void race_deleteTime(string map, float pos);
-#define SHUFFLETEAMS_MAX_PLAYERS 255
-#define SHUFFLETEAMS_MAX_TEAMS 4
+const float SHUFFLETEAMS_MAX_PLAYERS = 255;
+const float SHUFFLETEAMS_MAX_TEAMS = 4;
float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams