.float winning;
.float jointime; // time of joining
.float alivetime; // time of being alive
+.float motd_actived_time; // used for both motd and campaign_message
float nJoinAllowed(entity ignore);
-#define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity."
.float spawnshieldtime;
.float cvar_cl_allow_uidtracking;
.string stored_netname;
-void Announce(string snd);
-void AnnounceTo(entity e, string snd);
-
.float version_nagtime;
#define NUM_JUMPPADSUSED 3