entity spawnevent = new_pure(spawnevent);
+               spawnevent.owner = this;
                Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send);
 
                // Cut off any still running player sounds.
-               stopsound(self, CH_PLAYER_SINGLE);
+               stopsound(this, CH_PLAYER_SINGLE);
 
-               self.model = "";
-               FixPlayermodel();
-               self.drawonlytoclient = world;
+               this.model = "";
+               FixPlayermodel(this);
+               this.drawonlytoclient = NULL;
 
-               self.crouch = false;
-               self.view_ofs = PL_VIEW_OFS;
-               setsize (self, PL_MIN, PL_MAX);
-               self.spawnorigin = spot.origin;
-               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
+               this.crouch = false;
+               this.view_ofs = STAT(PL_VIEW_OFS, NULL);
+               setsize(this, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+               this.spawnorigin = spot.origin;
+               setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24));
                // don't reset back to last position, even if new position is stuck in solid
-               self.oldorigin = self.origin;
-               self.prevorigin = self.origin;
-               self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
-               self.lastteleporttime = time; // prevent insane speeds due to changing origin
-        self.hud = HUD_NORMAL;
+               this.oldorigin = this.origin;
+               this.prevorigin = this.origin;
+               this.lastteleporttime = time; // prevent insane speeds due to changing origin
+        this.hud = HUD_NORMAL;
 
-               self.event_damage = PlayerDamage;
+               this.event_damage = PlayerDamage;
 
-               self.bot_attack = true;
-               self.monster_attack = true;
+               this.bot_attack = true;
+               this.monster_attack = true;
 
-               self.spider_slowness = 0;
+               PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
 
-               self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
-
-               if(self.killcount == -666) {
-                       PlayerScore_Clear(self);
-                       self.killcount = 0;
+               if (this.killcount == FRAGS_SPECTATOR) {
+                       PlayerScore_Clear(this);
+                       this.killcount = 0;
                }
 
-               CL_SpawnWeaponentity(self);
-               self.alpha = default_player_alpha;
-               self.colormod = '1 1 1' * autocvar_g_player_brightness;
-               self.exteriorweaponentity.alpha = default_weapon_alpha;
-
-               self.speedrunning = false;
+               for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       CL_SpawnWeaponentity(this, weaponentities[slot]);
+               }
+               this.alpha = default_player_alpha;
+               this.colormod = '1 1 1' * autocvar_g_player_brightness;
+               this.exteriorweaponentity.alpha = default_weapon_alpha;
 
-               //stuffcmd(self, "chase_active 0");
-               //stuffcmd(self, "set viewsize $tmpviewsize \n");
+               this.speedrunning = false;
 
-               target_voicescript_clear(self);
+               target_voicescript_clear(this);
 
                // reset fields the weapons may use
-               for (int j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       Weapon w = get_weaponinfo(j);
-                       w.wr_resetplayer(w);
+               FOREACH(Weapons, true, LAMBDA(
+                       it.wr_resetplayer(it);
+                       // reload all reloadable weapons
+                       if (it.spawnflags & WEP_FLAG_RELOADABLE) {
+                               this.weapon_load[it.m_id] = it.reloading_ammo;
+                       }
+               ));
 
-                       // all weapons must be fully loaded when we spawn
-                       entity e = get_weaponinfo(j);
-                       if (e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
-                               self.(weapon_load[j]) = e.reloading_ammo;
+               {
+                       string s = spot.target;
+                       spot.target = string_null;
+                       WITH(entity, activator, this, LAMBDA(
+                               WITH(entity, self, spot, SUB_UseTargets())
+                       ));
+                       spot.target = s;
                }
 
-               string s = spot.target;
-               spot.target = string_null;
-               activator = self;
-               WITH(entity, self, spot, SUB_UseTargets());
-               activator = world;
-               spot.target = s;
-
-               Unfreeze(self);
+               Unfreeze(this);
 
                MUTATOR_CALLHOOK(PlayerSpawn, spot);
 
-               if(autocvar_spawn_debug)
+               if (autocvar_spawn_debug)
                {
-                       sprint(self, strcat("spawnpoint origin:  ", vtos(spot.origin), "\n"));
-                       remove(spot);   // usefull for checking if there are spawnpoints, that let drop through the floor
+                       sprint(this, strcat("spawnpoint origin:  ", vtos(spot.origin), "\n"));
+                       remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
                }
 
-               self.switchweapon = w_getbestweapon(self);
-               self.cnt = -1; // W_LastWeapon will not complain
-               self.weapon = 0;
-               self.weaponname = "";
-               self.switchingweapon = 0;
+               PS(this).m_switchweapon = w_getbestweapon(this);
+               this.cnt = -1; // W_LastWeapon will not complain
+               PS(this).m_weapon = WEP_Null;
+               this.weaponname = "";
+               PS(this).m_switchingweapon = WEP_Null;
 
-               if(!warmup_stage)
-                       if(!self.alivetime)
-                               self.alivetime = time;
+               if (!warmup_stage && !this.alivetime)
+                       this.alivetime = time;
 
-               antilag_clear(self);
-       }
-       else if(IS_OBSERVER(self))
-       {
-               PutObserverInServer ();
+               antilag_clear(this, CS(this));
        }
 }
 
+void ClientInit_misc();
+
 .float ebouncefactor, ebouncestop; // electro's values
 // TODO do we need all these fields, or should we stop autodetecting runtime
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
 {
-       WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
-       WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(hook_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(arc_shotorigin[3]));
+       WriteHeader(MSG_ENTITY, _ENT_CLIENT_INIT);
+       return = true;
+       msg_entity = to;
+       // MSG_INIT replacement
+       // TODO: make easier to use
+       Registry_send_all();
+       W_PROP_reload(MSG_ONE, to);
+       ClientInit_misc();
+       MUTATOR_CALLHOOK(Ent_Init);
+}
+void ClientInit_misc()
+{
+    SELFPARAM();
+       int channel = MSG_ONE;
+       WriteHeader(channel, ENT_CLIENT_INIT);
+       WriteByte(channel, g_nexball_meter_period * 32);
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(hook_shotorigin[3]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[0]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[1]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[2]));
+       WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[3]));
 
        if(sv_foginterval && world.fog != "")
-               WriteString(MSG_ENTITY, world.fog);
+               WriteString(channel, world.fog);
        else
-               WriteString(MSG_ENTITY, "");
-       WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
-       WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
-       WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_mortar_bouncestop
-       WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_mortar_bouncefactor
-       WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_mortar_bouncestop
-       WriteByte(MSG_ENTITY, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
-       WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
-       WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
-       WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
-       WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO
-       return true;
+               WriteString(channel, "");
+       WriteByte(channel, self.count * 255.0); // g_balance_armor_blockpercent
+       WriteByte(channel, serverflags); // client has to know if it should zoom or not
+       WriteCoord(channel, autocvar_g_trueaim_minrange);
 }
 
 void ClientInit_CheckUpdate()
@@ -708,32 +684,12 @@ void ClientInit_CheckUpdate()
                self.count = autocvar_g_balance_armor_blockpercent;
                self.SendFlags |= 1;
        }
-       if(self.bouncefactor != autocvar_g_balance_mortar_bouncefactor) // WEAPONTODO
-       {
-               self.bouncefactor = autocvar_g_balance_mortar_bouncefactor;
-               self.SendFlags |= 1;
-       }
-       if(self.bouncestop != autocvar_g_balance_mortar_bouncestop)
-       {
-               self.bouncestop = autocvar_g_balance_mortar_bouncestop;
-               self.SendFlags |= 1;
-       }
-       if(self.ebouncefactor != autocvar_g_balance_electro_secondary_bouncefactor)
-       {
-               self.ebouncefactor = autocvar_g_balance_electro_secondary_bouncefactor;
-               self.SendFlags |= 1;
-       }
-       if(self.ebouncestop != autocvar_g_balance_electro_secondary_bouncestop)
-       {
-               self.ebouncestop = autocvar_g_balance_electro_secondary_bouncestop;
-               self.SendFlags |= 1;
-       }
 }
 
 void ClientInit_Spawn()
 {SELFPARAM();
-       entity e = spawn();
-       e.classname = "clientinit";
+
+       entity e = new_pure(clientinit);
        e.think = ClientInit_CheckUpdate;
        Net_LinkEntity(e, false, 0, ClientInit_SendEntity);
 
@@ -745,10 +701,12 @@ void ClientInit_Spawn()
 SetNewParms
 =============
 */
-void SetNewParms (void)
+void SetNewParms ()
 {
        // initialize parms for a new player
        parm1 = -(86400 * 366);
+
+       MUTATOR_CALLHOOK(SetNewParms);
 }
 
