.entity flagcarried;
-.entity lastrocket;
-
.float playerid;
float playerid_last;
.float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor
.float clip_load;
.float old_clip_load;
.float clip_size;
+
+.entity lastrocket;
.float minelayer_mines;
+.float nex_charge;
+.float nex_charge_rottime;
+.float nex_chargepool_ammo;
+.float hagar_load;
.float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab
.void (float act_state) setactive;
.entity realowner;
-.float nex_charge;
-.float nex_charge_rottime;
-.float nex_chargepool_ammo;
-
-.float hagar_load;
-
float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended)
float serverflags;