//float GAME_FULLBRIGHT_PLAYERS = 64; /// makes the players model fullbright
//float GAME_TEAMS = 128; /// Teams, red/green/yellow/blue
-float game; // set to "gamecfg" on spawnfunc_worldspawn
-
//float POWERUP_STRENGTH_DAMAGE = 2; // damage multiplier for strength powerup
//float POWERUP_STRENGTH_FORCE = 4; // force multiplier for strength powerup
float TE_BEAM = 13; // grappling hook
-// CTF
-float FLAG_BASE = 1;
-float FLAG_CARRY = 2;
-float FLAG_DROPPED = 3;
-
float COLOR_TEAM1 = 5; // red
float COLOR_TEAM2 = 14; // blue
float COLOR_TEAM3 = 13; // yellow