 /*
@@ -756,10 +714,12 @@ void SetNewParms (void)
 SetChangeParms
 =============
 */
-void SetChangeParms (void)
+void SetChangeParms ()
 {SELFPARAM();
        // save parms for level change
        parm1 = self.parm_idlesince - time;
+
+       MUTATOR_CALLHOOK(SetChangeParms);
 }
 
 /*
@@ -767,15 +727,17 @@ void SetChangeParms (void)
 DecodeLevelParms
 =============
 */
-void DecodeLevelParms (void)
-{SELFPARAM();
+void DecodeLevelParms(entity this)
+{
        // load parms
-       self.parm_idlesince = parm1;
-       if(self.parm_idlesince == -(86400 * 366))
-               self.parm_idlesince = time;
+       this.parm_idlesince = parm1;
+       if (this.parm_idlesince == -(86400 * 366))
+               this.parm_idlesince = time;
 
        // whatever happens, allow 60 seconds of idling directly after connect for map loading
-       self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
+       this.parm_idlesince = max(this.parm_idlesince, time - sv_maxidle + 60);
+
+       MUTATOR_CALLHOOK(DecodeLevelParms);
 }
 
 /*
@@ -787,21 +749,21 @@ Called when a client types 'kill' in the console
 */
 
 .float clientkill_nexttime;
-void ClientKill_Now_TeamChange()
-{SELFPARAM();
-       if(self.killindicator_teamchange == -1)
+void ClientKill_Now_TeamChange(entity this)
+{
+       if(this.killindicator_teamchange == -1)
        {
-               JoinBestTeam( self, false, true );
+               JoinBestTeam( this, false, true );
        }
-       else if(self.killindicator_teamchange == -2)
+       else if(this.killindicator_teamchange == -2)
        {
                if(blockSpectators)
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
-               PutObserverInServer();
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
+               WITH(entity, self, this, PutObserverInServer());
        }
        else
-               SV_ChangeTeam(self.killindicator_teamchange - 1);
-       self.killindicator_teamchange = 0;
+               WITH(entity, self, this, SV_ChangeTeam(this.killindicator_teamchange - 1));
+       this.killindicator_teamchange = 0;
 }
 
 void ClientKill_Now()
@@ -822,7 +784,7 @@ void ClientKill_Now()
        self.killindicator = world;
 
        if(self.killindicator_teamchange)
-               ClientKill_Now_TeamChange();
+               ClientKill_Now_TeamChange(self);
 
        if(IS_PLAYER(self))
                Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
@@ -884,26 +846,20 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
        if(g_race_qualifying || g_cts)
                killtime = 0;
 
-    if(g_cts && self.killindicator && self.killindicator.health == 1) // self.killindicator.health == 1 means that the kill indicator was spawned by CTS_ClientKill
-    {
-               remove(self.killindicator);
-               self.killindicator = world;
-
-        ClientKill_Now(); // allow instant kill in this case
-        return;
-    }
+    if(MUTATOR_CALLHOOK(ClientKill, self, killtime))
+       return;
 
        self.killindicator_teamchange = targetteam;
 
     if(!self.killindicator)
        {
-               if(self.deadflag == DEAD_NO)
+               if(!IS_DEAD(self))
                {
                        killtime = max(killtime, self.clientkill_nexttime - time);
                        self.clientkill_nexttime = time + killtime + autocvar_g_balance_kill_antispam;
                }
 
-               if(killtime <= 0 || !IS_PLAYER(self) || self.deadflag != DEAD_NO)
+               if(killtime <= 0 || !IS_PLAYER(self) || IS_DEAD(self))
                {
                        ClientKill_Now();
                }
@@ -968,42 +924,31 @@ void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto, -2
                        self.killindicator.colormod = Team_ColorRGB(targetteam);
                        if(IS_REAL_CLIENT(self))
                        if(self.killindicator.cnt > 0)
-                               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM_4(targetteam, CENTER_TEAMCHANGE_), self.killindicator.cnt);
+                               Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, APP_TEAM_NUM(targetteam, CENTER_TEAMCHANGE), self.killindicator.cnt);
                }
        }
 
 }
 
-void ClientKill (void)
+void ClientKill ()
 {SELFPARAM();
        if(gameover) return;
        if(self.player_blocked) return;
-       if(self.frozen) return;
+       if(STAT(FROZEN, self)) return;
 
        ClientKill_TeamChange(0);
 }
 
-void CTS_ClientKill (entity e) // silent version of ClientKill, used when player finishes a CTS run. Useful to prevent cheating by running back to the start line and starting out with more speed
-{
-    e.killindicator = spawn();
-    e.killindicator.owner = e;
-    e.killindicator.think = KillIndicator_Think;
-    e.killindicator.nextthink = time + (e.lip) * 0.05;
-    e.killindicator.cnt = ceil(autocvar_g_cts_finish_kill_delay);
-    e.killindicator.health = 1; // this is used to indicate that it should be silent
-    e.lip = 0;
-}
-
 void FixClientCvars(entity e)
 {
        // send prediction settings to the client
        stuffcmd(e, "\nin_bindmap 0 0\n");
-       if(g_race || g_cts)
-               stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
        if(autocvar_g_antilag == 3) // client side hitscan
                stuffcmd(e, "cl_cmd settemp cl_prydoncursor_notrace 0\n");
        if(autocvar_sv_gentle)
                stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
+
+       MUTATOR_CALLHOOK(FixClientCvars, e);
 }
 
 float PlayerInIDList(entity p, string idlist)
@@ -1035,235 +980,173 @@ ClientPreConnect
 Called once (not at each match start) when a client begins a connection to the server
 =============
 */
-void ClientPreConnect (void)
+void ClientPreConnect ()
 {SELFPARAM();
        if(autocvar_sv_eventlog)
        {
                GameLogEcho(sprintf(":connect:%d:%d:%s",
                        self.playerid,
-                       num_for_edict(self),
+                       etof(self),
                        ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot")
                ));
        }
 }
 #endif
 
-/*
+/**
 =============
 ClientConnect
 
 Called when a client connects to the server
 =============
 */
-void DecodeLevelParms (void);
-void ClientConnect (void)
-{SELFPARAM();
-       float t;
-
-       if(IS_CLIENT(self))
-       {
-               LOG_INFO("Warning: ClientConnect, but already connected!\n");
-               return;
-       }
-
-       if(Ban_MaybeEnforceBanOnce(self))
-               return;
-
-       DecodeLevelParms();
+void ClientConnect()
+{
+       SELFPARAM();
+       if (Ban_MaybeEnforceBanOnce(this)) return;
+       assert(!IS_CLIENT(this), return);
+       this.flags |= FL_CLIENT;
+       assert(player_count >= 0, player_count = 0);
 
 #ifdef WATERMARK
-       Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_WATERMARK, WATERMARK);
+       Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_WATERMARK, WATERMARK);
 #endif
-
-       self.classname = "player_joining";
-
-       self.flags = FL_CLIENT;
-       self.version_nagtime = time + 10 + random() * 10;
-
-       if(player_count<0)
-       {
-               LOG_TRACE("BUG player count is lower than zero, this cannot happen!\n");
-               player_count = 0;
-       }
-
-       if(IS_REAL_CLIENT(self)) { PlayerStats_PlayerBasic_CheckUpdate(self); }
-
-       PlayerScore_Attach(self);
-       ClientData_Attach();
-       accuracy_init(self);
-       Inventory_new(self);
-
-       bot_clientconnect();
-
-       playerdemo_init();
-
-       anticheat_init();
+       this.version_nagtime = time + 10 + random() * 10;
+       TRANSMUTE(Client, this);
 
