]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index ade2e388215f2dfb7b9c03a9a119a2b49c51706b..4d290e4be5127791fb742a4250f0211028c225ea 100644 (file)
@@ -310,7 +310,10 @@ void PutObserverInServer(entity this)
        if(this.bot_attack)
                IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
-    this.hud = HUD_NORMAL;
+       if(this.monster_attack)
+               IL_REMOVE(g_monster_targets, this);
+       this.monster_attack = false;
+    STAT(HUD, this) = HUD_NORMAL;
        TRANSMUTE(Observer, this);
        this.iscreature = false;
        this.teleportable = TELEPORT_SIMPLE;
@@ -333,7 +336,7 @@ void PutObserverInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.alpha = 0;
        this.scale = 0;
        this.fade_time = 0;
@@ -342,13 +345,14 @@ void PutObserverInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.superweapons_finished = 0;
+       this.dphitcontentsmask = 0;
        this.pushltime = 0;
        this.istypefrag = 0;
        setthink(this, func_null);
        this.nextthink = 0;
        this.deadflag = DEAD_NO;
        this.crouch = false;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.items = 0;
@@ -597,7 +601,7 @@ void PutPlayerInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.scale = autocvar_sv_player_scale;
        this.fade_time = 0;
        this.pain_frame = 0;
@@ -623,7 +627,7 @@ void PutPlayerInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.fire_endtime = -1;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.air_finished = time + 12;
@@ -664,7 +668,7 @@ void PutPlayerInServer(entity this)
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
-       this.hud = HUD_NORMAL;
+       STAT(HUD, this) = HUD_NORMAL;
 
        this.event_damage = PlayerDamage;
 
@@ -922,7 +926,7 @@ void ClientKill_Now(entity this)
            if(!this.killindicator_teamchange)
            {
             this.vehicle_health = -1;
-            Damage(this, this, this, 1 , DEATH_KILL.m_id, this.origin, '0 0 0');
+            Damage(this, this, this, 1 , DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
            }
        }
 
@@ -936,7 +940,7 @@ void ClientKill_Now(entity this)
 
        if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
        {
-               Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
+               Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
        }
 
        // now I am sure the player IS dead
@@ -1096,6 +1100,8 @@ void FixClientCvars(entity e)
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
        stuffcmd(e, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
 
+       stuffcmd(e, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
+
        MUTATOR_CALLHOOK(FixClientCvars, e);
 }
 
@@ -1349,6 +1355,7 @@ void ClientDisconnect(entity this)
     MUTATOR_CALLHOOK(ClientDisconnect, this);
 
        if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
+       if (CS(this).weaponorder_byimpulse) strunzone(CS(this).weaponorder_byimpulse);
        ClientState_detach(this);
 
        Portal_ClearAll(this);
@@ -1369,7 +1376,6 @@ void ClientDisconnect(entity this)
        bot_relinkplayerlist();
 
        if (this.clientstatus) strunzone(this.clientstatus);
-       if (this.weaponorder_byimpulse) strunzone(this.weaponorder_byimpulse);
        if (this.personal) delete(this.personal);
 
        this.playerid = 0;
@@ -1689,7 +1695,7 @@ void player_regen(entity this)
                if(this.vehicle)
                        vehicles_exit(this.vehicle, VHEF_RELEASE);
                if(this.event_damage)
-                       this.event_damage(this, this, this, 1, DEATH_ROT.m_id, this.origin, '0 0 0');
+                       this.event_damage(this, this, this, 1, DEATH_ROT.m_id, DMG_NOWEP, this.origin, '0 0 0');
        }
 
        if (!(this.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1769,8 +1775,8 @@ void SpectateCopy(entity this, entity spectatee)
        this.health = spectatee.health;
        CS(this).impulse = 0;
        this.items = spectatee.items;
-       this.last_pickup = spectatee.last_pickup;
-       this.hit_time = spectatee.hit_time;
+       STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
+       STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee);
        this.strength_finished = spectatee.strength_finished;
        this.invincible_finished = spectatee.invincible_finished;
        this.superweapons_finished = spectatee.superweapons_finished;
@@ -1785,7 +1791,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.v_angle = spectatee.v_angle;
        this.angles = spectatee.v_angle;
        STAT(FROZEN, this) = STAT(FROZEN, spectatee);
-       this.revive_progress = spectatee.revive_progress;
+       STAT(REVIVE_PROGRESS, this) = STAT(REVIVE_PROGRESS, spectatee);
        this.viewloc = spectatee.viewloc;
        if(!PHYS_INPUT_BUTTON_USE(this) && STAT(CAMERA_SPECTATOR, this) != 2)
                this.fixangle = true;
@@ -1794,7 +1800,7 @@ void SpectateCopy(entity this, entity spectatee)
        SetZoomState(this, CS(spectatee).zoomstate);
 
