]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qh
Create separate .qh files for each of the other .qc command files
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qh
diff --git a/qcsrc/server/command/sv_cmd.qh b/qcsrc/server/command/sv_cmd.qh
new file mode 100644 (file)
index 0000000..7d24f2e
--- /dev/null
@@ -0,0 +1,2010 @@
+// =====================================================
+//  Server side game commands code, reworked by Samual
+//  Last updated: December 6th, 2011
+// =====================================================
+
+#define GC_REQUEST_COMMAND 1
+#define GC_REQUEST_USAGE 2
+
+float RadarMap_Make(float argc);
+
+string GotoMap(string m);
+
+void race_deleteTime(string map, float pos);
+
+#define SHUFFLETEAMS_MAX_PLAYERS 255
+#define SHUFFLETEAMS_MAX_TEAMS 4
+float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
+
+
+// ============================
+//  Misc. Supporting Functions
+// ============================
+
+//  used by GameCommand_make_mapinfo()
+void make_mapinfo_Think()
+{
+       if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
+       {
+               print("Done rebuiling mapinfos.\n");
+               MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+               remove(self);
+       }
+       else
+       {
+               self.think = make_mapinfo_Think;
+               self.nextthink = time;
+       }
+}
+
+//  used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
+void changematchtime(float delta, float mi, float ma)
+{
+       float cur;
+       float new;
+       float lim;
+
+       if(delta == 0)
+               return;
+       if(autocvar_timelimit < 0)
+               return;
+
+       if(mi <= 10)
+               mi = 10; // at least ten sec in the future
+       cur = time - game_starttime;
+       if(cur > 0)
+               mi += cur; // from current time!
+
+       lim = autocvar_timelimit * 60;
+
+       if(delta > 0)
+       {
+               if(lim == 0)
+                       return; // cannot increase any further
+               else if(lim < ma)
+                       new = min(ma, lim + delta);
+               else // already above maximum: FAIL
+                       return;
+       }
+       else
+       {
+               if(lim == 0) // infinite: try reducing to max, if we are allowed to
+                       new = max(mi, ma);
+               else if(lim > mi) // above minimum: decrease
+                       new = max(mi, lim + delta);
+               else // already below minimum: FAIL
+                       return;
+       }
+
+       cvar_set("timelimit", ftos(new / 60));
+}
+
+//  used by GameCommand_modelbug() // TODO: is this even needed?
+float g_clientmodel_genericsendentity (entity to, float sf);
+void modelbug_make_svqc();
+void modelbug_make_csqc()
+{
+       Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
+       self.think = modelbug_make_svqc;
+       self.nextthink = time + 1;
+       setorigin(self, self.origin - '0 0 8');
+}
+void modelbug_make_svqc()
+{
+       self.SendEntity = func_null;
+       self.think = modelbug_make_csqc;
+       self.nextthink = time + 1;
+       setorigin(self, self.origin + '0 0 8');
+}
+void modelbug()
+{
+       entity e;
+       e = spawn();
+       setorigin(e, nextent(world).origin);
+       precache_model("models_portal.md3");
+       setmodel(e, "models/portal.md3");
+       e.think = modelbug_make_svqc;
+       e.nextthink = time + 1;
+}
+
+
+// =======================
+//  Command Sub-Functions
+// =======================
+
+void GameCommand_adminmsg(float request, float argc) // todo: re-write this, plus support multiple clients at once like moveplayer
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       float entno = stof(argv(1)); 
+                       float n, i;
+                       string s;
+                       
+                       if(argc >= 3 && argc <= 4) {
+                               if((entno < 0) | (entno > maxclients)) {
+                                       print("Player ", argv(1), " doesn't exist\n");
+                                       return;
+                               }
+                               n = 0;
+                               for(i = (entno ? entno : 1); i <= (entno ? entno : maxclients); ++i)
+                               {
+                                       client = edict_num(i);
+                                       if(client.flags & FL_CLIENT)
+                                       {
+                                               if(argc == 4)
+                                               {
+                                                       // make the string console safe
+                                                       s = argv(2);
+                                                       s = strreplace("\n", "", s);
+                                                       s = strreplace("\\", "\\\\", s);
+                                                       s = strreplace("$", "$$", s);
+                                                       s = strreplace("\"", "\\\"", s);
+                                                       stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", stof(argv(3)), s));
+                                               }
+                                               else
+                                               {
+                                                       centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+                                                       sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
+                                               }
+                                               dprint("Message sent to ", client.netname, "\n");
+                                               ++n;
+                                       }
+                               }
+                               if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } 
+                               return;
+                       }
+               }
+               
+               default:
+                       print("Incorrect parameters for ^2adminmsg^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
+                       print("  If infobartime is provided, the message will be sent to infobar.\n");
+                       print("  Otherwise, it will just be sent as a centerprint message.\n");
+                       print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
+                       print("          adminmsg 2 \"this message will be a centerprint\"\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_allready(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       ReadyRestart();