        // identify the right forced team
-       if(autocvar_g_campaign)
+       if (autocvar_g_campaign)
        {
-               if(IS_REAL_CLIENT(self)) // only players, not bots
+               if (IS_REAL_CLIENT(this)) // only players, not bots
                {
-                       switch(autocvar_g_campaign_forceteam)
+                       switch (autocvar_g_campaign_forceteam)
                        {
-                               case 1: self.team_forced = NUM_TEAM_1; break;
-                               case 2: self.team_forced = NUM_TEAM_2; break;
-                               case 3: self.team_forced = NUM_TEAM_3; break;
-                               case 4: self.team_forced = NUM_TEAM_4; break;
-                               default: self.team_forced = 0;
+                               case 1: this.team_forced = NUM_TEAM_1; break;
+                               case 2: this.team_forced = NUM_TEAM_2; break;
+                               case 3: this.team_forced = NUM_TEAM_3; break;
+                               case 4: this.team_forced = NUM_TEAM_4; break;
+                               default: this.team_forced = 0;
                        }
                }
        }
-       else if(PlayerInIDList(self, autocvar_g_forced_team_red))
-               self.team_forced = NUM_TEAM_1;
-       else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
-               self.team_forced = NUM_TEAM_2;
-       else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
-               self.team_forced = NUM_TEAM_3;
-       else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
-               self.team_forced = NUM_TEAM_4;
-       else if(autocvar_g_forced_team_otherwise == "red")
-               self.team_forced = NUM_TEAM_1;
-       else if(autocvar_g_forced_team_otherwise == "blue")
-               self.team_forced = NUM_TEAM_2;
-       else if(autocvar_g_forced_team_otherwise == "yellow")
-               self.team_forced = NUM_TEAM_3;
-       else if(autocvar_g_forced_team_otherwise == "pink")
-               self.team_forced = NUM_TEAM_4;
-       else if(autocvar_g_forced_team_otherwise == "spectate")
-               self.team_forced = -1;
-       else if(autocvar_g_forced_team_otherwise == "spectator")
-               self.team_forced = -1;
-       else
-               self.team_forced = 0;
-
-       if(!teamplay)
-               if(self.team_forced > 0)
-                       self.team_forced = 0;
+       else if (PlayerInIDList(this, autocvar_g_forced_team_red))    this.team_forced = NUM_TEAM_1;
+       else if (PlayerInIDList(this, autocvar_g_forced_team_blue))   this.team_forced = NUM_TEAM_2;
+       else if (PlayerInIDList(this, autocvar_g_forced_team_yellow)) this.team_forced = NUM_TEAM_3;
+       else if (PlayerInIDList(this, autocvar_g_forced_team_pink))   this.team_forced = NUM_TEAM_4;
+       else switch (autocvar_g_forced_team_otherwise)
+       {
+               default: this.team_forced = 0; break;
+               case "red": this.team_forced = NUM_TEAM_1; break;
+               case "blue": this.team_forced = NUM_TEAM_2; break;
+               case "yellow": this.team_forced = NUM_TEAM_3; break;
+               case "pink": this.team_forced = NUM_TEAM_4; break;
+               case "spectate":
+               case "spectator":
+                       this.team_forced = -1;
+                       break;
+       }
+       if (!teamplay && this.team_forced > 0) this.team_forced = 0;
 
-       JoinBestTeam(self, false, false); // if the team number is valid, keep it
+    {
+        int id = this.playerid;
+        this.playerid = 0; // silent
+           JoinBestTeam(this, false, false); // if the team number is valid, keep it
+           this.playerid = id;
+    }
 
-       if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) {
-               self.classname = "observer";
+       if (autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) {
+               TRANSMUTE(Observer, this);
        } else {
-               if(teamplay)
-               {
-                       if(autocvar_g_balance_teams)
-                       {
-                               self.classname = "player";
-                               campaign_bots_may_start = 1;
-                       }
-                       else
-                       {
-                               self.classname = "observer"; // do it anyway
-                       }
-               }
-               else
-               {
-                       self.classname = "player";
-                       campaign_bots_may_start = 1;
+               if (!teamplay || autocvar_g_balance_teams) {
+                       TRANSMUTE(Player, this);
+                       campaign_bots_may_start = true;
+               } else {
+                       TRANSMUTE(Observer, this); // do it anyway
                }
        }
 
-       self.playerid = (playerid_last = playerid_last + 1);
-
-       PlayerStats_GameReport_AddEvent(sprintf("kills-%d", self.playerid));
+       PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
 
-    if(IS_BOT_CLIENT(self))
-        PlayerStats_GameReport_AddPlayer(self);
+       // always track bots, don't ask for cl_allow_uidtracking
+    if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this);
 
-       if(autocvar_sv_eventlog)
-               GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot"), ":", self.netname));
+       if (autocvar_sv_eventlog)
+               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", this.netname));
 
-       LogTeamchange(self.playerid, self.team, 1);
+       LogTeamchange(this.playerid, this.team, 1);
 
-       self.just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
+       this.just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
 
-       self.netname_previous = strzone(self.netname);
+       this.netname_previous = strzone(this.netname);
 
-       if(IS_PLAYER(self) && teamplay)
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(self, INFO_JOIN_CONNECT_TEAM_), self.netname);
-       else
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_CONNECT, self.netname);
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, ((teamplay && IS_PLAYER(this)) ? APP_TEAM_ENT(this, INFO_JOIN_CONNECT_TEAM) : INFO_JOIN_CONNECT), this.netname);
 
-       stuffcmd(self, strcat(clientstuff, "\n"));
-       stuffcmd(self, "cl_particles_reloadeffects\n"); // TODO do we still need this?
+       stuffcmd(this, clientstuff, "\n");
+       stuffcmd(this, "cl_particles_reloadeffects\n"); // TODO do we still need this?
 
-       FixClientCvars(self);
-
-       // spawnfunc_waypoint sprites
-       WaypointSprite_InitClient(self);
-
-       // Wazat's grappling hook
-       SetGrappleHookBindings();
-
-       // Jetpack binds
-       stuffcmd(self, "alias +jetpack +button10\n");
-       stuffcmd(self, "alias -jetpack -button10\n");
+       FixClientCvars(this);
 
        // get version info from player
-       stuffcmd(self, "cmd clientversion $gameversion\n");
-
-       // get other cvars from player
-       GetCvars(0);
+       stuffcmd(this, "cmd clientversion $gameversion\n");
 
        // notify about available teams
-       if(teamplay)
+       if (teamplay)
        {
-               CheckAllowedTeams(self);
-               t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
-               stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
+               CheckAllowedTeams(this);
+               int t = 0;
+               if (c1 >= 0) t |= BIT(0);
+               if (c2 >= 0) t |= BIT(1);
+               if (c3 >= 0) t |= BIT(2);
+               if (c4 >= 0) t |= BIT(3);
+               stuffcmd(this, sprintf("set _teams_available %d\n", t));
        }
        else
-               stuffcmd(self, "set _teams_available 0\n");
-
-       attach_entcs(self);
+       {
+               stuffcmd(this, "set _teams_available 0\n");
+       }
 
        bot_relinkplayerlist();
 
-       self.spectatortime = time;
-       if(blockSpectators)
+       this.spectatortime = time;
+       if (blockSpectators)
        {
-               Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
+               Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
        }
 
-       self.jointime = time;
-       self.allowed_timeouts = autocvar_sv_timeout_number;
+       this.jointime = time;
+       this.allowed_timeouts = autocvar_sv_timeout_number;
 
-       if(IS_REAL_CLIENT(self))
+       if (IS_REAL_CLIENT(this))
        {
-               if(!autocvar_g_campaign)
+               if (!autocvar_g_campaign)
                {
-                       self.motd_actived_time = -1;
-                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
+                       this.motd_actived_time = -1;
+                       Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
                }
 
-               if(autocvar_g_bugrigs || (g_weaponarena_weapons == WEPSET(TUBA)))
-                       stuffcmd(self, "cl_cmd settemp chase_active 1\n");
+               if (g_weaponarena_weapons == WEPSET(TUBA))
+                       stuffcmd(this, "cl_cmd settemp chase_active 1\n");
        }
 
-       if(!sv_foginterval && world.fog != "")
-               stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
+       if (!sv_foginterval && world.fog != "")
+               stuffcmd(this, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
 
-       W_HitPlotOpen(self);
+       if (autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)))
+               if (!g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts
+                       send_CSQC_teamnagger();
 
-       if(autocvar_sv_teamnagger && !(autocvar_bot_vs_human && (c3==-1 && c4==-1)) && !g_ca && !g_cts && !g_race) // teamnagger is currently bad for ca, race & cts
-               send_CSQC_teamnagger();
+       CSQCMODEL_AUTOINIT(this);
 
-       CheatInitClient();
+       this.model_randomizer = random();
 
-       CSQCMODEL_AUTOINIT(self);
+       if (IS_REAL_CLIENT(this))
+               sv_notice_join(this);
 
-       self.model_randomizer = random();
+       FOREACH_ENTITY_FLOAT(init_for_player_needed, true, {
+               WITH(entity, self, it, it.init_for_player(it));
+       });
 
