]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Merge remote branch 'origin/fruitiex/xpmbalance'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index bc9e300ebf77dfa94c61880b6eba6aeb83f9ee09..b487e3de77aa81cf455c54a68248f393cdc0aea1 100644 (file)
@@ -18,7 +18,7 @@ float require_spawnfunc_prefix; // if this float exists, only functions with spa
 float ctf_score_value(string parameter);
 
 float g_dm, g_domination, g_ctf, g_tdm, g_keyhunt, g_onslaught, g_assault, g_arena, g_ca, g_lms, g_runematch, g_race, g_nexball, g_cts;
-float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_laserguided_missile, g_midair, g_minstagib, g_nixnex, g_nixnex_with_laser, g_pinata, g_norecoil, g_vampire, g_minstagib_invis_alpha, g_bloodloss;
+float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_laserguided_missile, g_midair, g_minstagib, g_pinata, g_norecoil, g_vampire, g_minstagib_invis_alpha, g_bloodloss;
 float g_warmup_limit;
 float g_warmup_allguns;
 float g_warmup_allow_timeout;
@@ -505,6 +505,7 @@ void UpdatePlayerSounds();
 void ClearPlayerSounds();
 void PlayerSound(.string samplefield, float channel, float voicetype);
 void GlobalSound(string samplestring, float channel, float voicetype);
+void FakeGlobalSound(string samplestring, float channel, float voicetype);
 void VoiceMessage(string type, string message);
 
 // autotaunt system
@@ -637,3 +638,6 @@ string deathmessage;
 
 .float cvar_cl_accuracy_data_share;
 .float cvar_cl_accuracy_data_receive;
+
+.float cvar_cl_weaponimpulsemode;
+.float selectweapon; // last selected weapon of the player