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd allready\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_allspec(float request, float argc)
+{      
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       string reason = argv(1);
+                       float i;
+                       
+                       FOR_EACH_REALPLAYER(client)
+                       {
+                               self = client;
+                               PutObserverInServer();
+                               ++i;
+                       }
+                       if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
+                       else { print("No players found to spectate.\n"); }
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd allspec [reason]\n");
+                       print("  Where 'reason' is an optional argument for explanation of allspec command.\n");
+                       print("See also: ^2moveplayer, shuffleteams^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_anticheat(float request, float argc)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       float entno = stof(argv(1)); 
+                       
+                       if((entno < 1) | (entno > maxclients)) {
+                               print("Player ", argv(1), " doesn't exist\n");
+                               return;
+                       }
+                       client = edict_num(entno);
+                       if(clienttype(client) != CLIENTTYPE_REAL || clienttype(client) != CLIENTTYPE_BOT) {
+                               print("Player ", client.netname, " is not active\n");
+                               return;
+                       }
+                       self = client;
+                       anticheat_report();
+                       return;
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2anticheat^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
+                       print("  where 'clientnumber' is player entity number.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_bbox(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
+                       print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
+                       print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
+                       print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
+                       print("Solid bounding box size:");
+
+                       tracebox('1 0 0' * world.absmin_x,
+                                                       '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+                                                       '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+                                                       '1 0 0' * world.absmax_x,
+                                       MOVE_WORLDONLY,
+                                       world);
+                       if(trace_startsolid)
+                               print(" ", ftos(world.absmin_x));
+                       else
+                               print(" ", ftos(trace_endpos_x));
+
+                       tracebox('0 1 0' * world.absmin_y,
+                                                       '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+                                                       '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+                                                       '0 1 0' * world.absmax_y,
+                                       MOVE_WORLDONLY,
+                                       world);
+                       if(trace_startsolid)
+                               print(" ", ftos(world.absmin_y));
+                       else
+                               print(" ", ftos(trace_endpos_y));
+
+                       tracebox('0 0 1' * world.absmin_z,
+                                                       '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+                                                       '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+                                                       '0 0 1' * world.absmax_z,
+                                       MOVE_WORLDONLY,
+                                       world);
+                       if(trace_startsolid)
+                               print(" ", ftos(world.absmin_z));
+                       else
+                               print(" ", ftos(trace_endpos_z));
+
+                       tracebox('1 0 0' * world.absmax_x,
+                                                       '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
+                                                       '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
+                                                       '1 0 0' * world.absmin_x,
+                                       MOVE_WORLDONLY,
+                                       world);
+                       if(trace_startsolid)
+                               print(" ", ftos(world.absmax_x));
+                       else
+                               print(" ", ftos(trace_endpos_x));
+
+                       tracebox('0 1 0' * world.absmax_y,
+                                                       '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
+                                                       '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
+                                                       '0 1 0' * world.absmin_y,
+                                       MOVE_WORLDONLY,
+                                       world);
+                       if(trace_startsolid)
+                               print(" ", ftos(world.absmax_y));
+                       else
+                               print(" ", ftos(trace_endpos_y));
+
+                       tracebox('0 0 1' * world.absmax_z,
+                                                       '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
+                                                       '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
+                                                       '0 0 1' * world.absmin_z,
+                                       MOVE_WORLDONLY,
+                                       world);
+                       if(trace_startsolid)
+                               print(" ", ftos(world.absmax_z));
+                       else
+                               print(" ", ftos(trace_endpos_z));
+                               
+                       print("\n");
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd bbox\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2gettaginfo^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_bot_cmd(float request, float argc) // what a mess... old old code.