-       if(IS_REAL_CLIENT(self))
-               sv_notice_join();
-
-       for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) {
-               WITH(entity, self, e, e.init_for_player(this));
-       }
-
-       MUTATOR_CALLHOOK(ClientConnect, self);
+       MUTATOR_CALLHOOK(ClientConnect, this);
 }
 /*
 =============
@@ -1274,43 +1157,24 @@ Called when a client disconnects from the server
 */
 .entity chatbubbleentity;
 void ReadyCount();
-void ClientDisconnect (void)
-{SELFPARAM();
-       if(self.vehicle)
-           vehicles_exit(VHEF_RELEASE);
-
-       if (!IS_CLIENT(self))
-       {
-               LOG_INFO("Warning: ClientDisconnect without ClientConnect\n");
-               return;
-       }
-
-       PlayerStats_GameReport_FinalizePlayer(self);
-
-       if ( self.active_minigame )
-               part_minigame(self);
-
-       if(IS_PLAYER(self)) { Send_Effect(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); }
-
-       CheatShutdownClient();
-
-       W_HitPlotClose(self);
-
-       anticheat_report();
-       anticheat_shutdown();
-
-       playerdemo_shutdown();
+void ClientDisconnect()
+{
+       SELFPARAM();
+       assert(IS_CLIENT(this), return);
 
-       bot_clientdisconnect();
+       PlayerStats_GameReport_FinalizePlayer(this);
+       if (this.vehicle) vehicles_exit(VHEF_RELEASE);
+       if (this.active_minigame) part_minigame(this);
+       if (IS_PLAYER(this)) Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1);
 
-       detach_entcs(self);
+       if (autocvar_sv_eventlog)
+               GameLogEcho(strcat(":part:", ftos(this.playerid)));
 
-       if(autocvar_sv_eventlog)
-               GameLogEcho(strcat(":part:", ftos(self.playerid)));
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, this.netname);
 
-       Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
+    MUTATOR_CALLHOOK(ClientDisconnect);
 
-       MUTATOR_CALLHOOK(ClientDisconnect);
+       ClientState_detach(this);
 
        Portal_ClearAll(self);
 
@@ -1322,41 +1186,23 @@ void ClientDisconnect (void)
 
        self.flags &= ~FL_CLIENT;
 
-       if (self.chatbubbleentity)
-               remove (self.chatbubbleentity);
-
-       if (self.killindicator)
-               remove (self.killindicator);
+       if (this.chatbubbleentity) remove(this.chatbubbleentity);
+       if (this.killindicator) remove(this.killindicator);
 
        WaypointSprite_PlayerGone();
 
        bot_relinkplayerlist();
 
-       accuracy_free(self);
-       Inventory_delete(self);
-       ClientData_Detach();
-       PlayerScore_Detach(self);
-
-       if(self.netname_previous)
-               strunzone(self.netname_previous);
-       if(self.clientstatus)
-               strunzone(self.clientstatus);
-       if(self.weaponorder_byimpulse)
-               strunzone(self.weaponorder_byimpulse);
-
-       ClearPlayerSounds();
-
-       if(self.personal)
-               remove(self.personal);
+       if (self.netname_previous) strunzone(self.netname_previous);
+       if (self.clientstatus) strunzone(self.clientstatus);
+       if (self.weaponorder_byimpulse) strunzone(self.weaponorder_byimpulse);
+       if (self.personal) remove(self.personal);
 
-       self.playerid = 0;
+       this.playerid = 0;
        ReadyCount();
-
-       // free cvars
-       GetCvars(-1);
+       if (vote_called && IS_REAL_CLIENT(this)) VoteCount(false);
 }
 
-.float BUTTON_CHAT;
 void ChatBubbleThink()
 {SELFPARAM();
        self.nextthink = time;
@@ -1370,11 +1216,11 @@ void ChatBubbleThink()
 
        self.mdl = "";
 
-       if ( !self.owner.deadflag && IS_PLAYER(self.owner) )
+       if ( !IS_DEAD(self.owner) && IS_PLAYER(self.owner) )
        {
                if ( self.owner.active_minigame )
                        self.mdl = "models/sprites/minigame_busy.iqm";
-               else if ( self.owner.BUTTON_CHAT )
+               else if (PHYS_INPUT_BUTTON_CHAT(self.owner))
                        self.mdl = "models/misc/chatbubble.spr";
        }
 
@@ -1390,7 +1236,7 @@ void UpdateChatBubble()
        // spawn a chatbubble entity if needed
        if (!self.chatbubbleentity)
        {
-               self.chatbubbleentity = spawn();
+               self.chatbubbleentity = new(chatbubbleentity);
                self.chatbubbleentity.owner = self;
                self.chatbubbleentity.exteriormodeltoclient = self;
                self.chatbubbleentity.think = ChatBubbleThink;
@@ -1422,7 +1268,7 @@ void UpdateChatBubble()
        else self.colormod = '1 1 1';
 }*/
 
-void respawn(void)
+void respawn()
 {SELFPARAM();
        if(self.alpha >= 0 && autocvar_g_respawn_ghosts)
        {
@@ -1437,33 +1283,34 @@ void respawn(void)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
 
-       CopyBody(1);
+       CopyBody(self, 1);
 
        self.effects |= EF_NODRAW; // prevent another CopyBody
        PutClientInServer();
 }
 
-void play_countdown(float finished, string samp)
+void play_countdown(float finished, Sound samp)
 {SELFPARAM();
+    TC(Sound, samp);
        if(IS_REAL_CLIENT(self))
                if(floor(finished - time - frametime) != floor(finished - time))
                        if(finished - time < 6)
-                               _sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
+                               sound (self, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
 }
 
-void player_powerups (void)
+void player_powerups ()
 {SELFPARAM();
        // add a way to see what the items were BEFORE all of these checks for the mutator hook
        int items_prev = self.items;
 
-       if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
+       if((self.items & IT_USING_JETPACK) && !IS_DEAD(self) && !gameover)
                self.modelflags |= MF_ROCKET;
        else
                self.modelflags &= ~MF_ROCKET;
 
        self.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
 
-       if((self.alpha < 0 || self.deadflag) && !self.vehicle) // don't apply the flags if the player is gibbed
+       if((self.alpha < 0 || IS_DEAD(self)) && !self.vehicle) // don't apply the flags if the player is gibbed
                return;
 
        Fire_ApplyDamage(self);
@@ -1473,7 +1320,7 @@ void player_powerups (void)
        {
                if (self.items & ITEM_Strength.m_itemid)
                {
-                       play_countdown(self.strength_finished, SND(POWEROFF));
+                       play_countdown(self.strength_finished, SND_POWEROFF);
                        self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.strength_finished)
                        {
@@ -1493,7 +1340,7 @@ void player_powerups (void)
                }
                if (self.items & ITEM_Shield.m_itemid)
                {
-                       play_countdown(self.invincible_finished, SND(POWEROFF));
+                       play_countdown(self.invincible_finished, SND_POWEROFF);
                        self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
                        if (time > self.invincible_finished)
                        {
@@ -1526,7 +1373,7 @@ void player_powerups (void)
                        }
                        else
                        {
-                               play_countdown(self.superweapons_finished, SND(POWEROFF));
+                               play_countdown(self.superweapons_finished, SND_POWEROFF);
                                if (time > self.superweapons_finished)
                                {
                                        self.items = self.items - (self.items & IT_SUPERWEAPON);
@@ -1614,7 +1461,7 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
        return current;
 }
 
-void player_regen (void)
+void player_regen ()
 {SELFPARAM();
        float max_mod, regen_mod, rot_mod, limit_mod;
        max_mod = regen_mod = rot_mod = limit_mod = 1;
@@ -1630,7 +1477,7 @@ void player_regen (void)
        regen_health_stable = autocvar_g_balance_health_regenstable;
        regen_health_rotstable = autocvar_g_balance_health_rotstable;
        if(!MUTATOR_CALLHOOK(PlayerRegen))
-       if(!self.frozen)
+       if(!STAT(FROZEN, self))
        {
                float mina, maxa, limith, limita;
                maxa = autocvar_g_balance_armor_rotstable;
@@ -1658,7 +1505,8 @@ void player_regen (void)
        {
                if(self.vehicle)
                        vehicles_exit(VHEF_RELEASE);
-               self.event_damage(self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0');
+               if(self.event_damage)
+                       self.event_damage(self, self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0');
        }
 
