this.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
this.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
this.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
- // extend the pause of rotting if client was reset at the beginning of the countdown
- if (!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
+ if (!sv_ready_restart_after_countdown && time < game_starttime)
+ {
float f = game_starttime - time;
this.spawnshieldtime += f;
this.pauserotarmor_finished += f;
this.pauserothealth_finished += f;
this.pauseregen_finished += f;
}
+
this.damageforcescale = 2;
this.death_time = 0;
this.respawn_flags = 0;