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity bot;
+                       
+                       if(argv(1) == "reset")
+                       {
+                               bot_resetqueues();
+                               return;
+                       }
+                       else if(argv(1) == "load" && argc == 3)
+                       {
+                               float fh, i;
+                               string s;
+                               fh = fopen(argv(2), FILE_READ);
+                               if(fh < 0)
+                               {
+                                       print("cannot open the file\n");
+                                       return;
+                               }
+
+                               i = 0;
+                               while((s = fgets(fh)))
+                               {
+                                       argc = tokenize_console(s);
+
+                                       if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+                                       {
+                                               if(argv(2) == "reset")
+                                               {
+                                                       bot_resetqueues();
+                                               }
+                                               else if(argv(2) == "setbots")
+                                               {
+                                                       cvar_settemp("minplayers", "0");
+                                                       cvar_settemp("bot_number", argv(3));
+                                                       if(!bot_fixcount())
+                                                               print("Sorry, could not set requested bot count\n");
+                                               }
+                                               else
+                                               {
+                                                       // let's start at token 2 so we can skip sv_cmd bot_cmd
+                                                       bot = find_bot_by_number(stof(argv(2)));
+                                                       if(bot == world)
+                                                               bot = find_bot_by_name(argv(2));
+                                                       if(bot)
+                                                               bot_queuecommand(bot, strcat(argv(3), " ", argv(4)));
+                                               }
+                                       }
+                                       else
+                                               localcmd(strcat(s, "\n"));
+
+                                       ++i;
+                               }
+                               print(ftos(i), " commands read\n");
+                               fclose(fh);
+                               return;
+                       }
+                       else if(argv(1) == "help")
+                       {
+                               if(argv(2))
+                                       bot_cmdhelp(argv(2));
+                               else
+                                       bot_list_commands();
+                               return;
+                       }
+                       else if(argc >= 3) // this comes last
+                       {
+                               bot = find_bot_by_number(stof(argv(1)));
+                               if(bot == world)
+                                       bot = find_bot_by_name(argv(1));
+                               if(bot)
+                               {
+                                       print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
+                                       bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
+                                       return;
+                               }
+                               else
+                                       print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2bot_cmd^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
+                       print("  'client' can be either the name or entity id of the bot\n");
+                       print("  For full list of commands, see bot_cmd help [command].\n");
+                       print("Examples: bot_cmd <id> cc \"say something\"\n");
+                       print("          bot_cmd <id> presskey jump\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_cointoss(float request, float argc)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+                       string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+                       string choice = ((random() > 0.5) ? result1 : result2);
+                       
+                       FOR_EACH_CLIENT(client)
+                               centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+                       bprint(strcat("^3Throwing coin... Result: ", choice));
+                       return;
+               }
+               
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+                       print("  Where 'result1' and 'result2' are user created options.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_cvar_changes(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       print(cvar_changes);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd cvar_changes\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2cvar_purechanges^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_cvar_purechanges(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       print(cvar_purechanges);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd cvar_purechanges\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2cvar_changes^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_database(float request, float argc)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(argc == 3)
+                       {
+                               if(argv(1) == "save")
+                               {
+                                       db_save(ServerProgsDB, argv(2));
+                                       print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
+                                       return;
+                               }
+                               else if(argv(1) == "dump")
+                               {
+                                       db_dump(ServerProgsDB, argv(2));
+                                       print("DB dumped.\n"); // wtf does this do?
+                                       return;
+                               }
+                               else if(argv(1) == "load")
+                               {
+                                       db_close(ServerProgsDB);
+                                       ServerProgsDB = db_load(argv(2));
+                                       print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
+                                       return;
+                               }
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2database^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd database action filename\n");
+                       print("  Where 'action' is the command to complete,\n");
+                       print("  and 'filename' is what it acts upon.\n");
+                       print("  Full list of commands here: \"save, dump, load.\"\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_defer_clear(float request, float argc)
+{      
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       float entno = stof(argv(1));
+                       
+                       if(argc == 2)
+                       {
+                               // player_id is out of range
+                               if((entno < 1) | (entno > maxclients)) {
+                                       print("Player ", argv(1), " doesn't exist\n");
+                                       return;
+                               }
+                               client = edict_num(entno);
+                               if not(client.flags & FL_CLIENT) {
+                                       print("Player ", argv(1), " doesn't exist\n");
+                                       return;
+                               }
+                               if(clienttype(client) == CLIENTTYPE_BOT) {
+                                       print("Player ", argv(1), " (", client.netname, ") is a bot\n");
+                                       return;
+                               }
+                               stuffcmd(client, "defer clear\n");
+                               print("defer clear stuffed to ", argv(1), " (", client.netname, ")\n");
+                               return;
+                       }
+               }
+               
+               default:
+                       print("Incorrect parameters for ^2defer_clear^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
+                       print("  where 'clientnumber' is player entity number.\n");
+                       print("See also: ^2defer_clear_all^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_defer_clear_all(float request)
+{      
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       float i;
+                       float argc;
+                       
+                       FOR_EACH_CLIENT(client)
+                       {
+                               argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+                               GameCommand_defer_clear(GC_REQUEST_COMMAND, argc);      
+                               ++i;
+                       }
+                       if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found? 