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1685,19 +1533,20 @@ void SetZoomState(float z)
 }
 
 void GetPressedKeys()
-{SELFPARAM();
+{
+       SELFPARAM();
        MUTATOR_CALLHOOK(GetPressedKeys);
-       #define X(var,bit,flag) (flag ? var |= bit : var &= ~bit)
-       X(self.pressedkeys, KEY_FORWARD,        self.movement_x > 0);
-       X(self.pressedkeys, KEY_BACKWARD,       self.movement_x < 0);
-       X(self.pressedkeys, KEY_RIGHT,          self.movement_y > 0);
-       X(self.pressedkeys, KEY_LEFT,           self.movement_y < 0);
-
-       X(self.pressedkeys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(self));
-       X(self.pressedkeys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(self));
-       X(self.pressedkeys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(self));
-       X(self.pressedkeys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(self));
-       #undef X
+       int keys = this.pressedkeys;
+       keys = BITSET(keys, KEY_FORWARD,        this.movement.x > 0);
+       keys = BITSET(keys, KEY_BACKWARD,       this.movement.x < 0);
+       keys = BITSET(keys, KEY_RIGHT,          this.movement.y > 0);
+       keys = BITSET(keys, KEY_LEFT,           this.movement.y < 0);
+
+       keys = BITSET(keys, KEY_JUMP,           PHYS_INPUT_BUTTON_JUMP(this));
+       keys = BITSET(keys, KEY_CROUCH,         PHYS_INPUT_BUTTON_CROUCH(this));
+       keys = BITSET(keys, KEY_ATCK,           PHYS_INPUT_BUTTON_ATCK(this));
+       keys = BITSET(keys, KEY_ATCK2,          PHYS_INPUT_BUTTON_ATCK2(this));
+       this.pressedkeys = keys;
 }
 
 /*
@@ -1706,69 +1555,68 @@ spectate mode routines
 ======================
 */
 
-void SpectateCopy(entity spectatee)
-{SELFPARAM();
-       MUTATOR_CALLHOOK(SpectateCopy, spectatee, self);
-       self.armortype = spectatee.armortype;
-       self.armorvalue = spectatee.armorvalue;
-       self.ammo_cells = spectatee.ammo_cells;
-       self.ammo_plasma = spectatee.ammo_plasma;
-       self.ammo_shells = spectatee.ammo_shells;
-       self.ammo_nails = spectatee.ammo_nails;
-       self.ammo_rockets = spectatee.ammo_rockets;
-       self.ammo_fuel = spectatee.ammo_fuel;
-       self.clip_load = spectatee.clip_load;
-       self.clip_size = spectatee.clip_size;
-       self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
-       self.health = spectatee.health;
-       self.impulse = 0;
-       self.items = spectatee.items;
-       self.last_pickup = spectatee.last_pickup;
-       self.hit_time = spectatee.hit_time;
-       self.metertime = spectatee.metertime;
-       self.strength_finished = spectatee.strength_finished;
-       self.invincible_finished = spectatee.invincible_finished;
-       self.pressedkeys = spectatee.pressedkeys;
-       self.weapons = spectatee.weapons;
-       self.switchweapon = spectatee.switchweapon;
-       self.switchingweapon = spectatee.switchingweapon;
-       self.weapon = spectatee.weapon;
-       self.vortex_charge = spectatee.vortex_charge;
-       self.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
-       self.hagar_load = spectatee.hagar_load;
-       self.arc_heat_percent = spectatee.arc_heat_percent;
-       self.minelayer_mines = spectatee.minelayer_mines;
-       self.punchangle = spectatee.punchangle;
-       self.view_ofs = spectatee.view_ofs;
-       self.velocity = spectatee.velocity;
-       self.dmg_take = spectatee.dmg_take;
-       self.dmg_save = spectatee.dmg_save;
-       self.dmg_inflictor = spectatee.dmg_inflictor;
-       self.v_angle = spectatee.v_angle;
-       self.angles = spectatee.v_angle;
-       self.frozen = spectatee.frozen;
-       self.revive_progress = spectatee.revive_progress;
-       if(!self.BUTTON_USE)
-               self.fixangle = true;
-       setorigin(self, spectatee.origin);
-       setsize(self, spectatee.mins, spectatee.maxs);
+void SpectateCopy(entity this, entity spectatee)
+{
+    TC(Client, this); TC(Client, spectatee);
+
+       MUTATOR_CALLHOOK(SpectateCopy, spectatee, this);
+       PS(this) = PS(spectatee);
+       this.armortype = spectatee.armortype;
+       this.armorvalue = spectatee.armorvalue;
+       this.ammo_cells = spectatee.ammo_cells;
+       this.ammo_plasma = spectatee.ammo_plasma;
+       this.ammo_shells = spectatee.ammo_shells;
+       this.ammo_nails = spectatee.ammo_nails;
+       this.ammo_rockets = spectatee.ammo_rockets;
+       this.ammo_fuel = spectatee.ammo_fuel;
+       this.clip_load = spectatee.clip_load;
+       this.clip_size = spectatee.clip_size;
+       this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
+       this.health = spectatee.health;
+       this.impulse = 0;
+       this.items = spectatee.items;
+       this.last_pickup = spectatee.last_pickup;
+       this.hit_time = spectatee.hit_time;
+       this.strength_finished = spectatee.strength_finished;
+       this.invincible_finished = spectatee.invincible_finished;
+       this.pressedkeys = spectatee.pressedkeys;
+       this.weapons = spectatee.weapons;
+       this.vortex_charge = spectatee.vortex_charge;
+       this.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
+       this.hagar_load = spectatee.hagar_load;
+       this.arc_heat_percent = spectatee.arc_heat_percent;
+       this.minelayer_mines = spectatee.minelayer_mines;
+       this.punchangle = spectatee.punchangle;
+       this.view_ofs = spectatee.view_ofs;
+       this.velocity = spectatee.velocity;
+       this.dmg_take = spectatee.dmg_take;
+       this.dmg_save = spectatee.dmg_save;
+       this.dmg_inflictor = spectatee.dmg_inflictor;
+       this.v_angle = spectatee.v_angle;
+       this.angles = spectatee.v_angle;
+       STAT(FROZEN, this) = STAT(FROZEN, spectatee);
+       this.revive_progress = spectatee.revive_progress;
+       if(!PHYS_INPUT_BUTTON_USE(this))
+               this.fixangle = true;
+       setorigin(this, spectatee.origin);
+       setsize(this, spectatee.mins, spectatee.maxs);
        SetZoomState(spectatee.zoomstate);
 
-    anticheat_spectatecopy(spectatee);
-       self.hud = spectatee.hud;
+    anticheat_spectatecopy(this, spectatee);
+       this.hud = spectatee.hud;
        if(spectatee.vehicle)
     {
-        self.fixangle = false;
-        //self.velocity = spectatee.vehicle.velocity;
-        self.vehicle_health = spectatee.vehicle_health;
-        self.vehicle_shield = spectatee.vehicle_shield;
-        self.vehicle_energy = spectatee.vehicle_energy;
-        self.vehicle_ammo1 = spectatee.vehicle_ammo1;
-        self.vehicle_ammo2 = spectatee.vehicle_ammo2;
-        self.vehicle_reload1 = spectatee.vehicle_reload1;
-        self.vehicle_reload2 = spectatee.vehicle_reload2;
-
-        msg_entity = self;
+        this.fixangle = false;
+        //this.velocity = spectatee.vehicle.velocity;
+        this.vehicle_health = spectatee.vehicle_health;
+        this.vehicle_shield = spectatee.vehicle_shield;
+        this.vehicle_energy = spectatee.vehicle_energy;
+        this.vehicle_ammo1 = spectatee.vehicle_ammo1;
+        this.vehicle_ammo2 = spectatee.vehicle_ammo2;
+        this.vehicle_reload1 = spectatee.vehicle_reload1;
+        this.vehicle_reload2 = spectatee.vehicle_reload2;
+
+        msg_entity = this;
 
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
             WriteAngle(MSG_ONE,  spectatee.v_angle.x);
@@ -1776,9 +1624,9 @@ void SpectateCopy(entity spectatee)
             WriteAngle(MSG_ONE,  spectatee.v_angle.z);
 
         //WriteByte (MSG_ONE, SVC_SETVIEW);
-        //    WriteEntity(MSG_ONE, self);
+        //    WriteEntity(MSG_ONE, this);
         //makevectors(spectatee.v_angle);
-        //setorigin(self, spectatee.origin - v_forward * 400 + v_up * 300);*/
+        //setorigin(this, spectatee.origin - v_forward * 400 + v_up * 300);*/
     }
 }
 
@@ -1789,11 +1637,11 @@ bool SpectateUpdate()
 
        if(!IS_PLAYER(self.enemy) || self == self.enemy)
        {
-               SetSpectator(self, world);
+               SetSpectatee(self, NULL);
                return false;
        }
 