     anticheat_spectatecopy(this, spectatee);
-       this.hud = spectatee.hud;
+       STAT(HUD, this) = STAT(HUD, spectatee);
        if(spectatee.vehicle)
     {
        this.angles = spectatee.v_angle;
@@ -2146,6 +2152,7 @@ bool joinAllowed(entity this)
 }
 
 .int items_added;
+.string shootfromfixedorigin;
 bool PlayerThink(entity this)
 {
        if (game_stopped || intermission_running) {
@@ -2254,8 +2261,8 @@ bool PlayerThink(entity this)
        bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
        if (have_hook) {
                do_crouch = false;
-       } else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
-               do_crouch = false;
+       //} else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
+               //do_crouch = false;
        } else if (this.vehicle) {
                do_crouch = false;
        } else if (STAT(FROZEN, this)) {
@@ -2280,6 +2287,11 @@ bool PlayerThink(entity this)
 
        FixPlayermodel(this);
 
+       if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) {
+               this.shootfromfixedorigin = autocvar_g_shootfromfixedorigin;
+               stuffcmd(this, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
+       }
+
        // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
        //if(frametime)
        {
@@ -2541,26 +2553,26 @@ void PlayerPreThink (entity this)
        {
                if (STAT(FROZEN, this) == 2)
                {
-                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-                       this.health = max(1, this.revive_progress * start_health);
-                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
+                       this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
-                       if (this.revive_progress >= 1)
+                       if (STAT(REVIVE_PROGRESS, this) >= 1)
                                Unfreeze(this);
                }
                else if (STAT(FROZEN, this) == 3)
                {
-                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
 
                        if (this.health < 1)
                        {
                                if (this.vehicle)
                                        vehicles_exit(this.vehicle, VHEF_RELEASE);
                                if(this.event_damage)
-                                       this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                                       this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        }
-                       else if (this.revive_progress <= 0)
+                       else if (STAT(REVIVE_PROGRESS, this) <= 0)
                                Unfreeze(this);
                }
        }
@@ -2671,7 +2683,7 @@ void DrownPlayer(entity this)
        {       // drown!
                if (this.pain_finished < time)
                {
-                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, this.origin, '0 0 0');
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        this.pain_finished = time + 0.5;
                }
        }
@@ -2760,6 +2772,13 @@ void PlayerPostThink (entity this)
        }
 
        if (IS_PLAYER(this)) {
+               if(this.death_time == time && IS_DEAD(this))
+               {
+                       // player's bbox gets resized now, instead of in the damage event that killed the player,
+                       // once all the damage events of this frame have been processed with normal size
+                       this.maxs.z = 5;
+                       setsize(this, this.mins, this.maxs);
+               }
                DrownPlayer(this);
                UpdateChatBubble(this);
                if (CS(this).impulse) ImpulseCommands(this);
@@ -2788,11 +2807,14 @@ void PM_UpdateButtons(entity this, entity store)
                store.impulse = this.impulse;
        this.impulse = 0;
 
-       store.button0 = this.button0;
-       store.button2 = this.button2;
-       store.button3 = this.button3;
+       bool typing = this.buttonchat;
+
+       store.button0 = (typing) ? 0 : this.button0;
+       //button1?!
+       store.button2 = (typing) ? 0 : this.button2;
+       store.button3 = (typing) ? 0 : this.button3;
        store.button4 = this.button4;
-       store.button5 = this.button5;
+       store.button5 = (typing) ? 0 : this.button5;
        store.button6 = this.button6;
        store.button7 = this.button7;
        store.button8 = this.button8;
@@ -2818,5 +2840,12 @@ void PM_UpdateButtons(entity this, entity store)
        store.ping_movementloss = this.ping_movementloss;
 
        store.v_angle = this.v_angle;
-       store.movement = this.movement;
+       store.movement = (typing) ? '0 0 0' : this.movement;
+}
+
+NET_HANDLE(fpsreport, bool)
+{
+       int fps = ReadShort();
+       PlayerScore_Set(sender, SP_FPS, fps);
+       return true;
 }