else
deadbits = ANIMSTATE_DEAD2;
float animbits = deadbits;
- if(self.freezetag_frozen)
+ if(self.frozen)
animbits |= ANIMSTATE_FROZEN;
if(self.crouch)
animbits |= ANIMSTATE_DUCK;
frag_inflictor = inflictor;
frag_attacker = attacker;
frag_target = self;
+ frag_damage = damage;
damage_take = take;
damage_save = save;
damage_force = force;