+ frag_inflictor = inflictor;
+ frag_attacker = attacker;
+ frag_target = self;
+ damage_take = take;
+ damage_save = save;
+ damage_force = force;
+ MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor);
+ take = bound(0, damage_take, self.health);
+ save = bound(0, damage_save, self.armorvalue);
+