]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Allow customising the delimiter of IPV6 IPs in the game log's join message, so script...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 1d5e240b3872969166294ccf93211e1d131e3068..e0c13548cfa0d961496b801b4322acff44ffe142 100644 (file)
@@ -611,7 +611,8 @@ void PutPlayerInServer(entity this)
        this.respawn_flags = 0;
        this.respawn_time = 0;
        STAT(RESPAWN_TIME, this) = 0;
-       this.scale = autocvar_sv_player_scale;
+       bool q3dfcompat = autocvar_sv_q3defragcompat && autocvar_sv_q3defragcompat_changehitbox;
+       this.scale = ((q3dfcompat) ? 0.9 : autocvar_sv_player_scale);
        this.fade_time = 0;
        this.pain_frame = 0;
        this.pain_finished = 0;
@@ -1107,7 +1108,7 @@ void ClientConnect(entity this)
                CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (autocvar_sv_eventlog)
-               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
+               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? GameLog_ProcessIP(this.netaddress) : "bot"), ":", playername(this, false)));
 
        CS(this).just_joined = true;  // stop spamming the eventlog with additional lines when the client connects