]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Merge branch 'master' of ssh://gitlab.com/xonotic/xonotic-data.pk3dir into kickban...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 9ae3f25d759a0f2ef38ad1b5c0c85c7b6d0fb1e9..d899b3db3a8f85587c1c9ab152f043b2db29f93e 100644 (file)
@@ -91,6 +91,7 @@ void CopyBody(float keepvelocity)
        self.nextthink = time;
        self.think = CopyBody_Think;
        // "bake" the current animation frame for clones (they don't get clientside animation)
+       animdecide_load_if_needed(self);
        animdecide_setframes(self, FALSE, frame, frame1time, frame2, frame2time);
 
        self = oldself;
@@ -110,7 +111,7 @@ float player_getspecies()
 void player_setupanimsformodel()
 {
        // load animation info
-       animdecide_init(self);
+       animdecide_load_if_needed(self);
        animdecide_setstate(self, 0, FALSE);
 }
 
@@ -173,13 +174,11 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        if (take > 100)
                Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
 
-       if (!(self.flags & FL_GODMODE))
-       {
-               self.armorvalue = self.armorvalue - save;
-               self.health = self.health - take;
-               // pause regeneration for 5 seconds
-               self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
-       }
+       self.armorvalue = self.armorvalue - save;
+       self.health = self.health - take;
+       // pause regeneration for 5 seconds
+       self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
+
        self.dmg_save = self.dmg_save + save;//max(save - 10, 0);
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
@@ -502,7 +501,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                if(self.alivetime)
                {
-                       PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+                       PS_GR_P_ADDVAL(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
                        self.alivetime = 0;
                }
 
@@ -535,7 +534,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                }
 
                // print an obituary message
-               Obituary (attacker, inflictor, self, deathtype);
+               if(self.classname != "body")
+                       Obituary (attacker, inflictor, self, deathtype);
 
         // increment frag counter for used weapon type
         float w;
@@ -563,7 +563,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                // player could have been miraculously resuscitated ;)
                // e.g. players in freezetag get frozen, they don't really die
-               if(self.health >= 1 || !IS_PLAYER(self))
+               if(self.health >= 1 || !(IS_PLAYER(self) || self.classname == "body"))
                        return;
 
                // when we get here, player actually dies
@@ -612,11 +612,20 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.event_damage = PlayerCorpseDamage;
                // call the corpse damage function just in case it wants to gib
                self.event_damage(inflictor, attacker, excess, deathtype, hitloc, force);
+
                // set up to fade out later
                SUB_SetFade (self, time + 6 + random (), 1);
+               // reset body think wrapper broken by SUB_SetFade
+               if(self.classname == "body" && self.think != CopyBody_Think) {
+                       self.CopyBody_think = self.think;
+                       self.CopyBody_nextthink = self.nextthink;
+                       self.think = CopyBody_Think;
+                       self.nextthink = time;
+               }
 
-               if(autocvar_sv_gentle > 0 || autocvar_ekg) {
+               if(autocvar_sv_gentle > 0 || autocvar_ekg || self.classname == "body") {
                        // remove corpse
+                       // clones don't run any animation code any more, so we must gib them when they die :(
                        PlayerCorpseDamage (inflictor, attacker, autocvar_sv_gibhealth+1.0, deathtype, hitloc, force);
                }
 
@@ -1229,10 +1238,10 @@ void VoiceMessage(string type, string msg)
 
        flood = Say(self, ownteam, world, msg, 1);
 
-       if (flood > 0)
-               GlobalSound(self.sample, CH_VOICE, voicetype);
-       else if (flood < 0)
+       if(IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
                FakeGlobalSound(self.sample, CH_VOICE, voicetype);
+       else if (flood > 0)
+               GlobalSound(self.sample, CH_VOICE, voicetype);
 }
 
 void MoveToTeam(entity client, float team_colour, float type)