+                       return;
+               }
+               
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd defer_clear_all\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2defer_clear^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(argv(1))
+                       {
+                               if(argv(2))
+                                       race_deleteTime(argv(2), stof(argv(1)));
+                               else
+                                       race_deleteTime(GetMapname(), stof(argv(1)));
+                               return;
+                       }
+               }       
+               
+               default:
+                       print("Incorrect parameters for ^2delrec^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
+                       print("  'ranking' is which ranking level to clear up to, \n");
+                       print("  it will clear all records up to nth place.\n");
+                       print("  if 'map' is not provided it will use current map.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_effectindexdump(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       float fh, d;
+                       string s;
+                       
+                       d = db_create();
+                       print("begin of effects list\n");
+                       db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
+                       db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+                       db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
+                       db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
+                       db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
+                       db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+                       db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
+                       db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+                       db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
+                       db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+                       db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
+                       db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
+                       db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
+                       db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
+                       db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
+                       db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
+                       db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
+                       db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
+                       db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
+                       db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
+                       db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
+                       db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+                       db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+                       db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
+                       db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
+                       db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
+                       db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
+                       db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
+                       db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+                       db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+                       db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
+                       db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+                       db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+                       db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
+                       db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
+                       db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
+
+                       fh = fopen("effectinfo.txt", FILE_READ);
+                       while((s = fgets(fh)))
+                       {
+                               tokenize_console(s);
+                               if(argv(0) == "effect")
+                               {
+                                       if(db_get(d, argv(1)) != "1")
+                                       {
+                                               if(particleeffectnum(argv(1)) >= 0)
+                                                       print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
+                                               db_put(d, argv(1), "1");
+                                       }
+                               }
+                       }
+                       print("end of effects list\n");
+
+                       db_close(d);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd effectindexdump\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_extendmatchtime(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       changematchtime(autocvar_timelimit_increment* 60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd extendmatchtime\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2reducematchtime^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_find(float request, float argc)
+{      
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       
+                       for(client = world; (client = find(client, classname, argv(1))); )
+                               print(etos(client), "\n");
+                               
+                       return;
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2find^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd find classname\n");
+                       print("  Where 'classname' is the classname to search for.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_gametype(float request, float argc)
+{      
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       string s = argv(1);
+                       float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+                       
+                       if(t)
+                       {
+                               MapInfo_SwitchGameType(t);
+                               MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+                               if(MapInfo_count > 0)
+                                       bprint("Game type successfully switched to ", s, "\n");
+                               else
+                               {
+                                       bprint("Cannot use this game type: no map for it found\n");
+                                       MapInfo_SwitchGameType(tsave);
+                                       MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
+                               }
+                       }
+                       else
+                               bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+                       return;
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2gametype^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd gametype mode\n");
+                       print("  Where 'mode' is the gametype mode to switch to.\n");
+                       print("See also: ^2gotomap^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: finish usage description for it (but, must first learn this shit)
+{      
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity tmp_entity;
+                       float i;
+                       vector v;
+                       
+                       if(argc >= 4)
+                       {
+                               tmp_entity = spawn();
+                               if(argv(1) == "w")
+                                       setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+                               else
+                               {
+                                       precache_model(argv(1));
+                                       setmodel(tmp_entity, argv(1));
+                               }
+                               tmp_entity.frame = stof(argv(2));
+                               if(substring(argv(3), 0, 1) == "#")
+                                       i = stof(substring(argv(3), 1, -1));
+                               else
+                                       i = gettagindex(tmp_entity, argv(3));
+                               if(i)
+                               {
+                                       v = gettaginfo(tmp_entity, i);
+                                       print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
+                                       print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
+                                       print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
+                                       print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
+                                       print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
+                                       print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
+                                       print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
+                                       if(argc >= 6)
+                                       {
+                                               v_y = -v_y;
+                                               localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
+                                       }
+                               }
+                               else
+                                       print("bone not found\n");
+                                       
+                               remove(tmp_entity);
+                               return;
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2gettaginfo^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd gettaginfo\n");
+                       print("  FIXME: Arguments currently unknown\n");
+                       print("See also: ^2bbox^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_gotomap(float request, float argc)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(argc == 2)
+                       {
+                               print(GotoMap(argv(1)), "\n");
+                               return;
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2gotomap^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd gotomap map\n");
+                       print("  Where 'map' is the *.bsp file to change to.\n");
+                       print("See also: ^2gametype^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_ladder(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       print(ladder_reply);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd ladder\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_lockteams(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(teamplay)
+                       {
+                               lockteams = 1;
+                               bprint("^1The teams are now locked.\n");
+                       }
+                       else
+                       {
+                               bprint("lockteams command can only be used in a team-based gamemode.\n");
+                       }
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd lockteams\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2unlockteams^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_make_mapinfo(float request) // UNTESTED
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               { 
+                       entity tmp_entity;
+                       
+                       tmp_entity = spawn();
+                       tmp_entity.classname = "make_mapinfo";
+                       tmp_entity.think = make_mapinfo_Think;
+                       tmp_entity.nextthink = time; // this sucks... todo: re-write this -- Use initializeentity later
+                       MapInfo_Enumerate();
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd make_mapinfo\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_modelbug(float request) // UNTESTED // is this even needed anymore? 
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       modelbug();
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd modelbug\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_moveplayer(float request, float argc)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+       
+                       string targets = strreplace(",", " ", argv(1));
+                       string original_targets = strreplace(" ", ", ", targets);
+                       string destination = argv(2);
+                       string notify = argv(3);
+                       
+                       string successful, t;
+                       
+                       // lets see if the target(s) even actually exist.
+                       if((targets) && (destination))
+                       { 
+                               for(;targets;)
+                               {
+                                       t = car(targets); targets = cdr(targets);
+
+                                       // Check to see if the player is a valid target
+                                       if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range
+                                       {
+                                               print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
+                                               continue; 
+                                       }
+                                       client = edict_num(GetFilteredNumber(t));
+                                       if not(client.flags & FL_CLIENT) // player entity is not a client
+                                       {
+                                               print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
+                                               continue;
+                                       }
+                                       
+                                       // Where are we putting this player?
