self.version_mismatch = 1;
ClientKill_TeamChange(-2); // observe
}
- else if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+ else if(autocvar_g_campaign || autocvar_g_balance_teams)
{
//JoinBestTeam(self, FALSE, TRUE);
}
}
}
+void ClientCommand_mobspawn(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ entity e;
+ string tospawn, mname, s;
+ float spawncount = 0, moveflag, max_global, max_perplayer, i;
+
+ max_global = autocvar_g_monsters_max;
+ max_perplayer = autocvar_g_monsters_max_perplayer;
+ moveflag = (argv(3) ? stof(argv(3)) : 1); // follow owner if not defined
+ spawncount = ((argv(2)) ? stof(argv(2)) : 1);
+ tospawn = argv(1);
+ mname = argv(4);
+ s = ((spawncount == 1) ? "" : "s");
+
+ if(tospawn == "list")
+ {
+ sprint(self, "Available monsters:\n");
+ sprint(self, strcat(monsterlist(), "\n"));
+ return;
+ }
+
+ if(self.classname != STR_PLAYER) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
+ else if(self.deadflag) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
+ else if(self.monstercount > max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
+ else if(totalspawned > max_global) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
+ else if(spawncount == 0) { sprint(self, "No monsters to spawn.\n"); return; }
+
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+
+ for(i = 0; i < spawncount; i++)
+ {
+ self.monstercount++;
+ if(self.monstercount > max_perplayer) break; // FIXME: check for these properly
+ e = spawnmonster(tospawn, self, self, trace_endpos, FALSE, moveflag);
+ if(e == world) { self.monstercount -= 1; break; } // take back the 1 that was lost
+ if(mname != "") e.netname = mname;
+ totalspawned++;
+ }
+
+ sprint(self, sprintf("Spawned %d %s%s\n", spawncount, tospawn, s));
+
+ return;
+ }
+
+ default:
+ sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
+ sprint(self, " See 'cmd mobspawn list' for available arguments.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
switch(request)
}
}
-void ClientCommand_reportcvar(float request, float argc, string command)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if(argv(1) != "")
- {
- float tokens;
- string s;
-
- if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
- {
- s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
- }
-
- GetCvars(1);
-
- return;
- }
- }
-
- default:
- sprint(self, "Incorrect parameters for ^2reportcvar^7\n");
- case CMD_REQUEST_USAGE:
- {
- sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
- sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
- return;
- }
- }
-}
-
void ClientCommand_say(float request, float argc, string command)
{
switch(request)
{
if(argv(1) != "")
{
- float tokens;
+ //float tokens;
string s;
if(argc == 2) // undefined cvar: use the default value on the server then
{
s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
- tokens = tokenize_console(s);
+ tokenize_console(s);
}
GetCvars(1);
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
- CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
case "mv_getpicture": break; // handled by server in this file
case "pause": break; // handled by engine in host_cmd.c
case "prespawn": break; // handled by engine in host_cmd.c
- case "reportcvar": break; // handled by server in this file
case "sentcvar": break; // handled by server in this file
case "spawn": break; // handled by engine in host_cmd.c