.float play_time;
.float death_time;
-.float dead_frame;
.float fade_time;
.float fade_rate;
.vector anim_runbackwards; // player running backward
.vector anim_strafeleft; // player shuffling left quickly
.vector anim_straferight; // player shuffling right quickly
-.vector anim_dead1; // player dead (must be identical to last frame of die1)
-.vector anim_dead2; // player dead (must be identical to last frame of die2)
+//.vector anim_dead1; // player dead (must be identical to last frame of die1)
+//.vector anim_dead2; // player dead (must be identical to last frame of die2)
.vector anim_forwardright; // player running forward and right
.vector anim_forwardleft; // player running forward and left
.vector anim_backright; // player running backward and right
typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t;
.spawn_evalfunc_t spawn_evalfunc;
+
+.entity conveyor;