]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weaponsystem.qc
Merge remote-tracking branch 'origin/terencehill/cmd_fixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weaponsystem.qc
index d2c2546d2f3e091660282b3626e6b5521996011c..402b692af1230fba959a89c1fce3aef5a999ab13 100644 (file)
@@ -69,6 +69,7 @@ vector W_HitPlotNormalizedUntransform(vector org, entity targ, vector screenforw
 
        // x = 0..1 relative to hitbox; y = 0..1 relative to hitbox; z = distance
 
+       mi = ma = targ.origin + 0.5 * (targ.mins + targ.maxs);
        for(i = 0; i < 2; ++i) for(j = 0; j < 2; ++j) for(k = 0; k < 2; ++k)
        {
                thisv = targ.origin;
@@ -557,7 +558,6 @@ void CL_Weaponentity_Think()
 
        self.angles = '0 0 0';
        float f;
-       f = 0;
        if (self.state == WS_RAISE && !intermission_running)
        {
                f = (self.owner.weapon_nextthink - time) * g_weaponratefactor / autocvar_g_balance_weaponswitchdelay;
@@ -1077,8 +1077,6 @@ vector W_CalculateProjectileVelocity(vector pvelocity, vector mvelocity, float f
 {
        vector mdirection;
        float mspeed;
-       float outspeed;
-       float nstyle;
        vector outvelocity;
 
        mvelocity = mvelocity * g_weaponspeedfactor;
@@ -1086,61 +1084,7 @@ vector W_CalculateProjectileVelocity(vector pvelocity, vector mvelocity, float f
        mdirection = normalize(mvelocity);
        mspeed = vlen(mvelocity);
 
-       nstyle = autocvar_g_projectiles_newton_style;
-       if(nstyle == 0 || forceAbsolute)
-       {
-               // absolute velocity
-               outvelocity = mvelocity;
-       }
-       else if(nstyle == 1)
-       {
-               // true Newtonian projectiles
-               outvelocity = pvelocity + mvelocity;
-       }
-       else if(nstyle == 2)
-       {
-               // true Newtonian projectiles with automatic aim adjustment
-               //
-               // solve: |outspeed * mdirection - pvelocity| = mspeed
-               // outspeed^2 - 2 * outspeed * (mdirection * pvelocity) + pvelocity^2 - mspeed^2 = 0
-               // outspeed = (mdirection * pvelocity) +- sqrt((mdirection * pvelocity)^2 - pvelocity^2 + mspeed^2)
-               // PLUS SIGN!
-               // not defined?
-               // then...
-               // pvelocity^2 - (mdirection * pvelocity)^2 > mspeed^2
-               // velocity without mdirection component > mspeed
-               // fire at smallest possible mspeed that works?
-               // |(mdirection * pvelocity) * pvelocity - pvelocity| = mspeed
-
-               vector solution;
-               solution = solve_quadratic(1, -2 * (mdirection * pvelocity), pvelocity * pvelocity - mspeed * mspeed);
-               if(solution_z)
-                       outspeed = solution_y; // the larger one
-               else
-               {
-                       //outspeed = 0; // slowest possible shot
-                       outspeed = solution_x; // the real part (that is, the average!)
-                       //dprint("impossible shot, adjusting\n");
-               }
-
-               outspeed = bound(mspeed * autocvar_g_projectiles_newton_style_2_minfactor, outspeed, mspeed * autocvar_g_projectiles_newton_style_2_maxfactor);
-               outvelocity = mdirection * outspeed;
-       }
-       else if(nstyle == 3)
-       {
-               // pseudo-Newtonian:
-               outspeed = mspeed + mdirection * pvelocity;
-               outspeed = bound(mspeed * 0.7, outspeed, mspeed * 5.0);
-               outvelocity = mdirection * outspeed;
-       }
-       else if(nstyle == 4)
-       {
-               // tZorkian:
-               outspeed = mspeed + vlen(pvelocity);
-               outvelocity = mdirection * outspeed;
-       }
-       else
-               error("g_projectiles_newton_style must be 0 (absolute), 1 (Newtonian), 2 (Newtonian + aimfix), 3 (pseudo Newtonian) or 4 (tZorkian)!");
+       outvelocity = get_shotvelocity(pvelocity, mdirection, mspeed, (forceAbsolute ? 0 : autocvar_g_projectiles_newton_style), autocvar_g_projectiles_newton_style_2_minfactor, autocvar_g_projectiles_newton_style_2_maxfactor);
 
        return outvelocity;
 }