]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/vote.qc
Don't prevent timelimit values at or below 0, instead rely on timelimit_min
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / vote.qc
index 6d9b4d76e115b8189700c35fb0201d6369b99bca..b611ab2665896975ab0b4ce15c24da2480f61190 100644 (file)
@@ -345,6 +345,11 @@ void reset_map(bool dorespawn)
                        round_handler_Reset(game_starttime);
        }
 
+       if (shuffleteams_on_reset_map)
+       {
+               shuffleteams();
+               shuffleteams_on_reset_map = false;
+       }
        MUTATOR_CALLHOOK(reset_map_global);
 
        FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
@@ -365,7 +370,7 @@ void reset_map(bool dorespawn)
                if (it.reset2) it.reset2(it);
        });
 
-       FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it); });
+       FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), { Unfreeze(it, false); });
 
        // Moving the player reset code here since the player-reset depends
        // on spawnpoint entities which have to be reset first --blub
@@ -435,6 +440,8 @@ void ReadyRestart_force()
        restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
 
        // disable the warmup global for the server
+       if(warmup_stage)
+               localcmd("\nsv_hook_warmupend\n");
        warmup_stage = 0;                // once the game is restarted the game is in match stage
 
        // reset the .ready status of all players (also spectators)
@@ -704,7 +711,9 @@ int VoteCommand_parse(entity caller, string vote_command, string vote_list, floa
                        break;
                }
 
-               case "nextmap": // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too), maybe fallback instead of aborting if map name is invalid?
+               // TODO: replicate the old behaviour of being able to vote for maps from different modes on multimode servers (possibly support it in gotomap too)
+               // maybe fallback instead of aborting if map name is invalid?
+               case "nextmap":
                {
                        vote_command = ValidateMap(argv(startpos + 1), caller);
                        if (!vote_command)  return -1;
@@ -714,6 +723,31 @@ int VoteCommand_parse(entity caller, string vote_command, string vote_list, floa
                        break;
                }
 
+               case "timelimit": // include restrictions on the maximum votable time limit
+               {
+                       float timelimit_vote = stof(argv(startpos + 1));
+                       if(timelimit_vote > autocvar_timelimit_max || timelimit_vote < autocvar_timelimit_min)
+                       {
+                               print_to(caller, strcat("Invalid timelimit vote, accepted values are between ", ftos(autocvar_timelimit_min), " and ", ftos(autocvar_timelimit_max), "."));
+                               return -1;
+                       }
+                       timelimit_vote = bound(autocvar_timelimit_min, timelimit_vote, autocvar_timelimit_max);
+                       vote_parsed_command = strcat("timelimit ", ftos(timelimit_vote));
+                       vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
+
+                       break;
+               }
+
+               case "restart":
+               {
+                       // add a delay so that vote result can be seen and announcer can be heard
+                       // if the vote is accepted
+                       vote_parsed_command = strcat("defer 1 ", vote_command);
+                       vote_parsed_display = strzone(strcat("^1", vote_command));
+
+                       break;
+               }
+
                default:
                {
                        vote_parsed_command = vote_command;
@@ -825,14 +859,15 @@ void VoteCommand_call(int request, entity caller, int argc, string vote_command)
                                }
 
                                FOREACH_CLIENT(IS_REAL_CLIENT(it), { ++tmp_playercount; });
-                               if (tmp_playercount > 1)
-                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
 
                                bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
                                if (autocvar_sv_eventlog)
                                        GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
                                Nagger_VoteChanged();
                                VoteCount(true);  // needed if you are the only one
+
+                               if (tmp_playercount > 1 && vote_called != VOTE_NULL)
+                                       Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_VOTE_CALL);
                        }
 
                        return;