-       SpectateCopy(self.enemy);
+       SpectateCopy(this, this.enemy);
 
        return true;
 }
@@ -1815,7 +1663,7 @@ bool SpectateSet()
        return true;
 }
 
-void SetSpectator(entity player, entity spectatee)
+void SetSpectatee(entity player, entity spectatee)
 {
        entity old_spectatee = player.enemy;
 
@@ -1829,51 +1677,24 @@ void SetSpectator(entity player, entity spectatee)
 
 bool Spectate(entity pl)
 {SELFPARAM();
-       if(g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
-       if(DIFF_TEAM(pl, self))
+       if(MUTATOR_CALLHOOK(SpectateSet, self, pl))
                return false;
+       pl = spec_player;
 
-       SetSpectator(self, pl);
+       SetSpectatee(self, pl);
        return SpectateSet();
 }
 
-// Returns next available player to spectate if g_ca_spectate_enemies == 0
-entity CA_SpectateNext(entity start)
-{SELFPARAM();
-       if(SAME_TEAM(start, self))
-               return start;
-
-       other = start;
-       // continue from current player
-       while(other && DIFF_TEAM(other, self))
-               other = find(other, classname, "player");
-
-       if (!other)
-       {
-               // restart from begining
-               other = find(other, classname, "player");
-               while(other && DIFF_TEAM(other, self))
-                       other = find(other, classname, "player");
-       }
-
-       return other;
-}
-
 bool SpectateNext()
 {SELFPARAM();
-       other = find(self.enemy, classname, "player");
+       other = find(self.enemy, classname, STR_PLAYER);
 
-       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
-               // CA and ca players when spectating enemies is forbidden
-               other = CA_SpectateNext(other);
-       else
-       {
-               // other modes and ca spectators or spectating enemies is allowed
-               if (!other)
-                       other = find(other, classname, "player");
-       }
+       if (MUTATOR_CALLHOOK(SpectateNext, self, other))
+               other = spec_player;
+       else if (!other)
+               other = find(other, classname, STR_PLAYER);
 
-       if(other) { SetSpectator(self, other); }
+       if(other) { SetSpectatee(self, other); }
 
        return SpectateSet();
 }
@@ -1881,7 +1702,7 @@ bool SpectateNext()
 bool SpectatePrev()
 {SELFPARAM();
        // NOTE: chain order is from the highest to the lower entnum (unlike find)
-       other = findchain(classname, "player");
+       other = findchain(classname, STR_PLAYER);
        if (!other) // no player
                return false;
 
@@ -1891,28 +1712,26 @@ bool SpectatePrev()
        while(other && other != self.enemy)
                other = other.chain;
 
-       if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer)
+       switch (MUTATOR_CALLHOOK(SpectatePrev, self, other, first))
        {
-               do { other = other.chain; }
-               while(other && DIFF_TEAM(other, self));
-
-               if (!other)
+               case MUT_SPECPREV_FOUND:
+                   other = spec_player;
+                   break;
+               case MUT_SPECPREV_RETURN:
+                   other = spec_player;
+                   return true;
+               case MUT_SPECPREV_CONTINUE:
+               default:
                {
-                       other = first;
-                       while(other && DIFF_TEAM(other, self))
+                       if(other.chain)
                                other = other.chain;
-                       if(other == self.enemy)
-                               return true;
+                       else
+                               other = first;
+                       break;
                }
        }
-       else
-       {
-               if(other.chain)
-                       other = other.chain;
-               else
-                       other = first;
-       }
-       SetSpectator(self, other);
+
+       SetSpectatee(self, other);
        return SpectateSet();
 }
 
@@ -1926,7 +1745,7 @@ Update a respawn countdown display.
 void ShowRespawnCountdown()
 {SELFPARAM();
        float number;
-       if(self.deadflag == DEAD_NO) // just respawned?
+       if(!IS_DEAD(self)) // just respawned?
                return;
        else
        {
@@ -1946,24 +1765,23 @@ void LeaveSpectatorMode()
 {SELFPARAM();
        if(self.caplayer)
                return;
-       if(nJoinAllowed(self))
+       if(nJoinAllowed(self, self))
        {
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
                {
-                       self.classname = "player";
-                       nades_RemoveBonus(self);
+                       TRANSMUTE(Player, self);
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams)
                                { JoinBestTeam(self, false, true); }
 
                        if(autocvar_g_campaign)
-                               { campaign_bots_may_start = 1; }
+                               { campaign_bots_may_start = true; }
 
-                       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+                       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CPID_PREVENT_JOIN);
 
                        PutClientInServer();
 
-                       if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
+                       if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, ((teamplay && this.team != -1) ? APP_TEAM_ENT(this, INFO_JOIN_PLAY_TEAM) : INFO_JOIN_PLAY), self.netname); }
                }
                else
                        stuffcmd(self, "menu_showteamselect\n");
@@ -1981,40 +1799,39 @@ void LeaveSpectatorMode()
  * it checks whether the number of currently playing players exceeds g_maxplayers.
  * @return int number of free slots for players, 0 if none
  */
-float nJoinAllowed(entity ignore)
-{SELFPARAM();
+bool nJoinAllowed(entity this, entity ignore)
+{
        if(!ignore)
        // this is called that way when checking if anyone may be able to join (to build qcstatus)
        // so report 0 free slots if restricted
        {
                if(autocvar_g_forced_team_otherwise == "spectate")
-                       return 0;
+                       return false;
                if(autocvar_g_forced_team_otherwise == "spectator")
-                       return 0;
+                       return false;
        }
 
-       if(self.team_forced < 0)
-               return 0; // forced spectators can never join
+       if(this.team_forced < 0)
+               return false; // forced spectators can never join
 
        // TODO simplify this
-       entity e;
-       float totalClients = 0;
-       FOR_EACH_CLIENT(e)
-               if(e != ignore)
-                       totalClients += 1;
+       int totalClients = 0;
+       int currentlyPlaying = 0;
+       FOREACH_CLIENT(true, LAMBDA(
+               if(it != ignore)
+                       ++totalClients;
+               if(IS_REAL_CLIENT(it))
+               if(IS_PLAYER(it) || it.caplayer)
+                       ++currentlyPlaying;
+       ));
 
        if (!autocvar_g_maxplayers)
                return maxclients - totalClients;
 
-       float currentlyPlaying = 0;
-       FOR_EACH_REALCLIENT(e)
-               if(IS_PLAYER(e) || e.caplayer)
-                       currentlyPlaying += 1;
-
        if(currentlyPlaying < autocvar_g_maxplayers)
                return min(maxclients - totalClients, autocvar_g_maxplayers - currentlyPlaying);
 
