]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_impulse.qc
Merge remote-tracking branch 'origin/Mario/hook_refire'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_impulse.qc
index 939b6d2580b67a98b00b4cd3cf1590024922d2e6..c9896bc74591a8b3263c7e4884cca106c6ca3a49 100644 (file)
@@ -35,7 +35,7 @@
 
 void ImpulseCommands (void)
 {
-       local float imp;
+       float imp;
        vector org;
        float i;
        float m;
@@ -46,9 +46,20 @@ void ImpulseCommands (void)
                return;
        self.impulse = 0;
 
-       if (timeoutStatus == 2) //don't allow any impulses while the game is paused
+       // allow only weapon change impulses when not in round time
+       if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+       if(imp == 17 || (imp >= 20 && imp < 200) || imp > 253)
                return;
 
+       if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused
+               return;
+
+    if(self.vehicle)
+        if(self.vehicle.deadflag == DEAD_NO)
+            if(self.vehicle.vehicles_impulse)
+                if(self.vehicle.vehicles_impulse(imp))
+                    return;
+
        if(CheatImpulse(imp))
        {
        }
@@ -70,7 +81,7 @@ void ImpulseCommands (void)
                                        W_NextWeapon (0);
                                        break;
                                case 11:
-                                       W_SwitchWeapon (self.cnt); // previously used
+                                       W_LastWeapon();
                                        break;
                                case 12:
                                        W_PreviousWeapon (0);
@@ -88,8 +99,7 @@ void ImpulseCommands (void)
                                        W_PreviousWeapon (2);
                                        break;
                                case 17:
-                                       if (!g_minstagib)
-                                               W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750, FALSE), '0 0 0', TRUE);
+                                       W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750, FALSE), '0 0 0', TRUE);
                                        break;
                                case 18:
                                        W_NextWeapon (1);
@@ -159,11 +169,14 @@ void ImpulseCommands (void)
                        case 33:
                                if(self.deadflag == DEAD_NO && teamplay)
                                {
-                                       wp = WaypointSprite_Attach("helpme", TRUE, RADARICON_HELPME, '1 0.5 0');
-                                       if(!wp)
-                                               WaypointSprite_HelpMePing(self.waypointsprite_attachedforcarrier);
-                                       else
-                                               WaypointSprite_Ping(wp);
+                                       if (!MUTATOR_CALLHOOK(HelpMePing))
+                                       {
+                                               wp = WaypointSprite_Attach("helpme", TRUE, RADARICON_HELPME, '1 0.5 0');
+                                               if(!wp)
+                                                       WaypointSprite_HelpMePing(self.waypointsprite_attachedforcarrier);
+                                               else
+                                                       WaypointSprite_Ping(wp);
+                                       }
                                        sprint(self, "HELP ME attached\n");
                                }
                                break;
@@ -244,7 +257,7 @@ void ImpulseCommands (void)
                                case 104:
                                        e = navigation_findnearestwaypoint(self, FALSE);
                                        if (e)
-                                       if not(e.wpflags & WAYPOINTFLAG_GENERATED)
+                                       if (!(e.wpflags & WAYPOINTFLAG_GENERATED))
                                        {
                                                bprint(strcat("Waypoint removed at ",vtos(e.origin),"\n"));
                                                waypoint_remove(e);
@@ -260,7 +273,7 @@ void ImpulseCommands (void)
                                        for(e = findchain(classname, "waypoint"); e; e = e.chain)
                                        {
                                                e.colormod = '0.5 0.5 0.5';
-                                               e.effects &~= EF_NODEPTHTEST | EF_RED | EF_BLUE;
+                                               e.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
                                        }
                                        e2 = navigation_findnearestwaypoint(self, FALSE);
                                        navigation_markroutes(e2);
@@ -287,7 +300,7 @@ void ImpulseCommands (void)
                                                {
                                                        print("cannot reach me: ", etos(e), " ", vtos(e.origin), "\n");
                                                        e.colormod_x = 8;
-                                                       if not(e.effects & EF_NODEPTHTEST) // not already reported before
+                                                       if(!(e.effects & EF_NODEPTHTEST)) // not already reported before
                                                                ++m;
                                                        e.effects |= EF_NODEPTHTEST | EF_RED;
                                                        ++i;
@@ -306,7 +319,7 @@ void ImpulseCommands (void)
                                                if(navigation_findnearestwaypoint(e, FALSE))
                                                {
                                                        setorigin(e, org);
-                                                       e.effects &~= EF_NODEPTHTEST;
+                                                       e.effects &= ~EF_NODEPTHTEST;
                                                        e.model = "";
                                                }
                                                else
@@ -329,7 +342,7 @@ void ImpulseCommands (void)
                                        start = findchainflags(flags, FL_ITEM);
                                        for(e = start; e; e = e.chain)
                                        {
-                                               e.effects &~= EF_NODEPTHTEST | EF_RED | EF_BLUE;
+                                               e.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
                                                e.colormod = '0.5 0.5 0.5';
                                        }
                                        for(e = start; e; e = e.chain)