#include "vote.qh"
+
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+
#include <common/command/_mod.qh>
#include "vote.qh"
{
for (i = 1; i <= maxclients; i += 8)
{
- for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
+ for (f = 0, e = edict_num(i), b = BIT(0); b < BIT(8); b <<= 1, e = nextent(e))
+ if (!IS_REAL_CLIENT(e) || e.ready)
+ f |= b;
WriteByte(MSG_ENTITY, f);
}
}
// If the vote_caller is still here, return their name, otherwise vote_caller_name
string OriginalCallerName()
{
- if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
+ if (IS_REAL_CLIENT(vote_caller)) return playername(vote_caller, false);
return vote_caller_name;
}
void VoteReset()
{
- FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
+ FOREACH_CLIENT(true, { it.vote_selection = 0; });
if (vote_called)
{
Nagger_VoteCountChanged();
// add up all the votes from each connected client
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), {
++vote_player_count;
if (IS_PLAYER(it)) ++vote_real_player_count;
switch (it.vote_selection)
}
default: break;
}
- ));
+ });
// Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
MUTATOR_CALLHOOK(reset_map_global);
- FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
+ FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
+ {
+ if(IS_CLIENT(it))
+ continue;
if (it.reset)
{
it.reset(it);
if (it.reset2) it.reset2(it);
});
- FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(Unfreeze(it)));
+ FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it); });
// Moving the player reset code here since the player-reset depends
// on spawnpoint entities which have to be reset first --blub
*/
// NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
// PlayerScore_Clear(it);
- it.killcount = 0;
+ CS(it).killcount = 0;
// stop the player from moving so that he stands still once he gets respawned
it.velocity = '0 0 0';
it.avelocity = '0 0 0';
- it.movement = '0 0 0';
+ CS(it).movement = '0 0 0';
PutClientInServer(it);
});
}
game_starttime = time + RESTART_COUNTDOWN;
// clear player attributes
- FOREACH_CLIENT(true, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it), {
it.alivetime = 0;
- it.killcount = 0;
- PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
- ));
+ CS(it).killcount = 0;
+ float val = PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, 0);
+ PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_ALIVETIME, -val);
+ });
restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
warmup_stage = 0; // once the game is restarted the game is in match stage
// reset the .ready status of all players (also spectators)
- FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), { it.ready = false; });
readycount = 0;
Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
}
// initiate the restart-countdown-announcer entity
- if (autocvar_sv_ready_restart_after_countdown)
+ if (sv_ready_restart_after_countdown)
{
entity restart_timer = new_pure(restart_timer);
setthink(restart_timer, ReadyRestart_think);
// after a restart every players number of allowed timeouts gets reset, too
if (autocvar_sv_timeout)
{
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), { CS(it).allowed_timeouts = autocvar_sv_timeout_number; });
}
- // reset map immediately if this cvar is not set
- if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
+
+ if (!sv_ready_restart_after_countdown) reset_map(true);
if (autocvar_sv_eventlog) GameLogEcho(":restart");
}
// Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
// Otherwise scores could be manipulated during the countdown.
- if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
+ if (!sv_ready_restart_after_countdown) Score_ClearAll();
ReadyRestart_force();
}
float ready_needed_factor, ready_needed_count;
float t_ready = 0, t_players = 0;
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
++t_players;
if (it.ready) ++t_ready;
- ));
+ });
readycount = t_ready;
if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
cmdrestriction = cvar_string(cvarname);
else
- LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
+ LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.");
if (cmdrestriction == "") return true;
return true;
}
-float VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
+int VoteCommand_parse(entity caller, string vote_command, string vote_list, float startpos, float argc)
{
- string first_command;
-
- first_command = argv(startpos);
+ string first_command = argv(startpos);
+ int missing_chars = argv_start_index(startpos);
- /*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
- substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
- strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
- );*/
+ if (autocvar_sv_vote_limit > 0 && strlen(vote_command) > autocvar_sv_vote_limit)
+ return 0;
- if (
- (autocvar_sv_vote_limit > 0)
- &&
- (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
- ) return false;
+ if (!VoteCommand_checkinlist(first_command, vote_list)) return 0;
- if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
-
- if (!VoteCommand_checkargs(startpos, argc)) return false;
+ if (!VoteCommand_checkargs(startpos, argc)) return 0;
switch (first_command) // now go through and parse the proper commands to adjust as needed.
