- if(g_minstagib)
- if(self.ammo_cells <= 0)
- return;
-
- if(g_pinata)
- {
- float j;
- for(j = WEP_FIRST; j <= WEP_LAST; ++j)
- {
- if(WEPSET_CONTAINS_EW(self, j))
- if(W_IsWeaponThrowable(j))
- W_ThrowNewWeapon(self, j, FALSE, org, randomvec() * 175 + '0 0 325');
- }
- }
- else
- {