}
self.angles = '0 0 0';
-
+
float f = (self.owner.weapon_nextthink - time);
if (self.state == WS_RAISE && !intermission_running)
{
entity newwep = get_weaponinfo(self.owner.switchweapon);
f = f * g_weaponratefactor / max(f, cvar(sprintf("g_balance_%s_switchdelay_raise", newwep.netname)));
- //print(sprintf("CL_Weaponentity_Think(): cvar: %s, value: %f, nextthink: %f\n", sprintf("g_balance_%s_switchdelay_raise", newwep.netname), cvar(sprintf("g_balance_%s_switchdelay_raise", newwep.netname)), (self.owner.weapon_nextthink - time)));
+ //printf("CL_Weaponentity_Think(): cvar: %s, value: %f, nextthink: %f\n", sprintf("g_balance_%s_switchdelay_raise", newwep.netname), cvar(sprintf("g_balance_%s_switchdelay_raise", newwep.netname)), (self.owner.weapon_nextthink - time));
self.angles_x = -90 * f * f;
}
else if (self.state == WS_DROP && !intermission_running)
{
entity oldwep = get_weaponinfo(self.owner.weapon);
f = 1 - f * g_weaponratefactor / max(f, cvar(sprintf("g_balance_%s_switchdelay_drop", oldwep.netname)));
- //print(sprintf("CL_Weaponentity_Think(): cvar: %s, value: %f, nextthink: %f\n", sprintf("g_balance_%s_switchdelay_drop", oldwep.netname), cvar(sprintf("g_balance_%s_switchdelay_drop", oldwep.netname)), (self.owner.weapon_nextthink - time)));
+ //printf("CL_Weaponentity_Think(): cvar: %s, value: %f, nextthink: %f\n", sprintf("g_balance_%s_switchdelay_drop", oldwep.netname), cvar(sprintf("g_balance_%s_switchdelay_drop", oldwep.netname)), (self.owner.weapon_nextthink - time));
self.angles_x = -90 * f * f;
}
else if (self.state == WS_CLEAR)
complain = 0;
if(complain)
self.hasweapon_complain_spam = time + 0.2;
-
+
if(wpn == WEP_HOOK && !g_grappling_hook && autocvar_g_nades && !((cl.weapons | weaponsInMap) & WepSet_FromWeapon(wpn)))
complain = 0;
{
W_SwitchToOtherWeapon(self);
}
-
+
return FALSE;
}
return TRUE;
if(spread <= 0)
return forward;
sstyle = autocvar_g_projectiles_spread_style;
-
+
if(sstyle == 0)
{
// this is the baseline for the spread value!