#include "vote.qh"
-#include <common/command/command.qh>
+#include <common/command/_mod.qh>
#include "vote.qh"
#include "common.qh"
#include "../round_handler.qh"
#include "../scores.qh"
-#include "../mutators/all.qh"
+#include "../mutators/_mod.qh"
#include <common/constants.qh>
+#include <common/net_linked.qh>
#include <common/mapinfo.qh>
#include <common/notifications/all.qh>
#include <common/playerstats.qh>
}
}
+#define spectators_allowed (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || intermission_running)))
+
void VoteCount(float first_count)
{
// declarations
vote_accept_count = vote_reject_count = vote_abstain_count = 0;
- bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
float vote_player_count = 0, notvoters = 0;
float vote_real_player_count = 0, vote_real_accept_count = 0;
float vote_real_reject_count = 0, vote_real_abstain_count = 0;
// Resets the state of all clients, items, weapons, waypoints, ... of the map.
void reset_map(bool dorespawn)
{
- if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
+ if (time <= game_starttime)
+ {
+ if (game_stopped)
+ return;
+ if (round_handler_IsActive())
+ round_handler_Reset(game_starttime);
+ }
MUTATOR_CALLHOOK(reset_map_global);
continue;
}
if (it.team_saved) it.team = it.team_saved;
- if (it.flags & FL_PROJECTILE) remove(it); // remove any projectiles left
+ if (it.flags & FL_PROJECTILE) delete(it); // remove any projectiles left
});
// Waypoints and assault start come LAST
{
if (!MUTATOR_CALLHOOK(reset_map_players))
{
- FOREACH_CLIENT(true, LAMBDA(
- /*
- only reset players if a restart countdown is active
- this can either be due to cvar sv_ready_restart_after_countdown having set
- restart_mapalreadyrestarted to 1 after the countdown ended or when
- sv_ready_restart_after_countdown is not used and countdown is still running
- */
- if (restart_mapalreadyrestarted || (time < game_starttime))
+ if (restart_mapalreadyrestarted || (time < game_starttime))
+ {
+ FOREACH_CLIENT(IS_PLAYER(it),
{
+ /*
+ only reset players if a restart countdown is active
+ this can either be due to cvar sv_ready_restart_after_countdown having set
+ restart_mapalreadyrestarted to 1 after the countdown ended or when
+ sv_ready_restart_after_countdown is not used and countdown is still running
+ */
// NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
- if (IS_PLAYER(it))
- {
- // PlayerScore_Clear(it);
- it.killcount = 0;
- // stop the player from moving so that he stands still once he gets respawned
- it.velocity = '0 0 0';
- it.avelocity = '0 0 0';
- it.movement = '0 0 0';
- PutClientInServer(it);
- }
- }
- ));
+ // PlayerScore_Clear(it);
+ it.killcount = 0;
+ // stop the player from moving so that he stands still once he gets respawned
+ it.velocity = '0 0 0';
+ it.avelocity = '0 0 0';
+ it.movement = '0 0 0';
+ PutClientInServer(it);
+ });
+ }
}
}
}
restart_mapalreadyrestarted = true;
reset_map(true);
Score_ClearAll();
- remove(this);
+ delete(this);
}
// Forces a restart of the game without actually reloading the map // this is a mess...
void ReadyRestart_force()
{
+ if (time <= game_starttime && game_stopped)
+ return;
+
bprint("^1Server is restarting...\n");
VoteReset();
void ReadyRestart()
{
- // no assault support yet...
- if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
+ if (MUTATOR_CALLHOOK(ReadyRestart_Deny) || game_stopped || race_completing) localcmd("restart\n");
else localcmd("\nsv_hook_gamerestart\n");
// Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
{
case CMD_REQUEST_COMMAND:
{
- bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
float tmp_playercount = 0;
vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
default: // calling a vote for master
{
- bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
-
if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
else if (vote_called)
{