+                                       if(destination == "spec" || destination == "spectator") 
+                                       {
+                                               if(client.classname != "spectator" && client.classname != "observer")
+                                               {
+                                                       self = client;
+                                                       PutObserverInServer();
+                                                       
+                                                       successful = strcat(successful, (successful ? ", " : ""), client.netname);
+                                               }
+                                               else
+                                               {
+                                                       print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
+                                               }
+                                               continue;
+                                       }
+                                       else
+                                       {
+                                               if(client.classname != "spectator" && client.classname != "observer")
+                                               {
+                                                       if(teamplay)
+                                                       {
+                                                               // set up
+                                                               float team_color;
+                                                               float save = client.team_forced;
+                                                               client.team_forced = 0;
+
+                                                               // find the team to move the player to
+                                                               team_color = ColourToNumber(destination);
+                                                               if(team_color == client.team) // already on the destination team
+                                                               {
+                                                                       // keep the forcing undone
+                                                                       print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n"));
+                                                                       continue;
+                                                               } 
+                                                               else if(team_color == 0)  // auto team
+                                                               {
+                                                                       team_color = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+                                                               }
+                                                               else
+                                                               {
+                                                                       CheckAllowedTeams(client);
+                                                               }
+                                                               client.team_forced = save;
+                                                               
+                                                               // Check to see if the destination team is even available
+                                                               switch(team_color) 
+                                                               {
+                                                                       case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+                                                                       case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+                                                                       case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+                                                                       case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+                                                                       
+                                                                       default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
+                                                               }
+                                                               
+                                                               // If so, lets continue and finally move the player
+                                                               client.team_forced = 0;
+                                                               MoveToTeam(client, team_color, 6, stof(notify));
+                                                               successful = strcat(successful, (successful ? ", " : ""), client.netname);
+                                                               print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n");
+                                                               continue;
+                                                       }
+                                                       else
+                                                       {
+                                                               print("Can't change teams when currently not playing a team game.\n");
+                                                               return;
+                                                       }
+                                               }
+                                               else
+                                               {
+                                                       print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P 
+                                                       return;
+                                               }
+                                       }
+                               }
+                               
+                               if(successful)
+                                       bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
+                               else
+                                       print("No players given (", original_targets, ") are able to move.\n");
+                                       
+                               return; // still correct parameters so return to avoid usage print
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2moveplayer^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
+                       print("  'clientnumbers' is a list (separated by commas) of player entity ID's\n");
+                       print("  'destination' is what to send the player to, be it team or spectating\n");
+                       print("  Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
+                       print("  'notify' is whether or not to send messages notifying of the move. Detail below.\n");
+                       print("    0 (00) automove centerprint, admin message; 1 (01) automove centerprint, no admin message\n");
+                       print("    2 (10) no centerprint, admin message; 3 (11) no centerprint, no admin message\n");
+                       print("Examples: moveplayer 1,3,5 red 3\n");
+                       print("          moveplayer 2 spec \n");
+                       print("See also: ^2allspec, shuffleteams^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_nospectators(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       blockSpectators = 1;
+                       entity plr;
+                       FOR_EACH_CLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+                       {
+                               if(plr.classname == "spectator" || plr.classname == "observer")
+                               {
+                                       plr.spectatortime = time;
+                                       sprint(plr, strcat("^7You have to become a player within the next ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
+                               }
+                       }
+                       bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd nospectators\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this be here? Perhaps some mutatorhook call instead....
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       onslaught_updatelinks();
+                       print("ONS links updated\n");
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd onslaught_updatelinks\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_playerdemo(float request, float argc) // UNTESTED
+{      
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       float i, n, entno;
+                       string s;
+                       
+                       switch(argv(1))
+                       {
+                               case "read":
+                               {
+                                       // TODO: Create a general command for looking this up, save a lot of space everywhere in this file
+                                       entno = GetFilteredNumber(argv(2));
+                                       if((entno < 1) | (entno > maxclients)) {
+                                               print("Player ", argv(2), " doesn't exist\n");
+                                               return;
+                                       }
+                                       client = edict_num(entno);
+                                       if(clienttype(client) != CLIENTTYPE_BOT) {
+                                               print("Player ", client.netname, " is not a bot\n");
+                                               return;
+                                       }
+                                       self = client;
+                                       playerdemo_open_read(argv(3));
+                                       return;
+                               }
+                               
+                               case "write":
+                               {
+                                       entno = GetFilteredNumber(argv(2));
+                                       if((entno < 1) | (entno > maxclients)) {
+                                               print("Player ", argv(2), " doesn't exist\n");
+                                               return;
+                                       }
+                                       client = edict_num(entno);
+                                       self = client;
+                                       playerdemo_open_write(argv(3));
+                                       return;
+                               }
+                               
+                               case "auto_read_and_write":
+                               {
+                                       s = argv(2);
+                                       n = GetFilteredNumber(argv(3));
+                                       cvar_set("bot_number", ftos(n));
+                                       localcmd("wait; wait; wait\n");
+                                       for(i = 0; i < n; ++i)
+                                               localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+                                       localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+                                       return;
+                               }
+                               
+                               case "auto_read":
+                               {
+                                       s = argv(2);
+                                       n = GetFilteredNumber(argv(3));
+                                       cvar_set("bot_number", ftos(n));
+                                       localcmd("wait; wait; wait\n");
+                                       for(i = 0; i < n; ++i)
+                                               localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", s, ftos(i+1), "\n");
+                                       return;
+                               }
+                               
+                               return;
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2radarmap^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd \n");
+                       print("  FIXME: Arguments currently unknown\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_printstats(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       DumpStats(FALSE);
+                       print("stats dumped.\n");
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd printstats\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_radarmap(float request, float argc)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(RadarMap_Make(argc))
+                               return;
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2radarmap^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
+                       print("  The quality factor Q is roughly proportional to the time taken.\n");
+                       print("  trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_rankings(float request) // this is OLD.... jeez.
