]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qh
Merge branch 'terencehill/connection_msg_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qh
index ef27f6a636ec6ecccbe102ba405cb842e90f8aaa..b71a4e2d87641b8e39d3200b22f6f7fcdc5744ff 100644 (file)
@@ -27,7 +27,7 @@ void PlayerCorpseDamage(entity inflictor, entity attacker, float damage, int dea
        : (gametype_setting_tmp == 0 || autocvar_g_respawn_delay_forced) ? max(0, autocvar_g_##str) \
        : gametype_setting_tmp)
 
-void calculate_player_respawn_time();
+void calculate_player_respawn_time(entity this);
 
 void ClientKill_Now_TeamChange();
 
@@ -39,86 +39,4 @@ void PlayerDamage(entity inflictor, entity attacker, float damage, int deathtype
 .float muted;
 int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);
 
-// player sounds, voice messages
-// TODO implemented fall and falling
-#define ALLPLAYERSOUNDS(X) \
-       X(death) \
-       X(drown) \
-       X(fall) \
-       X(falling) \
-       X(gasp) \
-       X(jump) \
-       X(pain100) \
-       X(pain25) \
-       X(pain50) \
-       X(pain75)
-
-#define ALLVOICEMSGS(X) \
-       X(attack) \
-       X(attackinfive) \
-       X(coverme) \
-       X(defend) \
-       X(freelance) \
-       X(incoming) \
-       X(meet) \
-       X(needhelp) \
-       X(seenflag) \
-       X(taunt) \
-       X(teamshoot)
-
-// reserved sound names for the future (some models lack sounds for them):
-// _VOICEMSG(flagcarriertakingdamage)
-// _VOICEMSG(getflag)
-// reserved sound names for the future (ALL models lack sounds for them):
-// _VOICEMSG(affirmative)
-// _VOICEMSG(attacking)
-// _VOICEMSG(defending)
-// _VOICEMSG(roaming)
-// _VOICEMSG(onmyway)
-// _VOICEMSG(droppedflag)
-// _VOICEMSG(negative)
-// _VOICEMSG(seenenemy)
-
-#define X(m) .string playersound_##m;
-ALLPLAYERSOUNDS(X)
-ALLVOICEMSGS(X)
-#undef X
-
-bool GetPlayerSoundSampleField_notFound;
-float GetVoiceMessageVoiceType(string type);
-.string GetVoiceMessageSampleField(string type);
-.string GetPlayerSoundSampleField(string type);
-void PrecacheGlobalSound(string samplestring);
-void PrecachePlayerSounds(string f);
-void ClearPlayerSounds(entity this);
-float LoadPlayerSounds(string f, bool strict);
-void UpdatePlayerSounds(entity this);
-void FakeGlobalSound(string sample, float chan, float voicetype);
-void _GlobalSound(string sample, float chan, float voicetype);
-#define GlobalSound(def, chan, voicetype) _GlobalSound((def).m_globalsoundstr, chan, voicetype)
-void PlayerSound(.string samplefield, float chan, float voicetype);
-void VoiceMessage(string type, string msg);
-
-.string m_globalsoundstr;
-REGISTRY(GlobalSounds, BITS(8) - 1)
-#define GlobalSounds_from(i) _GlobalSounds_from(i, NULL)
-#define REGISTER_GLOBALSOUND(id, str) \
-       REGISTER(RegisterGlobalSounds, GS, GlobalSounds, id, m_id, new(GlobalSound)) \
-       { \
-               make_pure(this); \
-               this.m_globalsoundstr = str; \
-       }
-REGISTER_REGISTRY(RegisterGlobalSounds)
-REGISTRY_SORT(GlobalSounds, 0)
-REGISTRY_CHECK(GlobalSounds)
-PRECACHE(GlobalSounds)
-{
-       FOREACH(GlobalSounds, true, LAMBDA(PrecacheGlobalSound(it.m_globalsoundstr)));
-}
-
-REGISTER_GLOBALSOUND(STEP, "misc/footstep0 6")
-REGISTER_GLOBALSOUND(STEP_METAL, "misc/metalfootstep0 6")
-REGISTER_GLOBALSOUND(FALL, "misc/hitground 4")
-REGISTER_GLOBALSOUND(FALL_METAL, "misc/metalhitground 4")
-
 #endif