#include "spawnpoints.qh"
#include "resources.qh"
#include "g_damage.qh"
+#include "handicap.qh"
#include "g_hook.qh"
#include "command/common.qh"
#include "cheats.qh"
bool mutator_returnvalue = MUTATOR_CALLHOOK(MakePlayerObserver, this);
PlayerState_detach(this);
- if (IS_PLAYER(this) && this.health >= 1) {
- // despawn effect
- Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1);
+ if (IS_PLAYER(this))
+ {
+ if(this.health >= 1)
+ {
+ // despawn effect
+ Send_Effect(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1);
+ }
+
+ // was a player, recount votes and ready status
+ if(IS_REAL_CLIENT(this))
+ {
+ if (vote_called) { VoteCount(false); }
+ ReadyCount();
+ }
}
{
this.flags |= FL_NOTARGET;
this.takedamage = DAMAGE_AIM;
this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
- this.dmg = 2; // WTF
if (warmup_stage) {
this.ammo_shells = warmup_start_ammo_shells;
this.health = start_health;
this.armorvalue = start_armorvalue;
this.weapons = start_weapons;
+ GiveRandomWeapons(this, random_start_weapons_count,
+ autocvar_g_random_start_weapons, random_start_ammo);
}
SetSpectatee_status(this, 0);
CS(this).just_joined = true; // stop spamming the eventlog with additional lines when the client connects
- CS(this).netname_previous = strzone(this.netname);
-
if(teamplay && IS_PLAYER(this))
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_CONNECT_TEAM), this.netname);
else
it.init_for_player(it, this);
});
+ Handicap_Initialize(this);
+
MUTATOR_CALLHOOK(ClientConnect, this);
if (IS_REAL_CLIENT(this))
// WORKAROUND: only use dropclient in server frames (frametime set).
// Never use it in cl_movement frames (frametime zero).
checkSpectatorBlock(this);
- }
+ }
zoomstate_set = false;
// Check for nameless players
- if (isInvisibleString(this.netname)) {
- this.netname = strzone(sprintf("Player#%d", this.playerid));
- // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
- }
- if (this.netname != CS(this).netname_previous) {
- if (autocvar_sv_eventlog) {
+ if (this.netname == "" || this.netname != CS(this).netname_previous)
+ {
+ bool assume_unchanged = (CS(this).netname_previous == "");
+ if (isInvisibleString(this.netname))
+ {
+ this.netname = strzone(sprintf("Player#%d", this.playerid));
+ assume_unchanged = false;
+ // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
+ }
+ if (!assume_unchanged && autocvar_sv_eventlog)
GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
- }
if (CS(this).netname_previous) strunzone(CS(this).netname_previous);
CS(this).netname_previous = strzone(this.netname);
}
if(this.air_finished < time)
PlayerSound(this, playersound_gasp, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
this.air_finished = time + autocvar_g_balance_contents_drowndelay;
- this.dmg = 2;
}
else if (this.air_finished < time)
{ // drown!