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       strunzone(rankings_reply);
+                       rankings_reply = strzone(getrankings());
+                       print(rankings_reply);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd rankings\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_records(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       float i;
+                       
+                       for (i = 0; i < 10; ++i)
+                               print(records_reply[i]);
+                               
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd records\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_reducematchtime(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       changematchtime(autocvar_timelimit_decrement*-60, autocvar_timelimit_min*60, autocvar_timelimit_max*60);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd reducematchtime\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2extendmatchtime^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_setbots(float request, float argc)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(argc >= 2)
+                       {
+                               cvar_settemp("minplayers", "0");
+                               cvar_settemp("bot_number", argv(1));
+                               bot_fixcount();
+                               return;
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2setbots^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd setbots botnumber\n");
+                       print("  Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
+                       print("See also: ^2bot_cmd^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_shuffleteams(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(teamplay)
+                       {
+                               entity tmp_player;
+                               float i, x, z, t_teams, t_players, team_color;
+
+                               // count the total amount of players and total amount of teams
+                               FOR_EACH_PLAYER(tmp_player)
+                               {
+                                       CheckAllowedTeams(tmp_player);
+                                       
+                                       if(c1 >= 0) t_teams = max(1, t_teams);
+                                       if(c2 >= 0) t_teams = max(2, t_teams);
+                                       if(c3 >= 0) t_teams = max(3, t_teams);
+                                       if(c4 >= 0) t_teams = max(4, t_teams);
+                                       
+                                       ++t_players;
+                               }
+                               
+                               // build a list of the players in a random order
+                               FOR_EACH_PLAYER(tmp_player)
+                               {
+                                       for(;;)
+                                       {
+                                               i = bound(1, floor(random() * maxclients) + 1, maxclients);
+                                               
+                                               if(shuffleteams_players[i])
+                                               {
+                                                       continue; // a player is already assigned to this slot
+                                               }
+                                               else
+                                               {
+                                                       shuffleteams_players[i] = num_for_edict(tmp_player);
+                                                       break;
+                                               }
+                                       }
+                               }
+
+                               // finally, from the list made earlier, re-join the players in different order. 
+                               for(i = 1; i <= t_teams; ++i)
+                               {
+                                       // find out how many players to assign to this team
+                                       x = (t_players / t_teams);
+                                       x = ((i == 1) ? ceil(x) : floor(x));
+                                       
+                                       team_color = NumberToTeamNumber(i);
+                                       
+                                       // sort through the random list of players made earlier 
+                                       for(z = 1; z <= maxclients; ++z)
+                                       {                                                       
+                                               if not(shuffleteams_teams[i] >= x)
+                                               {
+                                                       if not(shuffleteams_players[z])
+                                                               continue; // not a player, move on to next random slot
+                                                               
+                                                       self = edict_num(shuffleteams_players[z]); // TODO: add sanity checks for this entity to make sure it's okay and not some error.
