]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Merge branch 'Mario/ctf_leadlimit' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index 0d03d52cccc51322dda1a9b36699fd6cc21a8245..09fe2a97052a8a4b245ff15f658e76b7047c0fc3 100644 (file)
@@ -16,7 +16,7 @@ noref float require_spawnfunc_prefix; // if this float exists, only functions wi
 
 // Globals
 
-float g_cloaked, g_footsteps, g_grappling_hook, g_minstagib;
+float g_cloaked, g_footsteps, g_grappling_hook, g_instagib;
 float g_warmup_limit;
 float g_warmup_allguns;
 float g_warmup_allow_timeout;
@@ -82,7 +82,6 @@ float server_is_dedicated;
 
 .float pain_finished;                  //Added by Supajoe
 .float pain_frame;                     //"
-.float statdraintime;                  // record the one-second intervals between draining health and armour when they're over 100
 .float  crouch;        // Crouching or not?
 
 .float strength_finished;
@@ -155,7 +154,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart
 .float         dmgtime;
 
 .float         killcount;
-.float hitsound, typehitsound;
+.float damage_dealt, typehitsound;
 
 .float watersound_finished;
 .float iscreature;
@@ -349,7 +348,6 @@ float next_pingtime;
                _VOICEMSG(death) \
                _VOICEMSG(drown) \
                _VOICEMSG(fall) \
-               _VOICEMSG(fall) \
                _VOICEMSG(falling) \
                _VOICEMSG(gasp) \
                _VOICEMSG(jump) \
@@ -453,7 +451,7 @@ void W_Porto_Remove (entity p);
 
 .string message2;
 
-.float stat_allow_oldnexbeam;
+.float stat_allow_oldvortexbeam;
 
 // reset to 0 on weapon switch
 // may be useful to all weapons
@@ -488,8 +486,6 @@ void ClientData_Touch(entity e);
 
 float servertime, serverprevtime, serverframetime;
 
-.entity soundentity;
-
 .float ammo_fuel;
 
 .vector prevorigin;
@@ -512,6 +508,8 @@ string matchid;
 .float hit_time;
 .float typehit_time;
 
+.float damage_dealt_total; 
+
 .float stat_leadlimit;
 
 float radar_showennemies;