if(this.bot_attack)
IL_REMOVE(g_bot_targets, this);
this.bot_attack = false;
+ if(this.monster_attack)
+ IL_REMOVE(g_monster_targets, this);
+ this.monster_attack = false;
STAT(HUD, this) = HUD_NORMAL;
TRANSMUTE(Observer, this);
this.iscreature = false;
this.strength_finished = 0;
this.invincible_finished = 0;
this.superweapons_finished = 0;
+ this.dphitcontentsmask = 0;
this.pushltime = 0;
this.istypefrag = 0;
setthink(this, func_null);
MUTATOR_CALLHOOK(ClientDisconnect, this);
- if (CS(this).netname_previous) strunzone(CS(this).netname_previous); // needs to be before the CS entity is removed!
- if (CS(this).weaponorder_byimpulse) strunzone(CS(this).weaponorder_byimpulse);
+ strfree(CS(this).netname_previous); // needs to be before the CS entity is removed!
+ strfree(CS(this).weaponorder_byimpulse);
ClientState_detach(this);
Portal_ClearAll(this);
bot_relinkplayerlist();
- if (this.clientstatus) strunzone(this.clientstatus);
+ strfree(this.clientstatus);
if (this.personal) delete(this.personal);
this.playerid = 0;
return false;
}
- bool have_hook = false;
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- if(this.(weaponentity).hook.state)
- {
- have_hook = true;
- break;
- }
- }
- bool do_crouch = PHYS_INPUT_BUTTON_CROUCH(this);
- if (have_hook) {
- do_crouch = false;
- } else if (this.waterlevel >= WATERLEVEL_SWIMMING) {
- do_crouch = false;
- } else if (this.vehicle) {
- do_crouch = false;
- } else if (STAT(FROZEN, this)) {
- do_crouch = false;
- }
-
- if (do_crouch) {
- if (!this.crouch) {
- this.crouch = true;
- this.view_ofs = STAT(PL_CROUCH_VIEW_OFS, this);
- setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
- // setanim(this, this.anim_duck, false, true, true); // this anim is BROKEN anyway
- }
- } else if (this.crouch) {
- tracebox(this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this), this.origin, false, this);
- if (!trace_startsolid) {
- this.crouch = false;
- this.view_ofs = STAT(PL_VIEW_OFS, this);
- setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
- }
- }
-
FixPlayermodel(this);
if (this.shootfromfixedorigin != autocvar_g_shootfromfixedorigin) {
}
if (!assume_unchanged && autocvar_sv_eventlog)
GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
- if (CS(this).netname_previous) strunzone(CS(this).netname_previous);
- CS(this).netname_previous = strzone(this.netname);
+ strcpy(CS(this).netname_previous, this.netname);
}
// version nagging
store.impulse = this.impulse;
this.impulse = 0;
- store.button0 = this.button0;
- store.button2 = this.button2;
- store.button3 = this.button3;
+ bool typing = this.buttonchat;
+
+ store.button0 = (typing) ? 0 : this.button0;
+ //button1?!
+ store.button2 = (typing) ? 0 : this.button2;
+ store.button3 = (typing) ? 0 : this.button3;
store.button4 = this.button4;
- store.button5 = this.button5;
+ store.button5 = (typing) ? 0 : this.button5;
store.button6 = this.button6;
store.button7 = this.button7;
store.button8 = this.button8;
store.ping_movementloss = this.ping_movementloss;
store.v_angle = this.v_angle;
- store.movement = this.movement;
+ store.movement = (typing) ? '0 0 0' : this.movement;
}
NET_HANDLE(fpsreport, bool)