+                                                               
+                                                       if(self.team != team_color) 
+                                                               MoveToTeam(self, team_color, 6, 0);
+
+                                                       shuffleteams_players[z] = 0;
+                                                       shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
+                                               }
+                                               else
+                                               {
+                                                       break; // move on to next team
+                                               }
+                                       }
+                               }
+                               
+                               bprint("Successfully shuffled the players around randomly.\n");
+                               
+                               // clear the buffers now
+                               for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+                                       shuffleteams_players[i] = 0;
+                               
+                               for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+                                       shuffleteams_teams[i] = 0;
+                       }
+                       else
+                       {
+                               print("Can't shuffle teams when currently not playing a team game.\n");
+                       }
+                       
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd shuffleteams\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2moveplayer, allspec^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_stuffto(float request, float argc)
+{
+       // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+       // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+       // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+       
+       #ifdef STUFFTO_ENABLED
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       entity client;
+                       float entno;
+                       
+                       if(argc == 3)
+                       {
+                               entno = GetFilteredNumber(argv(1));
+                               client = world;
+                               if(entno <= maxclients)
+                                       client = edict_num(entno);
+                               if(client.flags & FL_CLIENT)
+                               {
+                                       stuffcmd(client, strcat("\n", argv(2), "\n"));
+                                       print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
+                               }
+                               else
+                                       print(strcat("Client (", argv(1) ,") not found.\n"));
+                               
+                               return;
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2stuffto^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+                       print("  FIXME: Arguments currently unknown\n");
+                       return;
+               }
+       }
+       #else
+       if(request)
+       {
+               print("stuffto command is not enabled on this server.\n");
+               return;
+       }
+       #endif
+}
+
+void GameCommand_teamstatus(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       Score_NicePrint(world);
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd teamstatus\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_time(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       print("time = ", ftos(time), "\n");
+                       print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+                       print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+                       print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+                       print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+                       print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+                       print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd time\n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_trace(float request, float argc)
+{                                              
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       // TODO: Clean up all of these variables and merge the code below to use only a few
+                       entity e;
+                       vector org, delta, start, end, p, q, q0, pos, vv, dv;
+                       float i, f, safe, unsafe, dq, dqf;
+       
+                       switch(argv(1))
+                       {
+                               case "debug":
+                               {
+                                       print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+                                       for(;;)
+                                       {
+                                               org = world.mins;
+                                               delta = world.maxs - world.mins;
+
+                                               start_x = org_x + random() * delta_x;
+                                               start_y = org_y + random() * delta_y;
+                                               start_z = org_z + random() * delta_z;
+
+                                               end_x = org_x + random() * delta_x;
+                                               end_y = org_y + random() * delta_y;
+                                               end_z = org_z + random() * delta_z;
+
+                                               start = stov(vtos(start));
+                                               end = stov(vtos(end));
+
+                                               tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+                                               if(!trace_startsolid)
+                                               {
+                                                       p = trace_endpos;
+                                                       tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+                                                       if(trace_startsolid || trace_fraction == 1)
+                                                       {
+                                                               rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+                                                               tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+                                                               tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+                                                               if(trace_startsolid)
+                                                               {
+                                                                       // how much do we need to back off?
+                                                                       safe = 1;
+                                                                       unsafe = 0;
+                                                                       for(;;)
+                                                                       {
+                                                                               pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+                                                                               tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+                                                                               if(trace_startsolid)
+                                                                               {
+                                                                                       if((safe + unsafe) * 0.5 == unsafe)
+                                                                                               break;
+                                                                                       unsafe = (safe + unsafe) * 0.5;
+                                                                               }
+                                                                               else
+                                                                               {
+                                                                                       if((safe + unsafe) * 0.5 == safe)
+                                                                                               break;
+                                                                                       safe = (safe + unsafe) * 0.5;
+                                                                               }
+                                                                       }
+
+                                                                       print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+                                                                       print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+                                                                       tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+                                                                       if(trace_startsolid)
+                                                                               print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                                       else
+                                                                               print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                                       break;
+                                                               }
+
+                                                               q0 = p;
+                                                               dq = 0;
+                                                               dqf = 1;
+                                                               for(;;)
+                                                               {
+                                                                       q = p + normalize(end - p) * (dq + dqf);
+                                                                       if(q == q0)
+                                                                               break;
+                                                                       tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+                                                                       if(trace_startsolid)
+                                                                               error("THIS ONE cannot happen");
+                                                                       if(trace_fraction > 0)
+                                                                               dq += dqf * trace_fraction;
+                                                                       dqf *= 0.5;
+                                                                       q0 = q;
+                                                               }
+                                                               if(dq > 0)
+                                                               {
+                                                                       print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+                                                                       print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+                                                                       break;
+                                                               }
+                                                       }
+                                               }
+                                       }
+                                       return;
+                               }
+                                       
+                               case "debug2":
+                               {
+                                       e = nextent(world);
+                                       tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+                                       vv = trace_endpos;
+                                       if(trace_fraction == 1)
+                                       {
+                                               print("not above ground, aborting\n");
+                                               return;
+                                       }
+                                       f = 0;
+                                       for(i = 0; i < 100000; ++i)
+                                       {
+                                               dv = randomvec();
+                                               if(dv_z > 0)
+                                                       dv = -1 * dv;
+                                               tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+                                               if(trace_startsolid)
+                                                       print("bug 1\n");
+                                               if(trace_fraction == 1)
+                                               if(dv_z < f)
+                                               {
+                                                       print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+                                                       print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+                                                       f = dv_z;
+                                               }
+                                       }
+                                       print("highest possible dist: ", ftos(f), "\n");
+                                       return;
+                               }
+                               
+                               case "walk":
+                               {
+                                       if(argc == 3)
+                                       {
+                                               e = nextent(world);
+                                               if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+                                                       print("can walk\n");
+                                               else
+                                                       print("cannot walk\n");
+                                               return;
+                                       }
+                               }
+                               
+                               case "showline":
+                               {
+                                       if(argc == 3)
+                                       {
+                                               vv = stov(argv(1));
+                                               dv = stov(argv(2));
+                                               traceline(vv, dv, MOVE_NORMAL, world);
+                                               trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+                                               trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+                                               return;
+                                       }
+                               }
+                               
+                               // no default case, just go straight to invalid
+                       }
+               }
+                       
+               default:
+                       print("Incorrect parameters for ^2trace^7\n");
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+                       print("  FIXME: Arguments currently unknown\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_unlockteams(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(teamplay)
+                       {
+                               lockteams = 0;
+                               bprint("^1The teams are now unlocked.\n");
+                       }
+                       else
+                       {
+                               bprint("unlockteams command can only be used in a team-based gamemode.\n");
+                       }
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd unlockteams\n");
+                       print("  No arguments required.\n");
+                       print("See also: ^2lockteams^7\n");
+                       return;
+               }
+       }
+}
+
+void GameCommand_warp(float request, float argc)
+{
+       switch (request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       if(autocvar_g_campaign)
+                       {
+                               if(argc >= 2)
+                               {
+                                       CampaignLevelWarp(stof(argv(1)));
+                                       print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+                               }       
+                               else
+                               {
+                                       CampaignLevelWarp(-1);
+                                       print("Successfully warped to next campaign level.\n");
+                               }
+                       }
+                       else
+                               print("Not in campaign, can't level warp\n");
+                       return;
+               }
+               
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd level\n");
+                       print("  'level' is the level to change campaign mode to.\n");
+                       return;
+               }
+       }
+}
+
+/* use this when creating a new command, making sure to place it in alphabetical order.