-       return 0;
+       return false;
 }
 
 /**
@@ -2039,12 +1856,12 @@ void PrintWelcomeMessage()
        if(self.motd_actived_time == 0)
        {
                if (autocvar_g_campaign) {
-                       if ((IS_PLAYER(self) && self.BUTTON_INFO) || (!IS_PLAYER(self))) {
+                       if ((IS_PLAYER(self) && PHYS_INPUT_BUTTON_INFO(self)) || (!IS_PLAYER(self))) {
                                self.motd_actived_time = time;
                                Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, campaign_message);
                        }
                } else {
-                       if (self.BUTTON_INFO) {
+                       if (PHYS_INPUT_BUTTON_INFO(self)) {
                                self.motd_actived_time = time;
                                Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD, getwelcomemessage());
                        }
@@ -2053,30 +1870,30 @@ void PrintWelcomeMessage()
        else if(self.motd_actived_time > 0) // showing MOTD or campaign message
        {
                if (autocvar_g_campaign) {
-                       if (self.BUTTON_INFO)
+                       if (PHYS_INPUT_BUTTON_INFO(self))
                                self.motd_actived_time = time;
                        else if ((time - self.motd_actived_time > 2) && IS_PLAYER(self)) { // hide it some seconds after BUTTON_INFO has been released
                                self.motd_actived_time = 0;
-                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
+                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CPID_MOTD);
                        }
                } else {
-                       if (self.BUTTON_INFO)
+                       if (PHYS_INPUT_BUTTON_INFO(self))
                                self.motd_actived_time = time;
                        else if (time - self.motd_actived_time > 2) { // hide it some seconds after BUTTON_INFO has been released
                                self.motd_actived_time = 0;
-                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
+                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CPID_MOTD);
                        }
                }
        }
        else //if(self.motd_actived_time < 0) // just connected, motd is active
        {
-               if(self.BUTTON_INFO) // BUTTON_INFO hides initial MOTD
+               if(PHYS_INPUT_BUTTON_INFO(self)) // BUTTON_INFO hides initial MOTD
                        self.motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(self.motd_actived_time == -2 || IS_PLAYER(self))
+               else if(self.motd_actived_time == -2 || IS_PLAYER(self) || IS_SPEC(self))
                {
                        // instanctly hide MOTD
                        self.motd_actived_time = 0;
-                       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD);
+                       Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CPID_MOTD);
                }
        }
 }
@@ -2085,26 +1902,26 @@ void ObserverThink()
 {SELFPARAM();
        if ( self.impulse )
        {
-               MinigameImpulse(self.impulse);
+               MinigameImpulse(self, self.impulse);
                self.impulse = 0;
        }
        float prefered_movetype;
        if (self.flags & FL_JUMPRELEASED) {
-               if (self.BUTTON_JUMP && !self.version_mismatch) {
+               if (PHYS_INPUT_BUTTON_JUMP(self) && !self.version_mismatch) {
                        self.flags &= ~FL_JUMPRELEASED;
                        self.flags |= FL_SPAWNING;
-               } else if(self.BUTTON_ATCK && !self.version_mismatch) {
+               } else if(PHYS_INPUT_BUTTON_ATCK(self) && !self.version_mismatch) {
                        self.flags &= ~FL_JUMPRELEASED;
                        if(SpectateNext()) {
-                               self.classname = "spectator";
+                               TRANSMUTE(Spectator, self);
                        }
                } else {
-                       prefered_movetype = ((!self.BUTTON_USE ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
+                       prefered_movetype = ((!PHYS_INPUT_BUTTON_USE(self) ? self.cvar_cl_clippedspectating : !self.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
                        if (self.movetype != prefered_movetype)
                                self.movetype = prefered_movetype;
                }
        } else {
-               if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
+               if (!(PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_JUMP(self))) {
                        self.flags |= FL_JUMPRELEASED;
                        if(self.flags & FL_SPAWNING)
                        {
@@ -2120,41 +1937,41 @@ void SpectatorThink()
 {SELFPARAM();
        if ( self.impulse )
        {
-               if(MinigameImpulse(self.impulse))
+               if(MinigameImpulse(self, self.impulse))
                        self.impulse = 0;
        }
        if (self.flags & FL_JUMPRELEASED) {
-               if (self.BUTTON_JUMP && !self.version_mismatch) {
+               if (PHYS_INPUT_BUTTON_JUMP(self) && !self.version_mismatch) {
                        self.flags &= ~FL_JUMPRELEASED;
                        self.flags |= FL_SPAWNING;
-               } else if(self.BUTTON_ATCK || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
+               } else if(PHYS_INPUT_BUTTON_ATCK(self) || self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209)) {
                        self.flags &= ~FL_JUMPRELEASED;
                        if(SpectateNext()) {
-                               self.classname = "spectator";
+                               TRANSMUTE(Spectator, self);
                        } else {
-                               self.classname = "observer";
+                               TRANSMUTE(Observer, self);
                                PutClientInServer();
                        }
                        self.impulse = 0;
                } else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229)) {
                        self.flags &= ~FL_JUMPRELEASED;
                        if(SpectatePrev()) {
-                               self.classname = "spectator";
+                               TRANSMUTE(Spectator, self);
                        } else {
-                               self.classname = "observer";
+                               TRANSMUTE(Observer, self);
                                PutClientInServer();
                        }
                        self.impulse = 0;
-               } else if (self.BUTTON_ATCK2) {
+               } else if (PHYS_INPUT_BUTTON_ATCK2(self)) {
                        self.flags &= ~FL_JUMPRELEASED;
-                       self.classname = "observer";
+                       TRANSMUTE(Observer, self);
                        PutClientInServer();
                } else {
                        if(!SpectateUpdate())
                                PutObserverInServer();
                }
        } else {
-               if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
+               if (!(PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_ATCK2(self))) {
                        self.flags |= FL_JUMPRELEASED;
                        if(self.flags & FL_SPAWNING)
                        {
@@ -2186,17 +2003,17 @@ void PlayerUseKey()
        }
        else if(autocvar_g_vehicles_enter)
        {
-               if(!self.frozen)
-               if(self.deadflag == DEAD_NO)
+               if(!STAT(FROZEN, self))
+               if(!IS_DEAD(self))
                if(!gameover)
                {
                        entity head, closest_target = world;
-                       head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE);
+                       head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, true);
 
                        while(head) // find the closest acceptable target to enter
                        {
                                if(head.vehicle_flags & VHF_ISVEHICLE)
-                               if(head.deadflag == DEAD_NO)
+                               if(!IS_DEAD(head))
                                if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self)))
                                if(head.takedamage != DAMAGE_NO)
                                {
@@ -2219,32 +2036,6 @@ void PlayerUseKey()
        MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
-float isInvisibleString(string s)
-{
-       float i, n, c;
-       s = strdecolorize(s);
-       for((i = 0), (n = strlen(s)); i < n; ++i)
-       {
-               c = str2chr(s, i);
-               switch(c)
-               {
-                       case 0:
-                       case 32: // space
-                               break;
-                       case 192: // charmap space
-                               if (!autocvar_utf8_enable)
-                                       break;
-                               return false;
-                       case 160: // space in unicode fonts
-                       case 0xE000 + 192: // utf8 charmap space
-                               if (autocvar_utf8_enable)
-                                       break;
-                       default:
-                               return false;
-               }
-       }
-       return true;
-}
 
 /*
 =============
@@ -2257,9 +2048,9 @@ Called every frame for each client before the physics are run
 void() nexball_setstatus;
 .float last_vehiclecheck;
 .int items_added;
-void PlayerPreThink (void)
+void PlayerPreThink ()
 {SELFPARAM();
-       WarpZone_PlayerPhysics_FixVAngle();
+       WarpZone_PlayerPhysics_FixVAngle(self);
 
        self.stat_game_starttime = game_starttime;
        self.stat_round_starttime = round_starttime;
@@ -2271,7 +2062,7 @@ void PlayerPreThink (void)
        if(frametime)
        {
                // physics frames: update anticheat stuff
-               anticheat_prethink();
+               anticheat_prethink(self);
        }
 
        if(blockSpectators && frametime)
@@ -2304,9 +2095,9 @@ void PlayerPreThink (void)
                        if(time > self.version_nagtime)
                        {
                                // don't notify git users
-                               if(strstr(self.cvar_g_xonoticversion, "git", 0) < 0 && strstr(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
+                               if(strstrofs(self.cvar_g_xonoticversion, "git", 0) < 0 && strstrofs(self.cvar_g_xonoticversion, "autobuild", 0) < 0)
                                {
-                                       if(strstr(autocvar_g_xonoticversion, "git", 0) >= 0 || strstr(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
+                                       if(strstrofs(autocvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(autocvar_g_xonoticversion, "autobuild", 0) >= 0)
                                        {
                                                // notify release users if connecting to git
                                                LOG_TRACE("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Xonotic ", autocvar_g_xonoticversion, " (beta)^7, you have ^3Xonotic ", self.cvar_g_xonoticversion, "^1\n");
@@ -2340,7 +2131,7 @@ void PlayerPreThink (void)
                self.max_armorvalue = 0;
        }
 
-       if(self.frozen == 2)
+       if(STAT(FROZEN, self) == 2)
        {
                self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
                self.health = max(1, self.revive_progress * start_health);
@@ -2349,7 +2140,7 @@ void PlayerPreThink (void)
                if(self.revive_progress >= 1)
                        Unfreeze(self);
        }
-       else if(self.frozen == 3)
+       else if(STAT(FROZEN, self) == 3)
        {
                self.revive_progress = bound(0, self.revive_progress - frametime * self.revive_speed, 1);
                self.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * self.revive_progress );
@@ -2358,7 +2149,7 @@ void PlayerPreThink (void)
                {
                        if(self.vehicle)
                                vehicles_exit(VHEF_RELEASE);
-                       self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0');
+                       self.event_damage(self, self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0');
                }
                else if ( self.revive_progress <= 0 )
                        Unfreeze(self);
@@ -2370,14 +2161,14 @@ void PlayerPreThink (void)
        if(time > self.last_vehiclecheck)
        if(IS_PLAYER(self))
        if(!gameover)
-       if(!self.frozen)
+       if(!STAT(FROZEN, self))
        if(!self.vehicle)
-       if(self.deadflag == DEAD_NO)
+       if(!IS_DEAD(self))
        {
                entity veh;
                for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
                if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius)
-               if(veh.deadflag == DEAD_NO)
+               if(!IS_DEAD(veh))
                if(veh.takedamage != DAMAGE_NO)
                if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self))
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
@@ -2392,9 +2183,9 @@ void PlayerPreThink (void)
 
        if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
        {
-               if(self.BUTTON_USE && !self.usekeypressed)
+               if(PHYS_INPUT_BUTTON_USE(self) && !self.usekeypressed)
                        PlayerUseKey();
-               self.usekeypressed = self.BUTTON_USE;
+               self.usekeypressed = PHYS_INPUT_BUTTON_USE(self);
        }
 
        if(IS_REAL_CLIENT(self))
@@ -2421,26 +2212,10 @@ void PlayerPreThink (void)
 
                if(frametime)
                {
-                       if(self.weapon == WEP_VORTEX.m_id && WEP_CVAR(vortex, charge))
-                       {
-                               self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-                               self.weaponentity_glowmod_z = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_half * min(1, self.vortex_charge / WEP_CVAR(vortex, charge_animlimit));
-
-                               if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit))
-                               {
-                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod.x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod.y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod.z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                               }
-                       }
-                       else
-                               self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2;
-
                        player_powerups();
                }
 
