]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into TimePath/deathtypes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index ddbc18da6eb870ccf64ecde2a511ccf058d5a5cc..c608c5b2c74a78325a2343556b1a679ff4137fd8 100644 (file)
@@ -812,7 +812,7 @@ void ClientKill_Now()
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
-            Damage(self, self, self, 1 , DEATH_KILL, self.origin, '0 0 0');
+            Damage(self, self, self, 1 , DEATH_KILL.m_id, self.origin, '0 0 0');
            }
        }
 
@@ -825,7 +825,7 @@ void ClientKill_Now()
                ClientKill_Now_TeamChange();
 
        if(IS_PLAYER(self))
-               Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
+               Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
 
        // now I am sure the player IS dead
 }
@@ -1658,7 +1658,7 @@ void player_regen (void)
        {
                if(self.vehicle)
                        vehicles_exit(VHEF_RELEASE);
-               self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
+               self.event_damage(self, self, 1, DEATH_ROT.m_id, self.origin, '0 0 0');
        }
 
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -2358,7 +2358,7 @@ void PlayerPreThink (void)
                {
                        if(self.vehicle)
                                vehicles_exit(VHEF_RELEASE);
-                       self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE, self.origin, '0 0 0');
+                       self.event_damage(self, self.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, self.origin, '0 0 0');
                }
                else if ( self.revive_progress <= 0 )
                        Unfreeze(self);
@@ -2714,7 +2714,7 @@ void PlayerPostThink (void)
        */
 
        if(self.waypointsprite_attachedforcarrier)
-               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON));
+               WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id));
 
        playerdemo_write();