+void GameCommand_(float request)
+{
+       switch(request)
+       {
+               case GC_REQUEST_COMMAND:
+               {
+                       
+                       return;
+               }
+                       
+               default:
+               case GC_REQUEST_USAGE:
+               {
+                       print("\nUsage:^3 sv_cmd \n");
+                       print("  No arguments required.\n");
+                       return;
+               }
+       }
+}
+*/
+
+
+// ==================================
+//  Macro system for server commands
+// ==================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define SERVER_COMMANDS(request,arguments,command) \
+       SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
+       SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
+       SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
+       SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
+       SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
+       SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
+       SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
+       SERVER_COMMAND("cvar_changes", GameCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+       SERVER_COMMAND("cvar_purechanges", GameCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+       SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
+       SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
+       SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
+       SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
+       SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
+       SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
+       SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
+       SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
+       SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
+       SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
+       SERVER_COMMAND("ladder", GameCommand_ladder(request), "Get information about top players if supported") \
+       SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
+       SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
+       SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
+       SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
+       SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
+       SERVER_COMMAND("onslaught_updatelinks", GameCommand_onslaught_updatelinks(request), "Refresh link status for onslaught") \
+       SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
+       SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
+       SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
+       SERVER_COMMAND("rankings", GameCommand_rankings(request), "Print information about rankings") \
+       SERVER_COMMAND("records", GameCommand_records(request), "List top 10 records for the current map") \
+       SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
+       SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
+       SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
+       SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
+       SERVER_COMMAND("teamstatus", GameCommand_teamstatus(request), "Show information about player and team scores") \
+       SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
+       SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
+       SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
+       SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
+       SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") /* handled in server/vote.qc */ \
+       /* nothing */
+
+void GameCommand_macro_help()
+{
+       #define SERVER_COMMAND(name,function,description) \
+               { print("  ^2", name, "^7: ", description, "\n"); }
+               
+       SERVER_COMMANDS(0, 0, "")
+       #undef SERVER_COMMAND
+       
+       return;
+}
+
+float GameCommand_macro_command(float argc, string command)
+{
+       #define SERVER_COMMAND(name,function,description) \
+               { if(name == strtolower(argv(0))) { function; return TRUE; } }
+               
+       SERVER_COMMANDS(GC_REQUEST_COMMAND, argc, command)
+       #undef SERVER_COMMAND
+       
+       return FALSE;
+}
+
+float GameCommand_macro_usage(float argc)
+{
+       #define SERVER_COMMAND(name,function,description) \
+               { if(name == strtolower(argv(1))) { function; return TRUE; } }
+               
+       SERVER_COMMANDS(GC_REQUEST_USAGE, argc, "")
+       #undef SERVER_COMMAND
+       
+       return FALSE;
+}
+       
+
+// =========================================
+//  Main Function Called By Engine (sv_cmd)
+// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
+
+void GameCommand(string command)
+{
+       float argc = tokenize_console(command);
+
+       if(strtolower(argv(0)) == "help") 
+       {
+               if(argc == 1) 
+               {
+                       print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
+                       GameCommand_macro_help();
+                       
+                       GameCommand_Ban("help");
+                       GameCommand_Generic("help");
+                       print("For help about specific commands, type sv_cmd help COMMAND\n");
+                       return;
+               } 
+               else if(GameCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+               {
+                       return;
+               }
+       } 
+       else if(GameCommand_Ban(command)) 
+       {
+               return; // handled by server/ipban.qc
+       }
+       else if(GameCommand_Generic(command)) 
+       {
+               return; // handled by common/gamecommand.qc
+       }
+       else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+       {
+               return; // handled by one of the above GameCommand_* functions
+       }
+       
+       // nothing above caught the command, must be invalid
+       print("Unknown server command", ((command != "") ? strcat(" \"", command, "\"") : ""), ". For a list of supported commands, try sv_cmd help.\n");
+       
+       return;
+}
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