-               if (self.deadflag != DEAD_NO)
+               if (IS_DEAD(self))
                {
                        if(self.personal && g_race_qualifying)
                        {
@@ -2457,7 +2232,7 @@ void PlayerPreThink (void)
                                float button_pressed;
                                if(frametime)
                                        player_anim();
-                               button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
+                               button_pressed = (PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_ATCK2(self) || PHYS_INPUT_BUTTON_HOOK(self) || PHYS_INPUT_BUTTON_USE(self));
 
                                if (self.deadflag == DEAD_DYING)
                                {
@@ -2507,17 +2282,18 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               float do_crouch = self.BUTTON_CROUCH;
+               float do_crouch = PHYS_INPUT_BUTTON_CROUCH(self);
                if(self.hook.state)
                        do_crouch = 0;
                if(self.vehicle)
                        do_crouch = 0;
-               if(self.frozen)
+               if(STAT(FROZEN, self))
                        do_crouch = 0;
 
                // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY
                // It cannot be predicted by the engine!
-               if((self.weapon == WEP_SHOCKWAVE.m_id || self.weapon == WEP_SHOTGUN.m_id) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+               .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+               if((PS(self).m_weapon == WEP_SHOCKWAVE || PS(self).m_weapon == WEP_SHOTGUN) && self.(weaponentity).wframe == WFRAME_FIRE2 && time < self.(weaponentity).weapon_nextthink)
                        do_crouch = 0;
 
                if (do_crouch)
@@ -2525,8 +2301,8 @@ void PlayerPreThink (void)
                        if (!self.crouch)
                        {
                                self.crouch = true;
-                               self.view_ofs = self.stat_pl_crouch_view_ofs;
-                               setsize (self, self.stat_pl_crouch_min, self.stat_pl_crouch_max);
+                               self.view_ofs = STAT(PL_CROUCH_VIEW_OFS, self);
+                               setsize (self, STAT(PL_CROUCH_MIN, self), STAT(PL_CROUCH_MAX, self));
                                // setanim(self, self.anim_duck, false, true, true); // this anim is BROKEN anyway
                        }
                }
@@ -2534,17 +2310,17 @@ void PlayerPreThink (void)
                {
                        if (self.crouch)
                        {
-                               tracebox(self.origin, self.stat_pl_min, self.stat_pl_max, self.origin, false, self);
+                               tracebox(self.origin, STAT(PL_MIN, self), STAT(PL_MAX, self), self.origin, false, self);
                                if (!trace_startsolid)
                                {
                                        self.crouch = false;
-                                       self.view_ofs = self.stat_pl_view_ofs;
-                                       setsize (self, self.stat_pl_min, self.stat_pl_max);
+                                       self.view_ofs = STAT(PL_VIEW_OFS, self);
+                                       setsize (self, STAT(PL_MIN, self), STAT(PL_MAX, self));
                                }
                        }
                }
 
-               FixPlayermodel();
+               FixPlayermodel(self);
 
                // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
                //if(frametime)
@@ -2575,7 +2351,7 @@ void PlayerPreThink (void)
                secrets_setstatus();
 
                // monsters status
-               monsters_setstatus();
+               monsters_setstatus(self);
 
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
@@ -2592,19 +2368,26 @@ void PlayerPreThink (void)
 
        // WEAPONTODO: Add weapon request for this
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_VORTEX.m_id) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE.m_id && WEP_CVAR(rifle, secondary) == 0)); // WEAPONTODO
+               SetZoomState(
+                       PHYS_INPUT_BUTTON_ZOOM(self)
+                       || PHYS_INPUT_BUTTON_ZOOMSCRIPT(self)
+                       || (PHYS_INPUT_BUTTON_ATCK2(self) && PS(self).m_weapon == WEP_VORTEX)
+                       || (PHYS_INPUT_BUTTON_ATCK2(self) && PS(self).m_weapon == WEP_RIFLE && WEP_CVAR(rifle, secondary) == 0)
+               ); // WEAPONTODO
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;
        if(IS_SPEC(self))
-               self.spectatee_status = num_for_edict(self.enemy);
+               self.spectatee_status = etof(self.enemy);
        else if(IS_OBSERVER(self))
-               self.spectatee_status = num_for_edict(self);
+               self.spectatee_status = etof(self);
        else
                self.spectatee_status = 0;
        if(self.spectatee_status != oldspectatee_status)
        {
                ClientData_Touch(self);
+               if(g_race || g_cts)
+                       race_InitSpectator();
        }
 
        if(self.teamkill_soundtime)
@@ -2612,31 +2395,50 @@ void PlayerPreThink (void)
        {
                self.teamkill_soundtime = 0;
 
-               setself(self.teamkill_soundsource);
-               entity oldpusher = self.pusher;
-               self.pusher = this;
-
-               PlayerSound(playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
-
-               self.pusher = oldpusher;
-               setself(this);
+               entity e = self.teamkill_soundsource;
+               entity oldpusher = e.pusher;
+               e.pusher = this;
+               PlayerSound(e, playersound_teamshoot, CH_VOICE, VOICETYPE_LASTATTACKER_ONLY);
+               e.pusher = oldpusher;
        }
 
        if(self.taunt_soundtime)
        if(time > self.taunt_soundtime)
        {
                self.taunt_soundtime = 0;
-               PlayerSound(playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
+               PlayerSound(self, playersound_taunt, CH_VOICE, VOICETYPE_AUTOTAUNT);
        }
 
        target_voicescript_next(self);
 
        // WEAPONTODO: Move into weaponsystem somehow
        // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
-       if(!self.weapon)
+       if (PS(self).m_weapon == WEP_Null)
                self.clip_load = self.clip_size = 0;
 }
 
+void DrownPlayer(entity this)
+{
+       if(IS_DEAD(this))
+               return;
+
+       if (this.waterlevel != WATERLEVEL_SUBMERGED)
+       {
+               if(this.air_finished < time)
+                       PlayerSound(this, playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
+               this.air_finished = time + autocvar_g_balance_contents_drowndelay;
+               this.dmg = 2;
+       }
+       else if (this.air_finished < time)
+       {       // drown!
+               if (this.pain_finished < time)
+               {
+                       Damage (this, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, this.origin, '0 0 0');
+                       this.pain_finished = time + 0.5;
+               }
+       }
+}
+
 /*
 =============
 PlayerPostThink
@@ -2645,7 +2447,7 @@ Called every frame for each client after the physics are run
 =============
 */
 .float idlekick_lasttimeleft;
-void PlayerPostThink (void)
+void PlayerPostThink ()
 {SELFPARAM();
        if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
        if(IS_REAL_CLIENT(self))
@@ -2656,7 +2458,7 @@ void PlayerPostThink (void)
                        if(self.idlekick_lasttimeleft)
                        {
                                self.idlekick_lasttimeleft = 0;
-                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_IDLING);
+                               Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CPID_IDLING);
                        }
                }
                else
@@ -2688,10 +2490,11 @@ void PlayerPostThink (void)
        //CheckPlayerJump();
 
        if(IS_PLAYER(self)) {
+               DrownPlayer(self);
                CheckRules_Player();
                UpdateChatBubble();
                if (self.impulse)
-                       ImpulseCommands();
+                       ImpulseCommands(self);
                if (intermission_running)
                        return;         // intermission or finale
                GetPressedKeys();