#pragma once
-#include "../common/weapons/all.qh"
-#include "../common/stats.qh"
+#include <common/weapons/all.qh>
+#include <common/stats.qh>
#define INDEPENDENT_ATTACK_FINISHED 1
void PlayerUseKey();
-typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t;
+USING(spawn_evalfunc_t, vector(entity player, entity spot, vector current));
.spawn_evalfunc_t spawn_evalfunc;
string modname;