- SetResourceAmount(this, RESOURCE_ARMOR, GetResourceAmount(spectatee, RESOURCE_ARMOR));
- SetResourceAmount(this, RESOURCE_CELLS, GetResourceAmount(spectatee, RESOURCE_CELLS));
- SetResourceAmount(this, RESOURCE_PLASMA, GetResourceAmount(spectatee, RESOURCE_PLASMA));
- SetResourceAmount(this, RESOURCE_SHELLS, GetResourceAmount(spectatee, RESOURCE_SHELLS));
- SetResourceAmount(this, RESOURCE_BULLETS, GetResourceAmount(spectatee, RESOURCE_BULLETS));
- SetResourceAmount(this, RESOURCE_ROCKETS, GetResourceAmount(spectatee, RESOURCE_ROCKETS));
- SetResourceAmount(this, RESOURCE_FUEL, GetResourceAmount(spectatee, RESOURCE_FUEL));
+ SetResourceAmount(this, RES_ARMOR, GetResourceAmount(spectatee, RES_ARMOR));
+ SetResourceAmount(this, RES_CELLS, GetResourceAmount(spectatee, RES_CELLS));
+ SetResourceAmount(this, RES_PLASMA, GetResourceAmount(spectatee, RES_PLASMA));
+ SetResourceAmount(this, RES_SHELLS, GetResourceAmount(spectatee, RES_SHELLS));
+ SetResourceAmount(this, RES_BULLETS, GetResourceAmount(spectatee, RES_BULLETS));
+ SetResourceAmount(this, RES_ROCKETS, GetResourceAmount(spectatee, RES_ROCKETS));
+ SetResourceAmount(this, RES_FUEL, GetResourceAmount(spectatee, RES_FUEL));