]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge branch 'master' into TimePath/features/jetpack_jump
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 08f9dee9562f5c9d91c382236f3f0ea56e84e0bf..900f65bc8ab3dcbbe698f23ab906e7b5320f7601 100644 (file)
 PlayerJump
 
 When you press the jump key
+returns TRUE if handled
 =============
 */
-void PlayerJump (void)
+float PlayerJump (void)
 {
        if(self.frozen)
-               return; // no jumping in freezetag when frozen
+               return TRUE; // no jumping in freezetag when frozen
 
        if(self.player_blocked)
-               return; // no jumping while blocked
+               return TRUE; // no jumping while blocked
 
        float doublejump = FALSE;
        float mjumpheight = autocvar_sv_jumpvelocity;
@@ -31,7 +32,7 @@ void PlayerJump (void)
        player_multijump = doublejump;
        player_jumpheight = mjumpheight;
        if(MUTATOR_CALLHOOK(PlayerJump))
-               return;
+               return TRUE;
 
        doublejump = player_multijump;
        mjumpheight = player_jumpheight;
@@ -54,16 +55,16 @@ void PlayerJump (void)
        if (self.waterlevel >= WATERLEVEL_SWIMMING)
        {
                self.velocity_z = self.stat_sv_maxspeed * 0.7;
-               return;
+               return TRUE;
        }
 
        if (!doublejump)
                if (!(self.flags & FL_ONGROUND))
-                       return;
+                       return !(self.flags & FL_JUMPRELEASED);
 
        if(self.cvar_cl_movement_track_canjump)
                if (!(self.flags & FL_JUMPRELEASED))
-                       return;
+                       return TRUE;
 
        // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
        // velocity bounds.  Final velocity is bound between (jumpheight *
@@ -122,6 +123,7 @@ void PlayerJump (void)
 
        self.restart_jump = -1; // restart jump anim next time
        // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
+       return TRUE;
 }
 void CheckWaterJump()
 {
@@ -151,11 +153,41 @@ void CheckWaterJump()
                }
        }
 }
+
+.float jetpack_stopped;
+// Hack: shouldn't need to know about this
+.float multijump_count;
 void CheckPlayerJump()
 {
-       if (self.BUTTON_JUMP)
-               PlayerJump ();
+       float was_flying = self.items & IT_USING_JETPACK;
+
+       if (self.cvar_cl_jetpack_jump < 2)
+               self.items &= ~IT_USING_JETPACK;
+
+       if (self.BUTTON_JUMP || self.BUTTON_JETPACK)
+       {
+               float air_jump = !PlayerJump() || self.multijump_count > 0; // PlayerJump() has important side effects
+               float activate = self.cvar_cl_jetpack_jump && air_jump && self.BUTTON_JUMP || self.BUTTON_JETPACK;
+               float has_fuel = !autocvar_g_jetpack_fuel || self.ammo_fuel || self.items & IT_UNLIMITED_WEAPON_AMMO;
+               if (self.jetpack_stopped) { }
+               else if (!has_fuel)
+               {
+                       if (was_flying) // TODO: ran out of fuel message
+                               Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
+                       else
+                               Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
+                       self.jetpack_stopped = TRUE;
+                       self.items &= ~IT_USING_JETPACK;
+               }
+               else if (activate && !self.frozen)
+                       self.items |= IT_USING_JETPACK;
+       }
        else
+       {
+               self.jetpack_stopped = FALSE;
+               self.items &= ~IT_USING_JETPACK;
+       }
+       if (!self.BUTTON_JUMP)
                self.flags |= FL_JUMPRELEASED;
 
        if (self.waterlevel == WATERLEVEL_SWIMMING)
@@ -752,8 +784,6 @@ void SV_PlayerPhysics()
                bot_think();
        }
 
-       self.items &= ~IT_USING_JETPACK;
-
        if(IS_PLAYER(self))
        {
                if(self.race_penalty)
@@ -1018,7 +1048,7 @@ void SV_PlayerPhysics()
                        PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
-       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen)
+       else if (self.items & IT_USING_JETPACK)
        {
                //makevectors(self.v_angle_y * '0 1 0');
                makevectors(self.v_angle);