+#include "../../common/command/command.qh"
+#include "radarmap.qh"
+#include "../_all.qh"
+
+#include "../g_world.qh"
+
+#include "../../common/util.qh"
+
+#include "../../csqcmodellib/sv_model.qh"
+
// ===============================================
// Generates radar map images for use in the HUD
// ===============================================
for(i = 0; i < q; ++i)
{
vector v;
- v_x = a.x + random() * b.x;
- v_y = a.y + random() * b.y;
- v_z = a.z + random() * b.z;
+ v.x = a.x + random() * b.x;
+ v.y = a.y + random() * b.y;
+ v.z = a.z + random() * b.z;
traceline(v, v, MOVE_WORLDONLY, world);
if(trace_startsolid)
++c;
return c / q;
}
-void sharpen_set(float x, float v)
+void sharpen_set(int x, float v)
{
sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v;
}
-float sharpen_getpixel(float x, float y)
+float sharpen_getpixel(int x, int y)
{
if(x < 0)
return 0;
}
float sharpen_get(float x, float a)
{
- float sum;
- sum = sharpen_getpixel(x, 1);
+ float sum = sharpen_getpixel(x, 1);
if(a == 0)
return sum;
sum *= (8 + 1/a);
sum -= sharpen_getpixel(x, 2);
return bound(0, sum * a, 1);
}
-void sharpen_shift(float w)
+void sharpen_shift(int w)
{
- float i;
- for(i = 0; i < w; ++i)
+ for(int i = 0; i < w; ++i)
{
sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX];
sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX];
sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0;
}
}
-void sharpen_init(float w)
+void sharpen_init(int w)
{
- float i;
- for(i = 0; i < w; ++i)
+ for(int i = 0; i < w; ++i)
{
sharpen_buffer[i] = 0;
sharpen_buffer[i + RADAR_WIDTH_MAX] = 0;