.float jointime; // time of joining
.float alivetime; // time of being alive
-float isJoinAllowed();
+float nJoinAllowed(float includeMe);
#define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity."
//sv_timeout: pauses the game by setting the gamespeed to a really low value (see TIMEOUT_SLOWMO_VALUE)