{
if (accepted > 0)
{
- string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
- string command_arguments;
+ string reason = "No reason provided";
+ if(argc > next_token)
+ reason = substring(vote_command, argv_start_index(next_token) - missing_chars, -1);
- if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
- else command_arguments = reason;
+ string command_arguments = reason;
+ if (first_command == "kickban")
+ command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
- vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
+ vote_parsed_display = sprintf("^1%s #%d ^7%s^1 %s", first_command, etof(victim), victim.netname, reason);
}
- else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
+ else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return 0; }
break;
}
case "gotomap": // re-direct all map selection commands to gotomap
{
vote_command = ValidateMap(argv(startpos + 1), caller);
- if (!vote_command) return false;
+ if (!vote_command) return -1;
vote_parsed_command = strcat("gotomap ", vote_command);
vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
break;
}
+ case "nextmap": // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too), maybe fallback instead of aborting if map name is invalid?
+ {
+ vote_command = ValidateMap(argv(startpos + 1), caller);
+ if (!vote_command) return -1;
+ vote_parsed_command = strcat("nextmap ", vote_command);
+ vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
+
+ break;
+ }
+
default:
{
vote_parsed_command = vote_command;
}
}
- return true;
+ return 1;
}
case CMD_REQUEST_COMMAND:
{
float tmp_playercount = 0;
+ int parse_error;
vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
{
print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
}
- else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
+ else if ((parse_error = VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) <= 0)
{
- print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
+ if(parse_error == 0)
+ print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
}
-
else // everything went okay, continue with calling the vote
{
vote_caller = caller; // remember who called the vote
msg_entity = caller;
}
- FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
- if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
+ if (tmp_playercount > 1)
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
Nagger_VoteChanged();
VoteCount(true); // needed if you are the only one
}
{
case "do":
{
+ int parse_error;
vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
- if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
+ if (!caller.vote_master)
+ print_to(caller, "^1You do not have vote master privileges.");
else if (!VoteCommand_checknasty(vote_command))
{
print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
}
- else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
+ else if ((parse_error = VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) <= 0)
{
- print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
+ if(parse_error == 0)
+ print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
}
-
else // everything went okay, proceed with command
{
localcmd(strcat(vote_parsed_command, "\n"));
print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display));
+ }
return;
}
{
print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
}
-
else // everything went okay, proceed with giving this player master privilages
{
caller.vote_master = true;
print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid)));
+ }
return;
}
{
print_to(caller, "^1You can not call a vote while a timeout is active.");
}
-
else // everything went okay, continue with creating vote
{
vote_caller = caller;
caller.vote_waittime = time + autocvar_sv_vote_wait;
bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
- if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
+ if (autocvar_sv_eventlog)
+ GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
Nagger_VoteChanged();
VoteCount(true); // needed if you are the only one
}
print_to(caller, "^1You rejected the vote.");
caller.vote_selection = VOTE_SELECT_REJECT;
msg_entity = caller;
- if (!autocvar_sv_vote_singlecount) VoteCount(false); }
+ if (!autocvar_sv_vote_singlecount)
+ VoteCount(false);
+ }
return;
}
{
print_to(caller, "^1You have already voted.");
}
-
else // everything went okay, continue changing vote
{
print_to(caller, "^1You accepted the vote.");
caller.vote_selection = VOTE_SELECT_ACCEPT;
msg_entity = caller;
- if (!autocvar_sv_vote_singlecount) VoteCount(false); }
+ if (!autocvar_sv_vote_singlecount)
+ VoteCount(false);
+ }
return;
}
VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
#undef VOTE_COMMAND
+
+ string cvarname = strcat("sv_vote_command_help_", argv(2));
+ if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
+ wordwrap_sprint(caller, cvar_string(cvarname), 1000);
+ else
+ print_to(caller, "No documentation exists for this vote");
}
}